Commit Graph
90 Commits
Author SHA1 Message Date
Goober5000 d9dfce3c25 Merge pull request #2147 from asarium/feature/luaParseObjects
Add Lua access to not yet arrived ships
2019-12-17 02:35:14 -05:00
asarium 3960af6ba5 Add Lua access to not yet arrived ships 2019-12-15 15:42:07 +01:00
asarium b825f57bf4 Add scripting API support for model paths
This adds a scripting API for querying the paths of a model.
2019-12-14 09:15:44 +01:00
asarium 4ca589a61c Make Lua documentation generation more generic
This adds JSON as an additional scripting documentation output format.
This can be used by external tools to examine the scripting
documentation and generate interface declarations or documentation for
any language. The existing documentation code is left largely in place.
2019-12-01 12:53:51 +01:00
Goober5000 a8cf7f2c69 Merge pull request #2118 from Goober5000/maneuver_flags
Enhanced ship maneuvers
2019-10-26 14:10:40 -04:00
Goober5000 ae1e0c90fa address feedback 2019-10-26 11:47:13 -04:00
Goober5000 d3c2b17ae9 actually this is correct 2019-10-25 15:01:02 -04:00
Goober5000 8a388accec create matrixes from vectors 2019-10-25 01:12:10 -04:00
Goober5000 5f8192d1ee actually figure out instantaneous acceleration, and refactor a bit 2019-10-20 16:30:38 -04:00
Goober5000 ab3388f397 add sexp and script support for maneuvers with new CIF_ flags 2019-10-20 00:59:43 -04:00
The_E 2180296f9c When setting individual elements of a matrix through lua, we need to mark the matrix as either having out of date angles or out of date vectors. 2019-05-05 20:06:28 +02:00
Goober5000 3ca4ba16fe Merge pull request #1892 from asarium/feature/optionsUI
Add new options system
2019-04-29 17:16:21 -04:00
asarium ce1ea75714 Add unload function for freeing audio memory of a soundfile handle
This can be used by scripts for explicitly freeing up some memory when
necessary.
2019-04-27 08:53:07 +02:00
wookieejedi ea6bd1d9a4 Update hudgauge.cpp
Fixes a minor bug that incorrectly draws Rectangles to a scripted HUD gauge. The third and fourht arguments needed to be width and heigth, not x2 and y2.
2019-04-04 16:03:45 -04:00
wookieejedi 98165dbce5 Fix typo, drawCirle -> drawCircle 2019-03-30 13:55:12 -04:00
wookieejedi 252ab4e282 Follw m!m request for optional arg 2019-03-30 09:54:01 -04:00
wookieejedi 8f877d3826 Fixed typo 2019-03-29 09:36:10 -04:00
wookieejedi 6025ab8318 Update drawCircle too to match gr.drawCircle 2019-03-29 08:57:54 -04:00
wookieejedi 679cbe2526 Made the draw functions more consistent with gr draw functions 2019-03-29 08:53:37 -04:00
wookieejedi 5343503385 Add more draw functions to scripted gauge
This adds the following functions to the scripted gauge API: drawCircle, drawRect, and drawLine. Also note that I created an additional function, for HUDGauge:renderCircle_unfilled, becuase the precedent shown by having two functions for `gr_unfilled_circle` and `gr_circle` and adding a fourth argument to `renderCircle` seemed to affect a lot of other functions.
2019-03-28 16:58:25 -04:00
wookieejedi edd2cb89c7 Removed unneeded include 2019-03-28 13:44:54 -04:00
wookieejedi 6a2327088f Add drawImage to Scripted Gauge
Adds an additional draw function, `drawImage` to the new Scripted Gauge API.
2019-03-28 09:53:19 -04:00
niffiwan f798c5b916 Merge pull request #2007 from asarium/feature/scriptedHudGauges
Add new HUD gauge type for scripted gauges
2019-03-28 21:31:47 +10:00
asarium 1662a3c317 Add new HUD gauge type for scripted gauges
The new gauge can be accessed by the scripting API with which a function
can be set which will be called when this gauge is rendered. This can be
used for exposing the HUD gauge positioning and RTT options to the
scripting API without a lot of work needed for the script writer.

There is currently only one rendering function implemented since this is
only a proof of concept.
2019-03-17 09:27:58 +01:00
Goober5000 c70e4a0e7e Merge pull request #1991 from niffiwan/fix/issue1867
Fix issues with docked ships warping
2019-03-12 12:53:47 -04:00
niffiwan 04abbf55ed address feedback
Switch from 3x specific is_arriving functions to a single with params
Change flag names; replace "ndl" with "dock_follower"
Change dock-arrival helpers to not set follower flag on leaders
2019-03-10 09:26:12 +10:00
asarium ad1ede7b74 Add new options system
This is a system for storing arbitrary data in the config file and then
easily retrieving it later on. This has full Lua support for exposing
the available options in a custom UI and changing the values of the
options. This ported some of the existing command line options over to
the new system which is opt-in for the moment by using a mod_table flag.
2019-03-02 14:02:21 +01:00
niffiwan 3c812915e4 add dock-related is_arriving helper functions
Address feedback from PR; reduce the number of hardcoded flags
2019-03-01 19:26:02 +10:00
asarium dc71bb47d7 Add scripting file handle auto-closing and error message
This adds some auto-closing code to the scripting API of the CFile
system. If a file has to be auto-closed then an error will be displayed
to let the the script writer know that something is wrong.

