Commit Graph
417 Commits
Author SHA1 Message Date
Goober5000 501a9eafe6 fix ship-type-destroyed 2007-11-20 04:58:25 +00:00
taylor c5235c6428 FS2NetD v.2 (still a work in progress, but is ~98% complete) 2007-10-15 06:43:23 +00:00
Goober5000 d8d993c2ed fix the factoring on the shudder parameters (Mantis #1419) 2007-09-04 00:08:51 +00:00
Goober5000 e59ec5b80a fix for #1455 plus a bit of cleanup 2007-09-02 18:53:24 +00:00
Goober5000 6ab0b17acc added fixes for #1415 and #1483, made sure every read_file_text had a corresponding setjmp, and sync'd the parse error messages between HEAD and stable 2007-09-02 02:10:29 +00:00
Goober5000 08a3265dd7 some tweaks for a field that's mostly unused anyway 2007-08-11 16:52:02 +00:00
karajorma 3e082ddda8 Reinforcements Editor bug fixed Sucka! 2007-08-03 19:10:06 +00:00
Goober5000 7c4ef23da3 apply some of Turey's changes to stable branch 2007-07-28 22:04:14 +00:00
Goober5000 de84535790 fix and clean up the warpout conditions 2007-07-15 08:20:05 +00:00
Goober5000 c8638e7630 restore WMC's ship flag 2007-07-15 06:29:56 +00:00
Goober5000 05d4da7b01 partial commit of aldo's eyepoint feature
it will need a keystroke to be complete
2007-07-15 04:19:34 +00:00
Goober5000 1505576dfb fixed a small bug in the lab
moved WMC's no damage scaling flag to ai_profiles and made it work correctly
removed my old supercap damage scaling change
moved Turey's truefire flag to ai_profiles
2007-07-15 02:45:51 +00:00
wmcoolmon 9aba4be554 Added armor support for asteroid, debris, ship, and beam damage 2007-05-28 18:27:36 +00:00
Goober5000 f3e1f3ade0 add placeholder stuff for parsing ship-class texture replacements 2007-05-26 15:12:07 +00:00
taylor 26aca5d17b add the rest of the texture page-in code changes that I skipped before (should fix Mantis #1389) 2007-05-25 13:49:39 +00:00
taylor 9df5d079df fix armor_parse_table() so that it will parse multiple entries properly
fix bug introduced from not closing down lcl_ext after parsing armor.tbl
2007-05-17 14:58:40 +00:00
Goober5000 996ac6d6ab --grouped the shake/shudder code together a bit better
--added a sexp to generate shudder
--fixed a minor bug in lock-perspective
2007-05-14 23:13:51 +00:00
taylor 5d0a58122b clean out some old code we no longer use/need
change warning messages to not print out current tbl name, since at the point those messages show the tbl has long since been parsed
add an extra quick-check to ship_get_subsystem_strength() to avoid div if we don't need it
make Ship_subsystems[] dynamic (sort of), it's allocated in sized sets now, so we can easily change size while still working with the existing linked-list code
2007-04-13 00:28:00 +00:00
taylor 098ed1b243 cleanup and fix for weapon cycling (Mantis #1298) 2007-03-22 20:45:22 +00:00
Goober5000 0fafd8dcde add two features for WCS: specifyable shield/weapon recharge rates, and removal of linked fire penalty 2007-02-27 01:44:48 +00:00
Goober5000 19b2173e44 use dynamic memory instead of a static buffer for ship-specific replacement textures 2007-02-25 03:58:07 +00:00
Goober5000 7d8efa9911 remove duplicate model texture replacement 2007-02-21 01:44:02 +00:00
Goober5000 3c3416fa3b the great big duplicate model removal commit 2007-02-20 04:20:38 +00:00
taylor ed5238741e bit of cleanup and minor performance tweaks
render ship insignia with a bit of alpha to help with blending/lighting
dynamic thruster particle limits
update for generic_bitmap/anim changes
make use of flag_def_list for ship flags rather than a ton of if-else statements
use generic_bitmap and generic_anim where possible to faciliate delayed graphics loading (after all ship related tbls are parsed)
use VALID_FNAME()
2007-02-12 00:41:38 +00:00
Goober5000 057c4876f9 invert the do-collision flag into a don't-do-collision flag, plus fixed a wee lab bug 2007-02-11 06:19:08 +00:00
Goober5000 f96b4ac5c5 small tweak 2007-02-10 03:20:43 +00:00
Goober5000 d2a2afc69e merge the WCS screaming feature into the 3.6.9 (3.6.10?) branch 2007-02-09 04:53:28 +00:00
Goober5000 0399f2c6ed fix bug where built-in lament messages were never played 2007-01-07 03:10:05 +00:00
Goober5000 620fba2f58 fix spelling... *twitch* 2006-12-28 22:47:16 +00:00
Goober5000 ed60708cdb removed obsolete limits 2006-12-28 01:22:04 +00:00
karajorma 01d19508fd Altered the Warpin and Warpout types flag to match those in HEAD. 2006-12-27 10:27:10 +00:00
Goober5000 2e0f30f809 allow parsing of similar ship copy names properly (Mantis #1178) 2006-12-26 18:14:42 +00:00
taylor 66be156488 minor spelling fixage
make depreciated subsystem flag syntax be a debug log warning instead a popup warning (FOR 3.6.9 ONLY!)
