The_E
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f23c5ebba7
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Fix for Mantis 1768: Cutscene bars do not display properly.
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2012-01-15 13:29:00 +00:00 |
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Valathil
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86dcd45e50
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Fix for #2570: Changed the external camera messages to be IFF color and internal messages back to green
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2012-01-15 03:11:12 +00:00 |
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Valathil
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b126751503
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Fix for #2549 & #2457 - Fixed rendering of bars and moved earlier in code so we dont overdraw the hud messages
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2012-01-15 00:09:59 +00:00 |
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Valathil
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da24970b18
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from zookeeper: make hv.Player availiable in "$On Gameplay Start" scripting hook
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2011-12-20 21:50:38 +00:00 |
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Valathil
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d839351511
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Fix rendering of Sun Coronas and Lens Flares
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2011-12-15 18:45:13 +00:00 |
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IssMneur
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e2ad4c2064
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From CommanderDJ: parse the mainhall only on first load.
Adds -reparse_mainhall to enable the previous behaviour of parsing the mainhall on every viewing of the mainhall.
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2011-12-10 17:56:15 +00:00 |
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Valathil
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a0d1c8445a
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Added Lightshafts as a replacement for sun glare. Look at http://www.hard-light.net/forums/index.php?topic=78923.80 for post_processing.tbl format
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2011-12-08 20:57:11 +00:00 |
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Wanderer
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badf45b75d
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zookeeper's addition of new scripting hook that runs right before entering mission.
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2011-11-29 21:32:57 +00:00 |
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Echelon9
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21c2449f0b
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Documentation: Changes such that the Doxygen log reports clean, in anticipation of 3.6.14 release
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2011-11-28 13:03:38 +00:00 |
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Zacam
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403fef79ec
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From zookeeper: mod-wide disable of the warp camera
http://www.hard-light.net/forums/index.php?topic=78748.0
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2011-11-12 14:53:59 +00:00 |
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Echelon9
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86f53da049
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Documentation: General code cleanup of fireballs.cpp
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2011-11-06 12:14:31 +00:00 |
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Echelon9
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22219ed382
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Documentation: Code cleanup of shockwaves.cpp and ancilliary changes
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2011-10-23 05:00:49 +00:00 |
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Echelon9
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41919ee15b
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Clarify some aspects of the geometry map and distortion map batchers, as well as clarifying and making consistent the function calling conventions throughout the code.
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2011-10-16 05:08:33 +00:00 |
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Echelon9
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6d4f266e52
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Use SCP_* types to access STL types wherever possible. This allows more complete memory monitoring
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2011-10-03 09:06:56 +00:00 |
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Echelon9
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17e9ace62a
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Documentation: Code cleanup in modelinterp.cpp and ancilliary changes
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2011-10-03 08:35:36 +00:00 |
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The_E
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ac82e45cd5
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Removing dbugfile.cpp/.h from the project, since it doesn't seem to be useful.
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2011-09-30 14:52:33 +00:00 |
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Zacam
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02a23b22b1
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From CommanderDJ: Fix for Mantis 2224 "Chat messages may end up unreadable due to unfortunate color choice"
Allows for the specification of colors via a colors.tbl
(Wiki Documentation here: http://www.hard-light.net/wiki/index.php/Colors.tbl )
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2011-09-26 05:40:07 +00:00 |
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The_E
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0f51dc1925
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Redo 7777 without breaking anything else in the process
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2011-09-24 19:47:47 +00:00 |
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The_E
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531a7c71bb
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Revert 7791. Something went wrong there.
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2011-09-24 18:31:20 +00:00 |
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The_E
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a982eb153d
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Remove more useless encryption stuff. NOTE FOR PROJECT FILE MAINTAINERS: parse/encrypt.(cpp|h) should no longer be part of the project.
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2011-09-24 17:37:12 +00:00 |
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The_E
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ad0581dd4d
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Fix for Mantis 2134: set-fov sexp has no effect at mission start. This moves the camera initialization stuff up a few lines to run before game_simulation_frame, thus ensuring the main camera is set up when sexps are evaluated.
Many thanks to CommanderDJ for tracking this down.
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2011-09-23 19:09:23 +00:00 |
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The_E
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c4ea493f9e
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From m!m: Make the player object and mn.* table available in an $On Mission Start hook
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2011-09-17 13:03:52 +00:00 |
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Echelon9
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10f9ecac09
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Documentation: Code cleanup of camera.cpp and camera.h, and removal of redundant function
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2011-09-12 12:15:27 +00:00 |
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Zacam
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83045f7d4c
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Some more Parity/drift correction between Antipodes and Trunk: cfile update for better handling.
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2011-09-09 14:06:29 +00:00 |
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Zacam
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a63dbe572c
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Part Two: Synchronization pass of Trunk and Antipodes Differences.
