Commit Graph
753 Commits
Author SHA1 Message Date
niffiwan 13274d4fc5 Fix for Mantis #0002443: allow primary weapons to have fire_waits longer than 5 secs 2012-01-15 10:55:09 +00:00
Echelon9 4389dae0e0 Fix for #2564 - GCC warning: Use of NULL in arithmetic operation in ship.cpp (winfo_p->pre_launch_snd != NULL) 2012-01-14 00:13:25 +00:00
Echelon9 f8fddac844 Fix for #2563 - GCC warning: Equality comparison with extraneous parentheses in ship.cpp (Ai_tp_list[i].obj_type == -1) 2012-01-14 00:00:31 +00:00
Echelon9 2a00ead369 Fix for #2562 - Expression result unused in ship.cpp (ship_system->turret_swarm_num) 2012-01-13 23:54:19 +00:00
zookeeper 2a79bd427e Fixed stupid mistake in previous commit. 2011-12-29 08:37:44 +00:00
zookeeper 0815b6f5a6 Fixes ships not rendering during hyperspace warpin due to r7936. 2011-12-29 08:13:27 +00:00
The_E 8ca2106ad5 Fix for Mantis 2498: Invalid species reference in ships.tbl is not detected. 2011-12-21 01:14:01 +00:00
The_E 90982854b2 Fix for Mantis 2545: Default ship in FRED is not the ship defined by #Default Player Ship 2011-12-18 16:35:10 +00:00
The_E e767e7dc01 Oops, infinite loops are bad in a sexp. 2011-12-06 17:09:00 +00:00
The_E 2538ed6814 Adds a sexp to switch the thrusters on a given ship or list of ships on and off. 2011-12-04 17:29:02 +00:00
Echelon9 b06fa6d7f9 Fix r8054: Const char* to char* conversion was causing GCC compile errors 2011-12-04 03:16:56 +00:00
Wanderer 82ddb4a305 fix to autoaim 2011-12-03 17:27:22 +00:00
Wanderer 1a8745c960 zookeeper's change to locating subsystem positions 2011-11-30 21:33:31 +00:00
Wanderer 7bb10d8408 changes to the order in which autoaim/convergence modes are used 2011-11-29 20:44:39 +00:00
Goober5000 9eb2eacee0 make weapon parsing more robust for Mantis #2369 2011-11-29 06:03:15 +00:00
Echelon9 21c2449f0b Documentation: Changes such that the Doxygen log reports clean, in anticipation of 3.6.14 release 2011-11-28 13:03:38 +00:00
Goober5000 14bc0e2230 zookeeper's initial velocity patch
http://www.hard-light.net/forums/index.php?topic=79069.0
2011-11-20 19:48:53 +00:00
Echelon9 19ae6528e0 Cases of commented out Int3() indicate areas of old, redundant code. 2011-11-17 11:07:53 +00:00
Sushi f542f19fcc Add "only target if can fire" turret flag 2011-11-14 18:26:55 +00:00
Zacam ef5f145d5a From zookeeper: customizable warpout engage time
http://www.hard-light.net/forums/index.php?topic=78913.0
2011-11-12 14:36:31 +00:00
Echelon9 ac90d940a1 Fix Mantis 2539: Valgrind: Memory leak - parse_ship_values(ship_info*, bool, bool, bool) 2011-11-09 13:38:01 +00:00
Sushi 113465660a Add "$Player Autoaim FOV:" to AI Profiles (optionally allows autoaim only for the player on a per-difficulty-level basis) 2011-11-06 12:46:33 +00:00
Echelon9 ce0d6fc978 Fix Mantis 2531: Issues with cockpit sounds, from Eli2 2011-10-29 03:09:05 +00:00
Goober5000 1bcea87036 the ship copy flag needs to be able to recognize ships that appear later in the table 2011-10-26 07:51:31 +00:00
IssMneur 29b4a6c922 From m!m: patch to add support for customizable cockpit sounds. See: http://www.hard-light.net/forums/index.php?topic=78675.0 2011-10-22 22:11:31 +00:00
Echelon9 9f4a1ac309 Fix Mantis 2525: Valgrind: Conditional jump or move depends on uninitialized value(s) - parse_ship_values() 2011-10-20 13:37:58 +00:00
