Commit Graph
223 Commits
Author SHA1 Message Date
wmcoolmon 24d8f7973f Scripting updates; Special scripting image list; Better operator meta; Orientation type; Wing type; Texture type. Fix for MSVC7 compiling. 2006-01-21 02:22:05 +00:00
Goober5000 42a84d2e8f sorted the #include listing again
--Goober5000
2006-01-20 06:26:41 +00:00
wmcoolmon cd7cacd004 Faster object handles 2006-01-19 22:25:01 +00:00
wmcoolmon 769608ef6d More Lua checks; added Lua vector object; better operator support. 2006-01-19 20:18:12 +00:00
phreak 1456c88369 obj_script_set_global() should have an #ifdef/#endif USE_LUA pair in the function body. 2006-01-19 03:15:31 +00:00
wmcoolmon 27a9f8d43a Better state handling; added GameInit hook 2006-01-17 07:28:39 +00:00
wmcoolmon 38daca278d data/scripts directory 2006-01-17 02:33:20 +00:00
wmcoolmon c1005caecb Use obj_script_set_global for "plr" and "slf"; remove Lua variable if variable goes to NULL 2006-01-16 11:16:07 +00:00
wmcoolmon abf75dd133 Various warning fixes, scripting globals fix; added "plr" and "slf" global variables for in-game hooks; various lua functions; GCC fixes for scripting. 2006-01-16 11:02:23 +00:00
wmcoolmon eba6d1dff9 Special shockwave and moving capship bugfix, (even more) scripting stuff, slight rearrangement of level management functions to facilitate scripting access. 2006-01-14 19:54:55 +00:00
wmcoolmon 25bcca3dec Allow RunByteCode to return an argument 2006-01-14 10:35:41 +00:00
wmcoolmon 4fd1bc3583 New Lua feature - globals control. 2006-01-14 09:21:27 +00:00
wmcoolmon f13027481c More scripting stuff 2006-01-13 04:46:17 +00:00
wmcoolmon 746b0724b9 Even more scripting stuff. 2006-01-12 17:42:56 +00:00
wmcoolmon 5be88dfe76 Finished committing codebase 2006-01-12 04:18:10 +00:00
taylor d96d446600 use cf_find_file_location() check instead of cfopen() for is_spary_hi check 2006-01-11 05:40:59 +00:00
wmcoolmon b899086978 Complete the HUD scripting hook. (Eight lines of code, and I still miss three of them. :P 2006-01-11 01:35:53 +00:00
randomtiger fcd67856f7 Improvements to voice recognition system.
Also function put on -voicer launcher option.
2006-01-10 18:37:46 +00:00
phreak 0c663d84ee fix compile warnings. 2006-01-09 04:52:34 +00:00
randomtiger 7bf193c5e4 Added voice recognition functionality for Visual C6 project only.
Currently still a work in progress.
2006-01-03 17:07:11 +00:00
wmcoolmon 246cfcfa65 Codebase commit, most notably including objecttypes.tbl 2005-12-29 08:08:42 +00:00
taylor 425c7b86b4 deal with cf_find_file_location() changes
add a central parse_modular_table() function which anything can use
fix up weapon_expl so that it can properly handle modular tables and LOD count changes
add support for for a fireball TBM (handled a little different than a normal TBM is since it only changes rather than adds)
2005-12-28 22:17:02 +00:00
taylor 22b9889d33 fix quite a few CFILE issues:
use #define's for path lengths when possible so it's easier to move between functions
  fix huge Cfile_stack[] issue (how the hell did that get through ✌️ QA?)
