Commit Graph
123 Commits
Author SHA1 Message Date
The_E 8b65d3e3ce Patch for Mantis 2391 (again): Removes a few leftovers from the old HUD code that generated warnings unnecessarily. 2011-11-15 23:25:50 +00:00
IssMneur 29b4a6c922 From m!m: patch to add support for customizable cockpit sounds. See: http://www.hard-light.net/forums/index.php?topic=78675.0 2011-10-22 22:11:31 +00:00
Zacam 876289a4b2 From ni1s: -Wreorder warnings clean up for GCC output. 2011-10-19 07:36:21 +00:00
The_E ca52181adb From Eli2: Patch for Mantis 2489: adjust-audio-volume doesn't affect subspace 2011-10-02 11:08:41 +00:00
The_E dd1d682d9b From m!m: Allows per-ship customization of ship sounds in ships.tbl. See Wiki for details. 2011-10-01 19:16:38 +00:00
IssMneur 0717ad3d13 PVS-Studio fix: V512 A call of the 'memcpy' function will lead to overflow of the buffer '& x'. (pstypes.h:131) 2011-09-08 05:39:53 +00:00
Goober5000 3ce69f150a waypoints and waypoint paths now have dynamic limits 2011-08-30 03:35:42 +00:00
Echelon9 9a76fcfe78 PVS-Studio fix: V515 The 'delete' operator is applied to non-pointer (hud.cpp). 2011-08-29 16:08:03 +00:00
Echelon9 a248a37d58 PVS-Studio: Fix V805. Decreased performance. It is inefficient to identify an empty string by using 'strlen(str) > 0' construct 2011-08-24 13:37:01 +00:00
Echelon9 3a9f72c231 PVS-Studio fix: A call of the 'memset' function will lead to underflow of the buffer 'txt'. In HudGaugeMultiMsg::render() 2011-08-11 15:31:44 +00:00
Echelon9 f2f77ccc5f PVS-Studio fix: This if...then...else block was redundant in HudGaugeSupport::render(), as each 'then' block did the same thing 2011-08-10 14:01:15 +00:00
Swifty f35b322397 Ship-specific gauges will only get preprocessed once. 2011-08-05 09:06:31 +00:00
Swifty 5283c36d34 Let's try this again without breaking the orb radar: Optimized BSG radar and cockpit displays. Fixed cockpit models not switching when changing ships. 2011-08-04 11:01:28 +00:00
The_E 4a488dd7f0 Reverting 7411 due to it breaking the standard 3D radar. 2011-08-02 13:02:34 +00:00
Swifty 043d56b3f7 For Diaspora: Optimized BSG radar rendering and cockpit displays. Fixed cockpit models not switching when changing ships. 2011-08-02 10:49:51 +00:00
Swifty a7383cba89 Introduced the preprocess() method in HudGauges. Allowed the HUD to peek at the HUD message buffer when HUD is disabled. 2011-06-25 09:30:47 +00:00
The_E 649c0fb3c4 Reverting commit 7203. If you wish to exclude certain gauges from rendering depending on camera mode, you need to edit that gauges's constructor function, NOT the canRender() method. 2011-05-26 20:45:12 +00:00
Sushi 368029ec59 Fix some HUD gauges being rendered while viewing other ships externally 2011-05-24 14:40:57 +00:00
Echelon9 5565e0ac8b Documentation: hud.cpp and hud.h files 2011-05-01 06:05:48 +00:00
The_E d71a5d5b90 Fixes issue with custom HUD gauges not resetting to their default values between missions. 2011-04-24 17:19:21 +00:00
The_E 67175970a4 2011-04-05 09:44:43 +00:00
Goober5000 315bd423dc rename subsystem type fields so as to better distinguish them
some consistency checks
add "no aggregate" flag to exclude a subsystem from aggregate hitpoint calculations
2011-02-14 08:33:23 +00:00
The_E 76e7f656d1 Adds "no ets" ships.tbl flag. 2011-01-23 16:03:04 +00:00
Swifty 6e52dbd299 Resolved some issues involving the Ping Indicator not displaying. 2011-01-19 09:21:22 +00:00