This should not break existing scripts since causing file handle leaks
should never happen and if it does, this will make it easier to find
these issues.
2019-02-27 21:16:30 +01:00
niffiwan 37f2c8249d Fix issues with docked ships warping
There's a number of issues fixed here:
* Radar blips of docked ships were the wrong colour in stage 1
* You could target docked ships in stage 1
* Docked ships thrusters were visible in stage 1
* Hyperspace warptype ship could initially appear at their
warp-destination, then spring back to the correct location to complete
the rest of their warpin (because a docked ship had higher speed than
the dock leader)

There may also be a number of other subtle bugs with docked warpin;
e.g. I suspect (but haven't tested) that AI turrets could fire on
docked ships during warpin
These should also be fixed

Lastly, fixes issue #1867
2019-02-24 09:20:57 +10:00
MageKing17 f8da2cdc83 Merge pull request #1979 from MageKing17/bugfix/lua-control-info-player-nullptr-checks
Add checks for Player being nullptr to l_Control_Info.
2019-01-23 06:36:50 -08:00
MageKing17 49d5356043 Add checks for Player being nullptr to l_Control_Info.
If various functions on l_Control_Info were called while Player was nullptr, FSO would CTD due to a null pointer dereference. This commit adds nullptr checks to avoid the problem.
2019-01-22 20:21:28 -08:00
MageKing17 c090ee5405 Use modulo instead of division in Lua useButtonControl() function.
When using a string to define the appropriate control in the useButtonControl() function (in l_Control_Info), the command definition was being divided by 32 when the appropriate mathematical operator was modulo; as a result, the only controls that could actually wind up being referenced are these four: TARGET_NEXT, MAX_THROTTLE, END_MISSION, and MULTI_MESSAGE_HOSTILE. By using the modulo operator, the string lookup now appropriately references the relevant button.
2019-01-22 20:15:46 -08:00
MageKing17 69213c3338 Merge pull request #1947 from asarium/fix/audiofile_play_api_fix
Add missing parameters to soundfile:play
2018-12-08 10:09:03 -08:00
asarium 0bffac7615 Add missing parameters to soundfile:play
This was missing from the API code and was uncovered by the new
scripting API changes.
2018-12-08 17:32:49 +01:00
asarium 871317b5bd Fix move constructor of streaminganim_h
The move constructor was written wrongly which caused issues when moving
the value into the Lua memory. This fixes that issue.

This fixes #1944.
2018-12-06 19:53:50 +01:00
asarium 4eb0e41142 Check optional scripting parameters before using them
These were all cases where the parameter was the new value when setting
a variable. The variables should always be initialized when that code is
reached but it is still better to check the pointers before using them.

These were found by @niffiwan.
2018-11-26 18:50:12 +01:00
asarium 9b7c32d0c1 Fix merge issue 2018-11-18 12:43:39 +01:00
asarium d014e53505 Fix clang-tidy issues 2018-11-18 12:43:39 +01:00
asarium 00b0a80ad9 Call scripting handle destructor when Lua collects garbage
This will automatically call the destructor of a type of Lua calls the
garbage collector for an object of that type. This is the last step
towards fully supporting non-trivial objects in the Lua API and all
previous workarounds have been removed.
2018-11-18 12:43:39 +01:00
asarium 48b03a1789 Remove ADE signature from scripting API
This was previously used for allowing scripts to set arbitrary values on
scripting objects. However, it was used by only a few scripting
functions and, as far as I know, no script uses this features.

This removes that feature which simplifies the code ade_index_handler
of.

This also simplifies the code that handles the userdata for libraries
provided by FSO.
2018-11-18 12:43:39 +01:00
Goober5000 eb012584d6 Merge pull request #1880 from Goober5000/play_dead_persistent
add ai-play-dead-persistent
2018-10-24 14:50:40 -04:00
asarium a815c0247c Add scripting features for barracks libRocket UI
This mostly adds the scripting features required for accessing the
various internal variables required for the barracks screen.
2018-09-27 11:45:09 +02:00
Goober5000 8d4643bc7a add ai-play-dead-persistent
This adds a new AI goal which is equivalent to play-dead except that it "sticks".  It doesn't clear the goal list
so it will continue playing dead until the goal is removed or another goal with a higher priority is added.
2018-09-27 00:48:57 -04:00
asarium 88115c7703 Fix clang-tidy issues 2018-09-26 19:15:42 +02:00
asarium 8dba6770ae Convert ade argument setting to variadic templates
Same as with argument getting, this preserves the type information and
makes the system generally much safer.
2018-09-26 19:15:42 +02:00
asarium 8f4d51b14a Convert ade_get_args to variadic template based solution
This maintains the type information which can be used for enforce
const-correctness and also for implementing more advanced ways of
handling the type information.
2018-09-26 19:15:42 +02:00
niffiwan e92cc5161e Merge pull request #1859 from asarium/feature/loopingParticles
Add support for looping particles
2018-09-17 19:47:26 +10:00
asarium ea73ea33ca Add support for looping particles
This introduces support for keeping particles around forever and letting
them be controlled by a Lua script.
2018-09-17 09:26:20 +02:00
asarium 7173299ca7 Add new libRocket UI system
This new system allows to create a user interface that goes beyond the
existing UI system.
2018-09-16 13:55:29 +02:00