Echelon9 366fc7b342 Huh? This Assert() check doesn't make any sense 2011-10-17 12:58:31 +00:00
Echelon9 69dbd07c88 STL types are tuned to handle their own memory allocations. Code like this is never going to be optimal in all situations, and likely to be sub-optimal in many situations 2011-10-17 12:56:47 +00:00
Sushi c206ba8548 Remove unneeded warnings 2011-10-10 15:22:22 +00:00
Zacam ea52bab005 from zookeeper: [FotG] Makes adjustments to the Hyperspace warp type to allow the arrival/departure acceleration/deceleration rate to be controlled, $Warpout speed to be used as well as maintains initial velocity after warpin 2011-10-10 09:57:24 +00:00
Echelon9 27900ec1a9 Refactor of the jump_node code to use the STL's std::list, rather than Volition's in-house written linked_list. 2011-10-03 12:15:55 +00:00
The_E dd1d682d9b From m!m: Allows per-ship customization of ship sounds in ships.tbl. See Wiki for details. 2011-10-01 19:16:38 +00:00
The_E 9710f64934 Aargh. NOW it's fixed correctly 2011-09-25 20:47:31 +00:00
The_E e8d36eac79 And a final fix here 2011-09-25 20:46:22 +00:00
The_E c052cbe1e2 Fix for subsystem flags resetting erroneously. Thanks to zookeeper for noticing this. 2011-09-25 10:50:08 +00:00
Zacam 206279c5fd Sync Drift: Apparently still some lingering ifdefs for OEM/Multiplayer_Beta and non-AP specific things not having made it to trunk for some reason. 2011-09-25 08:26:45 +00:00
The_E 0e66893f32 Remove unused variable 2011-09-24 14:22:35 +00:00
The_E c428e55ee2 Move this check outside the for loop for better performance 2011-09-19 18:01:56 +00:00
The_E e689c90703 As requested by zookeeper: Adds "play fire sound for player" subsystem flag 2011-09-18 17:31:41 +00:00
Echelon9 83bc0e33fa From niffiwan: Fix for Mantis 2468 - Change-Ship-Class does not change armor type 2011-09-18 05:24:34 +00:00
The_E 9f4d15b9d6 Make sure ETS settings carry over when changing ship class, as well as making sure that weapon selection are still valid after the change. 2011-09-17 22:11:34 +00:00
Valathil fe8f7ebaec Reinitialize collision checks when executing the change-ship-class sexp 2011-09-17 21:02:33 +00:00
Valathil df80d5a1c3 Add Ships.tbl flag to disable lighting 2011-09-17 18:00:38 +00:00
The_E 2997266ce9 Fix for the $On Weapon fired: scripting hook firing on every frame as long as the fire button is pressed 2011-09-15 11:35:32 +00:00
Valathil a899b8601f Allow customization of the thruster distortion effect in species_defs.tbl and ships.tbl 2011-09-12 03:59:45 +00:00
Zacam a63dbe572c Part Two: Synchronization pass of Trunk and Antipodes Differences.
Removes all extraneous ifdefs (Demo, E3, Multi Beta, etc).
Leaves Debug and Inferno.
2011-09-09 10:23:53 +00:00
Echelon9 aacaa2d331 Documentation: Major code cleanup of ship.cpp 2011-09-05 14:30:34 +00:00
Zacam def9877ade MSVC Analysis C6246: Local declaration of <variable> hides declaration of same name in outer scope. (wip, swp, objp, j) 2011-08-31 09:37:20 +00:00
Goober5000 3f1fcf2e71 having null iterators is apparently a no-no according to the C++ standard, so use a globally defined invalid iterator instead 2011-08-30 07:27:32 +00:00
Goober5000 3ce69f150a waypoints and waypoint paths now have dynamic limits 2011-08-30 03:35:42 +00:00