Commit Graph
255 Commits
Author SHA1 Message Date
Echelon9 dc4371680a Clear a whole set of LLVM warnings - some of these would have caused memory fubars, so should marginally improve stability 2012-01-15 08:08:15 +00:00
Zacam 6c702a11e6 svn:eol-type set to LF. 2012-01-13 18:37:09 +00:00
Zacam f6ad6b14b6 Synchronization of differences between Antipodes and Trunk. Cause unknown, just commit drift issues. Regular auditing will catch these faster, but people need to pay more attention when syncing Trunk changes over to Antipodes. 2012-01-13 17:49:57 +00:00
zookeeper 6353841820 Removed the unused "Ghost Save" entry from Object_type_names, because it was causing an off-by-one when using the getBreedName() scripting function. Also added "Beam" to the list since it's a valid object type. 2011-12-21 08:30:34 +00:00
Echelon9 5bf63e8c8d Third part of fixing jump_nodes refactor, remove the union approach to linking Jump_nodes into Objects[]. First go at clearing the FRED errors. 2011-11-19 04:07:30 +00:00
Echelon9 d340f7ec2e Documentation: Take out some old commented out code 2011-11-19 03:25:52 +00:00
Echelon9 19ae6528e0 Cases of commented out Int3() indicate areas of old, redundant code. 2011-11-17 11:07:53 +00:00
Sushi 6a1f8a692c Add $Armor Type support for missiles (table entry goes right after $Weapon Hitpoints) 2011-11-15 19:05:30 +00:00
Sushi f333133656 Add workaround so that AI landings consistently work 2011-11-09 18:24:12 +00:00
Echelon9 86f53da049 Documentation: General code cleanup of fireballs.cpp 2011-11-06 12:14:31 +00:00
IssMneur 29b4a6c922 From m!m: patch to add support for customizable cockpit sounds. See: http://www.hard-light.net/forums/index.php?topic=78675.0 2011-10-22 22:11:31 +00:00
Echelon9 41919ee15b Clarify some aspects of the geometry map and distortion map batchers, as well as clarifying and making consistent the function calling conventions throughout the code. 2011-10-16 05:08:33 +00:00
Zacam cc2323b578 found by Valathil; in "int obj_in_view_cone( object * objp )", codes=g3_rotate_vector(&tmp,&pt); works out better than running the check, then discarding it since g3_code_vector calls to run g3_rotate_vector anyway. 2011-10-09 10:37:27 +00:00
Echelon9 6d4f266e52 Use SCP_* types to access STL types wherever possible. This allows more complete memory monitoring 2011-10-03 09:06:56 +00:00
Echelon9 b9ec80682d Documentation: Code cleanup in debris.cpp and ancilliary changes 2011-10-03 06:03:55 +00:00
The_E dd1d682d9b From m!m: Allows per-ship customization of ship sounds in ships.tbl. See Wiki for details. 2011-10-01 19:16:38 +00:00
The_E 7751e8c076 Another case where one should use the case-insensitive check found and fixed. 2011-09-17 21:48:46 +00:00
Zacam 9b9b172e9e EOL inconsistencies corrected to match the rest of the files. 2011-09-14 19:25:15 +00:00
The_E 7d5bce148f strcmp != stricmp. Using stricmp is necessary to avoid breaking old missions. 2011-09-14 18:49:06 +00:00
The_E 36aaaf018e Since this is the only place where r1 and r2 are variable, let's safeguard it. 2011-09-13 20:36:41 +00:00
Echelon9 0ebe034272 Documentation: Big code cleanup of the collide**.cpp files 2011-09-12 12:34:49 +00:00
Zacam a63dbe572c Part Two: Synchronization pass of Trunk and Antipodes Differences.
Removes all extraneous ifdefs (Demo, E3, Multi Beta, etc).
Leaves Debug and Inferno.
2011-09-09 10:23:53 +00:00
Goober5000 3f1fcf2e71 having null iterators is apparently a no-no according to the C++ standard, so use a globally defined invalid iterator instead 2011-08-30 07:27:32 +00:00
Goober5000 3ce69f150a waypoints and waypoint paths now have dynamic limits 2011-08-30 03:35:42 +00:00
Echelon9 80a027a400 PVS-Studio fix: V803 Decreased performance. In case 'tvs' is iterator it's more effective to use prefix form of increment. Replace iterator++ with ++iterator.