2006-12-26 05:30:00 +00:00
taylor 0fe5a3716c fix secondary thruster length stuff
- change thruster_glow_len_factor to thruster02_glow_len_factor so it's a bit more obvious
 - fix tbl entry so that it makes sense what you are setting :)
2006-12-07 18:23:38 +00:00
Goober5000 b44a65eb45 make an error message more descriptive, and allow the new method of parsing subsystem flags 2006-11-28 05:51:03 +00:00
taylor a1e24a364f fix some "stupid-windows-coder-mistakes" (otherwise known as "putting-more-than-you-should-into-header-files")
(gets rid of some/many compiler warnings, C++ language violations, and strange little bugs/errors)
2006-11-15 00:40:59 +00:00
phreak 6613578032 two fixes:
1) Fix for mantis #1099, part 2.

2) when changing the player's ship using debug_cycle_player_ship(), initialize the
 primary bank starting capacity so the support ship will rearm it.
2006-11-13 23:29:11 +00:00
taylor 071f6c168e if a submodel anim fails to start then move directly to ready position flag (set it up to do this, just forgot to do it ;)) (fix for Mantis bug #1133) 2006-11-06 05:19:59 +00:00
Goober5000 d99d83a1dc minor bugfixes 2006-11-06 02:20:00 +00:00
taylor 67305cfda5 make glow_point array for thrusters and glow_point_banks dynamic (a proper fix for old Mantis bug #43) 2006-11-01 18:35:58 +00:00
taylor 07dc72af98 updated/fixed modelanim code
add ships.tbl subsystem flag ("+fire-down-normals") which will force a turret to fire down it's barrel line (Mantis bug #591)
2006-10-27 21:33:06 +00:00
taylor 7978379a54 rename set_warp_globals() to model_set_warp_globals()
remove two old/unused MR flags (MR_ALWAYS_REDRAW, used for caching that doesn't work; MR_SHOW_DAMAGE, didn't do anything)
add MR_FULL_DETAIL to render an object regardless of render/detail box setting
change "model_current_LOD" to a global "Interp_detail_level" and the static "Interp_detail_level" to "Interp_detail_level_locked", a bit more descriptive
minor bits of cleanup
change a couple of vm_vec_scale_add2() calls to just vm_vec_add2() calls in ship.cpp, since that was the final result anyway
2006-10-27 06:42:30 +00:00
Goober5000 776057eeb1 clarified this; it was confusing before 2006-10-24 23:56:56 +00:00
Goober5000 d5ad083d91 fix forum links 2006-10-08 02:05:38 +00:00
karajorma c264e1660b Fix for Mantis 1092 - (Support ships damage hull) 2006-10-06 15:12:55 +00:00
taylor 8959762bcd For redalert stored data be sure that dead ships don't come back, and departed ships come back just as they left (Mantis bug #810) 2006-10-06 09:47:11 +00:00
Goober5000 d74eb0efaa check that targetview model files exist as well 2006-10-01 18:53:59 +00:00
taylor 2f3b5f2910 fixes for stuff_string() bounds checking
stict compiler build fixes
2006-09-11 01:12:50 +00:00
taylor ba740c215d fix for Mantis bug #1038 (glow point bank storage being wrong after changing ships in shipselect)
fix things that strict compiling balked at (from compiling with -ansi and -pedantic)
2006-09-08 06:13:29 +00:00
Goober5000 7097f6375b fix macros 2006-09-04 18:06:37 +00:00