  add Int3() check on cfopen() so it's easier to know if it get's called before cfile is ready to use
  move path separators to pstypes.h
  fix possible string overruns when setting up CFILE roots
  make sure we don't try to init current directory again thinking it's a CD-ROM
  add the list of VP roots to debug log, this will undoubtedly be useful
when -nosound is use go ahead and set -nomusic too to both checks are correct
add list of cmdline options to debug log
fix possible overwrite issues with get_version_string() and remove '(fs2_open)' from string plus change OGL->OpenGL, D3D->Direct3D
2005-12-06 03:13:49 +00:00
wmcoolmon 15b30e3177 Final commit of codebase 2005-12-04 19:07:49 +00:00
Goober5000 b33caf6f45 change from "setting" to "profile"; this way makes more sense
--Goober5000
2005-11-21 02:43:37 +00:00
Goober5000 956e48daf4 add ai_settings.tbl
--Goober5000
2005-11-21 00:50:02 +00:00
taylor de93963994 pretty sure my brain wasn't working that day 2005-11-17 02:29:21 +00:00
wmcoolmon 7cd75811db More warnings instead of Int3s/Asserts, better Lua scripting, weapons_expl.tbl is no longer needed nor read, added "$Disarmed ImpactSnd:", fire-beam fix 2005-11-08 01:04:02 +00:00
taylor f19b013589 same basic cleanup and self-sanity changes
split up WinMain() and main() so it doesn't resemble ifdef hell
rename WinMainSub() to game_main() and move anything that should have been in WinMain() to WinMain()
2005-10-30 20:00:22 +00:00
wmcoolmon 78fab0c331 Codebase commit - nebula.tbl, scripting, new dinky explosion/shockwave stuff, moving muzzle flashes 2005-10-30 06:45:00 +00:00
taylor dd21fa57f2 some cleanup, fix some general memory leaks, safety stuff and whatever else Valgrind complained about 2005-10-23 20:34:30 +00:00
wmcoolmon ab64770625 mission-set-nebula fixage; remainder of python code 2005-10-22 20:17:19 +00:00
taylor 44ddf3545c dynamically allocate object collision pairs 2005-10-17 05:48:18 +00:00
taylor 73d4f0878d properly handle cases where bm_make_render_target() might have failed 2005-10-15 20:53:29 +00:00
taylor 79296221d5 fix memory freakage from dynamic spawn weapon types 2005-10-11 08:30:38 +00:00
wmcoolmon 6adc96626d Topdown updates 2005-10-11 07:43:10 +00:00
taylor e04af2c55c remove NO_NETWORK
whether multi is disabled or not is now determined at runtime
clean out some crap and old debug messages that were littered about
2005-10-10 17:16:22 +00:00
wmcoolmon 0dbb5e657c New SEXP stuff 2005-10-09 08:03:21 +00:00
taylor 0a7dea55ee remove -rlm, it's always on now since there was never a complaint and pretty much everyone uses it
add -cache_bitmaps and have bitmap caching between levels off by default
when -cache_bitmaps is used then use C-BMP for top-right memory listing, and just BMP otherwise
2005-09-30 09:47:06 +00:00
Goober5000 556bf806d5 initial commit of basic IFF code
--Goober5000
2005-09-27 05:25:19 +00:00
Goober5000 8efd3812ac okay, this should all be working :)
--Goober5000
2005-09-26 02:15:03 +00:00
taylor 299b2d0330 fix Subsys_status leak, wasn't a problem in game but can be touchy on exit 2005-09-25 18:44:51 +00:00
Goober5000 6a3c8e79ff Okay, everything should now work again. :p Still have to do a little more with the asteroids.
--Goober5000
2005-09-25 08:25:16 +00:00
Goober5000 81784bfa63 hopefully complete species upgrade
--Goober5000
2005-09-25 05:13:07 +00:00
wmcoolmon b954e00155 Fixed silly i variable placement mistake 2005-09-18 20:41:10 +00:00
Kazan d9f82bda6f fixed a bug related to multiplayer table validation and modular tables 2005-09-06 00:32:20 +00:00
taylor af1df76849 merge of OSX tree
a lot of byte swaps were still missing, will hopefully be fully network compatible now
2005-09-05 09:38:19 +00:00
taylor bf90cfdfdc send out multi pings during level load to prevent timeouts on slower computers (does not break network compatibility with older, or retail, clients/servers) 2005-08-26 00:56:17 +00:00
taylor 2a97e46c9b basic cleaning, removing old/useless code, sanity stuff, etc:
- very minor performance boost from not doing stupid things :)
 - minor change to 3d shockwave sizing to better approximate 2d effect movements
 - for shields, Gobal_tris was only holding half as many as the game can/will use, buffer is now set to full size to avoid possible rendering issues
 - removed extra tcache_set on OGL spec map code, not sure how that slipped in
2005-08-25 22:40:04 +00:00
taylor 99dab0fc7d some bmpman and render_target function name changes so that they make sense
always use bm_set_render_target() rather than the gr_ version so that the graphics state is set properly
save the original gamma ramp on OGL init so that it can be restored on exit
2005-08-20 20:34:51 +00:00