Removes all extraneous ifdefs (Demo, E3, Multi Beta, etc).
Leaves Debug and Inferno.
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2011-09-09 10:23:53 +00:00 |
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IssMneur
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0717ad3d13
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PVS-Studio fix: V512 A call of the 'memcpy' function will lead to overflow of the buffer '& x'. (pstypes.h:131)
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2011-09-08 05:39:53 +00:00 |
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Valathil
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944ea0b367
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Implemented Sun occlusion for Cockpit models and shown Ship models
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2011-09-04 15:48:05 +00:00 |
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The_E
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834e383c26
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Marking a bunch of PVS Studio warnings as false alarms. While the warnings are technically correct, none of these are in places where performance matters.
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2011-09-04 12:31:33 +00:00 |
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The_E
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5bec06b168
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PVS Studio fix: V803 Decreased performance. In case 'obji' is iterator it's more effective to use prefix form of increment. Replace iterator++ with ++iterator.
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2011-09-04 12:14:35 +00:00 |
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Echelon9
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e3c100d5fa
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Documentation: A few documentation fixes
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2011-09-03 09:06:00 +00:00 |
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Valathil
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22c4cf13da
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Changed Sun glow and lens flare rendering to not be obscured by objects
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2011-09-01 19:35:17 +00:00 |
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The_E
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724f1be9d3
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Removing the RELEASE_REAL define from ye olde ✌️ days. We really don't need it anymore.
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2011-08-30 17:46:03 +00:00 |
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Goober5000
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3ce69f150a
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waypoints and waypoint paths now have dynamic limits
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2011-08-30 03:35:42 +00:00 |
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Echelon9
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dbcce6b112
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PVS-Studio fix: V524 It is odd that the body of 'fireball_level_close' function is fully equivalent to the body of 'fireball_close' function (fireballs.cpp, line 970).
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2011-08-24 14:48:17 +00:00 |
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Swifty
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fe605149c4
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Soft sphere sprite rendering for particles, explosions, shockwaves, and thrusters.
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2011-08-20 22:14:52 +00:00 |
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Zacam
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608880bae5
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Fred2 Open debug log now records build version data, just like fs2_open.log.
Updated the fs2_open.log output to declare "FreeSpace 2 Open version" instead of just "FreeSpace version"
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2011-08-14 16:42:47 +00:00 |
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Zacam
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1c4dacdafc
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Logging update: Major/Minor/Build update so that "Build" will always be available/log correctly even when "0" (ex: 3.7.0) without also needing "Revision" present.
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2011-08-10 14:23:51 +00:00 |
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Zacam
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7cb68f6de2
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Resolves MSVC complaint about "'i' : unreferenced local variable" for the size_t in "void game_render_hud(camid cid)"
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2011-08-04 13:58:46 +00:00 |
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Swifty
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5283c36d34
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Let's try this again without breaking the orb radar: Optimized BSG radar and cockpit displays. Fixed cockpit models not switching when changing ships.
|
2011-08-04 11:01:28 +00:00 |
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The_E
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4a488dd7f0
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Reverting 7411 due to it breaking the standard 3D radar.
|
2011-08-02 13:02:34 +00:00 |
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Swifty
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043d56b3f7
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For Diaspora: Optimized BSG radar rendering and cockpit displays. Fixed cockpit models not switching when changing ships.
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2011-08-02 10:49:51 +00:00 |
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The_E
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245ed41f71
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Moving ai_profiles parsing up a few lines to fix issue with $Default Weapon select effect
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2011-07-31 20:21:35 +00:00 |
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The_E
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2dc34f3e1f
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This is the correct version now.
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2011-07-30 22:39:49 +00:00 |
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The_E
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7f219cad2c
|
Reverting due to bugs
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2011-07-30 22:32:09 +00:00 |
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The_E
|
3a702bdc1a
|
This should have been committed as well
|
2011-07-30 21:43:30 +00:00 |
|
The_E
|
e23da70624
|
Removing several deprecated/unused cmdline options. Victims this round are: -cell, -timerbar and -d3d_bad_tsys
|
2011-07-02 19:33:23 +00:00 |
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Sushi
|
8c3150455a
|
Fix clipping problems with deathcam and cutscene bars.
|
2011-05-14 16:58:29 +00:00 |
|
The_E
|
67175970a4
|
|
2011-04-05 09:44:43 +00:00 |
|
Swifty
|
225f16f754
|
Memory leaks involving Polymodel_instances plugged.
|
2011-03-02 14:08:22 +00:00 |
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Zacam
|
bed42975da
|
Karajorma's "Clean up" code. (Not for credit, but because I'm trying to reduce the "open" number of "Code Reviews" so that we don't get too backlogged with them)
http://www.hard-light.net/forums/index.php?topic=74066.0
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2011-02-03 07:41:16 +00:00 |
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