For further discussion see, http://www.viva64.com/en/b/0093/

The scenarios where it will improve performance are under Debug builds. This improvement will however allow quicker use of other profiling tools that need to run on Debug builds.

Note. Code with size_t does not see the performance improvement comparison to iterators due to absence of array overrun check.
2011-08-28 08:31:25 +00:00
Echelon9 93622a3748 PVS-Studio fix: V802 On 32-bit platform, structure size can be reduced from 40 to 32 bytes by rearranging the fields according to their sizes in decreasing order. 2011-08-28 07:00:38 +00:00
Valathil da6727d9d1 Let's try this again. Adding Framebuffer distortion thrusters and explosions. 2011-08-22 17:57:01 +00:00
Swifty fe605149c4 Soft sphere sprite rendering for particles, explosions, shockwaves, and thrusters. 2011-08-20 22:14:52 +00:00
Sushi 68b036a4af Add "Fog Near Multiplier" and "Fog Far Multiplier" options for missions. Allows the FREDder to tweak distances at which ships fade out in a nebula. 2011-08-20 15:06:18 +00:00
karajorma dc980ecc21 Halleck's bomb scoring code 2011-08-16 09:45:14 +00:00
The_E ac8b7c4c10 From m!m: Adds access to collision data to the Lua API. 2011-08-04 11:05:25 +00:00
The_E 2dc34f3e1f This is the correct version now. 2011-07-30 22:39:49 +00:00
The_E 7f219cad2c Reverting due to bugs 2011-07-30 22:32:09 +00:00
The_E 3a702bdc1a This should have been committed as well 2011-07-30 21:43:30 +00:00
Goober5000 96736a29ea fix compile problems on MSVC6 2011-07-22 05:56:46 +00:00
The_E 7f5c3d343e Valathil's code cleanup patch. 2011-07-20 18:04:43 +00:00
IssMneur 2272fd28e2 From Valathil: Vary the intensity of lighting from warp fireballs (wormhole) based on the radius of the fireball. 2011-07-06 04:22:09 +00:00
The_E 59cbde3d9e Adds sexps to manipulate a ships' collision groups. If two objects are members of the same collision group, they will not collide with each other. 2011-06-28 08:36:54 +00:00
Wanderer 94faf22283 Fix for mantis 2406 for weapon vs. weapon collisions (not beam vs. weapon collisions however) 2011-04-20 08:17:24 +00:00
karajorma a561ecc2a3 Remove a few annoying compilation warnings 2011-03-10 00:26:45 +00:00
Goober5000 dbd13bba38 activate the OF_IMMOBILE flag, and clean up the obj_move_all loop slightly 2011-02-12 05:00:13 +00:00
Goober5000 eae11de29b commit the "immobile" flag, requested by Black Wolf, Diaspora, etc. This is just the infrastructure; the flag doesn't actually do anything yet. 2011-01-30 08:19:17 +00:00
Goober5000 110cd3bccc add turret-protect-ship and turret-unprotect-ship 2011-01-21 08:55:26 +00:00
karajorma b742eac806 LuaPineapple's fix for Mantis 2322.
Some comment clean up.
2011-01-19 08:24:26 +00:00
Echelon9 9410909ee1 Fix: Mantis 2351 - Animated subsystems not counted as rotating allowing max to be exceeded 2010-12-27 08:00:31 +00:00
Echelon9 7fa59778c5 Fix a comment typo 2010-12-27 06:47:03 +00:00
The_E 083a84feff Swifty's go-swift stuff. Makes collision detection slightly less insane. 2010-12-22 14:42:21 +00:00
Zacam 09fad95070 Antipodes 7 Merge: HUD Overhaul, by Swifty. 2010-12-12 20:34:15 +00:00
Goober5000 0c945c210d revert Echelon9's commit 6754 which needs to be discussed first 2010-11-23 08:27:18 +00:00
Echelon9 5bf9697227 Fix a range of potential NULL dereferences 2010-11-20 12:22:03 +00:00