Swifty 98b65e2dba Eliminated pesky bug involving some gauges not being properly updated with necessary HUD config data. Took a while to figure out. 2011-01-11 07:58:03 +00:00
Echelon9 eb129200a1 Fix: Convert a further subset of strcpy() to the SAFE_STRINGS strcpy_s() version 2010-12-20 04:28:01 +00:00
Zacam 09fad95070 Antipodes 7 Merge: HUD Overhaul, by Swifty. 2010-12-12 20:34:15 +00:00
Goober5000 39d5580651 prevent HUD formatting from destroying subsystem names - Mantis #2195
also made hud_targetbox_truncate_subsys_name return void to lessen the chance of people making the mistake in the future
2010-04-30 06:33:38 +00:00
karajorma a2afa2b67a Switch to using the Macros for Multiplayer modes whenever possible. 2010-04-27 13:42:59 +00:00
karajorma 4178c4b65c Iss Mneur's mission-set-subspace and hud-display-gauge SEXPs 2010-04-13 11:12:28 +00:00
chief1983 14e0a7f257 Patch for Mantis #2071: color inheritance and pan or static option for custom gauges 2010-02-11 16:32:45 +00:00
chief1983 ed5cd1d06b Fix for Mantis #1936: Per ship gauges should now work properly. From KK. 2010-01-18 16:06:35 +00:00
Wanderer 9a1bfaf9c1 Fix for mantis 1986 2009-08-27 15:34:51 +00:00
portej05 98f337f701 safe_strings - from Antipodes build #1 2009-07-27 16:06:24 +00:00
portej05 915a9270c9 NEW_HUD Removal commit 2009-07-13 15:48:38 +00:00
portej05 719825f80d The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
I've tested this through compiling and through hand checking. 
Normalises line endings in ALL files to \n.
2009-06-20 08:08:20 +00:00
portej05 af37fc1b1b Fix for mantis 1933. Despite the huge ugly looking changes, there's only really 2 lines of code changed and indentation has been added. 2009-06-20 07:40:04 +00:00
Wanderer 7cc7000f88 merge from wanderer branch - additions to alt subsys name from r5125 2009-05-21 08:05:46 +00:00
Wanderer 629b7558f7 merge from wanderer branch - alt subsys name for damage popup 2009-05-21 07:31:43 +00:00
Wanderer 9c7b1a1292 merge from wanderer branch - alt iff colors 2009-05-19 21:17:48 +00:00
WMCoolmon 36e44e7f2b hud_get_draw, custom subsystem names in HUD subsystem damage list 2008-08-30 10:54:44 +00:00
Swifty 1746c4ce94 Even more accurate HUD reticle offset calculations. 2008-06-23 07:39:01 +00:00
Swifty 87b4f5ef8d Fixed inaccurate slewing HUD reticle as pointed out by Goober. 2008-06-22 08:24:57 +00:00
Goober5000 1dcb42aa5d added missing TrackIR offsets in FS1 HUD code
disabled the entire HUD nose offset system until Swifty can fix the centering algorithm
2008-06-22 04:02:07 +00:00
Backslash 6f1932987d Tweak the lead indicator code to not just work with primaries -- now, dumbfire secondaries show the correct position.
Also, make it work when the target is stationary but "$use additive weapon velocity" is set.
Fix a couple typos and warnings.
2008-04-02 14:19:06 +00:00
taylor 75baeadbed crap, that did need to be a float to work properly (fixes wobbly hud from r4561)
also be sure to handle the overflow case in HUD_get_nose_coordinates()
2008-03-30 08:53:50 +00:00
taylor 94d2357dd4 some minor optimization and cleanup 2008-03-29 05:22:28 +00:00
Backslash bfde817bb2 View slew, Target padlock and TrackIR patch by Swifty. Very nice!
Don't forget to add code/io/trackir.* to your projects!
2008-03-14 08:55:47 +00:00
Goober5000 5dc5be5a70 implement the targeting cutoff properly (Mantis #1468) 2008-01-19 01:23:41 +00:00
Goober5000 12bd14e579 we all got led down the garden path there! revert all radar range modifications 2008-01-19 00:27:43 +00:00