Commit Graph
218 Commits
Author SHA1 Message Date
Zacam 897eea19d2 Trunk Sync r7909 2011-10-16 18:03:37 +00:00
Zacam 33e49eb177 De-commit the beta version of the sound code patch (it was accidentally merged anyway) as it currently only belongs in the RC branch. 2011-09-27 05:52:02 +00:00
Zacam 176f307316 Trunk Sync r7799 2011-09-25 04:10:42 +00:00
The_E b725ff7e21 trunk sync r7657 2011-09-06 21:22:39 +00:00
Zacam 971ae63ea3 Trunk Sync r7521 2011-08-24 05:35:30 +00:00
Zacam 61ae987752 Trunk Sync r7513 2011-08-22 18:22:17 +00:00
Zacam 1452c349ee Trunk Sync r7502 2011-08-21 04:10:52 +00:00
Zacam 844bd02cbf Trunk Sync r7496 More Justice 2011-08-20 23:40:54 +00:00
Zacam 4b6bfbc980 Trunk Sync r7496 for GREAT JUSTICE! 2011-08-20 22:25:04 +00:00
Zacam de70737203 Trunk Sync r7474 2011-08-15 22:16:25 +00:00
Zacam 9df0ac03b6 Trunk Sync r7436 2011-08-09 07:41:01 +00:00
The_E 727b77a8c0 Trunk sync r7366 2011-07-21 12:22:00 +00:00
The_E d12cc44de2 Trunk sync r7230 2011-07-06 10:51:40 +00:00
Zacam eca9a5380b Trunk Sync - r7315 2011-07-04 06:41:27 +00:00
Zacam efa75b4a22 Trunk Sync - r7289 2011-06-28 22:43:33 +00:00
Zacam ca9126e8b2 Copy of Trunk 7188 2011-05-18 13:27:35 +00:00
The_E ad1f1ff97b Trunk sync r7184 2011-05-17 14:59:47 +00:00
Zacam 866f7f86f8 Trunk Sync - r6910 2010-12-29 18:39:43 +00:00
Zacam 44ba6b9306 Trunk Sync - r6787 2010-11-26 01:52:39 +00:00
Zacam c60c5c354f Trunk Sync r6613 2010-10-16 06:46:33 +00:00
The_E a47fc29330 --Added "-disable_glsl_model" commandline option to switch off shader-based model rendering but leave the option open to use post processing
--Changed shader compilation behaviour so that it stops to compile shaders if one of the lighting shaders fails, similar to the behaviour for normal and height map shaders
2010-10-15 21:11:36 +00:00
Zacam 2a6e9c8662 Trunk Sync - r6543. 2010-10-01 04:13:00 +00:00
Zacam 1752bcaee8 Trunk Sync - r6537. 2010-09-30 06:10:56 +00:00
Zacam 88377709f3 This is more like it. These files diff'd as different than Trunk versions, so I over-rode them with Trunk versions so that Antipodes and Trunk can finally have some 1:1 parity. 2010-09-23 02:14:26 +00:00
Zacam 585281635d Trunk Sync - r4290 2010-09-22 22:39:29 +00:00
Zacam 3bebbbbcd0 Trunk Sync r6269. I hope this works. This is supposed to be a Trunk overlay merge into Antipodes, which should mean that Antipodes is now a copy of Trunk in all respects. 2010-06-29 22:09:34 +00:00
Zacam cfc49b7680 taylor's changes3.diff
(see: http://www.hard-light.net/forums/index.php?topic=68146.msg1353724#msg1353724)
Some slight changes for alignment and whitespace (space vs tab), otherwise unchanged.
2010-03-21 21:00:26 +00:00
Zacam 83d895fce2 taylors 2nd sound code diff from Reply #99 on 03-01-2010, 00:08:44 on Testing forum. Sans Project file edits, as they have already been done. 2010-03-01 18:28:21 +00:00
Zacam f969eb52a2 taylors Sound Code. Linux, MSVC 6, 2005 & 2008 compiling.
(Mac OS-X Compiling still needs setup for the file changes)
2010-02-23 00:15:32 +00:00
portej05 31e620931e Trunk Sync 2009-12-14 13:34:13 +00:00
Hery 7ec9f92db1 Post-processing
* the main post-processing code
 * shaders manager (support for the main and post-processing shaders)
 * simple post-processing effects
 * bloom
 * depth of field (inactive)
 * wrappers for OpenGL textures, render buffers and FBO
2009-11-24 15:57:49 +00:00
Hery b725a5e8bb Trunk sync (pending PostProcessing patch) 2009-11-24 15:31:34 +00:00
Flaming_Sword 2ccdcbc0fe Trunk sync 2009-11-19 12:14:17 +00:00
portej05 bc99d2520f Trunk sync 2009-09-09 04:07:40 +00:00
portej05 aaf3a9bf09 safe_strings changes 2009-07-26 05:15:24 +00:00
portej05 6a8d45c93d Replace most instances of std::vector with SCP_vector. Memory is now all run through vm_malloc and vm_free.
Watch it go up AND down in mission.
2009-07-11 07:07:57 +00:00
portej05 5d6b9be53c Removal of DirectX from the codebase.
VC6 and VC2008 solutions have been updated.
2009-07-09 11:35:43 +00:00
portej05 719825f80d The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
I've tested this through compiling and through hand checking. 
Normalises line endings in ALL files to \n.
2009-06-20 08:08:20 +00:00
karajorma a4e623db23 Portej05's preFAST warning fixes. 2009-05-17 11:50:48 +00:00
Goober5000 6e4021888d add apostrophes to contractions, lol 2009-04-10 07:49:12 +00:00
chief1983 b290f5281a Add Ship Choice 3d for TBP flag as well since lack of will crash debug builds, and fixed whitespace on that particular section of code. 2008-12-06 20:23:24 +00:00
chief1983 89a7c1e0f4 Force 3d Shockwave and 3d Weapon Selection command line option when The Babylon Project command line option is on, since their default launcher.ini does not have those and not having these options breaks things in TBP. 2008-12-06 00:44:44 +00:00
chief1983 9c0dbb7acb Add 3d Shockwave to All Features On and Default Off lists 2008-12-04 20:47:45 +00:00
phreak f4ba5d0bb2 Apply Spicious' patch from http://www.hard-light.net/forums/index.php/topic,57573.0.html 2008-11-04 05:21:00 +00:00
phreak 16a3ed9f4b Seperate 3d ship and weapons selection into their own command line options. 2008-09-25 01:15:30 +00:00
phreak 38abe31509 Possible fix for Mantis #1669 2008-09-01 03:09:00 +00:00
WMCoolmon f51a8cf3c0 New camera code core commit, delta bank code. 2008-08-30 10:42:27 +00:00
taylor 9231692e48 basic commit of a few Xt tree changes
- updated OpenGL code (basic shader support, etc.)
 - new ships lab code
 - scripting RTT fixes
 - don't let FRED hog CPU time
2008-07-16 02:49:19 +00:00
WMCoolmon 65bc5b7e5c Don't quit the game when -output_sexps is used, and move the bulk of the code to a more appropriate location. 2008-05-25 20:13:35 +00:00
taylor 8590f9f6f6 cheap build capability support for the launcher
(remains comapatible with older hack, but also allows detection of D3D or not)
2008-03-29 02:07:46 +00:00