wmcoolmon
769608ef6d
More Lua checks; added Lua vector object; better operator support.
2006-01-19 20:18:12 +00:00
wmcoolmon
8da9a3b27e
Oops, missed a file
2006-01-12 04:16:27 +00:00
wmcoolmon
246cfcfa65
Codebase commit, most notably including objecttypes.tbl
2005-12-29 08:08:42 +00:00
taylor
7ea4a5de2e
clean up some D3D debug messages to better match new OGL messages (for easier debugging)
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remove D3D_32bit variable since it's basically useless and the same thing can be done another way
2005-12-06 02:53:02 +00:00
wmcoolmon
ee09b63444
Attempt to fix OpenGL crash-on-debug-exit
2005-12-04 18:59:18 +00:00
wmcoolmon
78fab0c331
Codebase commit - nebula.tbl, scripting, new dinky explosion/shockwave stuff, moving muzzle flashes
2005-10-30 06:45:00 +00:00
wmcoolmon
ab64770625
mission-set-nebula fixage; remainder of python code
2005-10-22 20:17:19 +00:00
taylor
be5d54a1ac
use unsigned index buffers
2005-10-16 11:20:43 +00:00
taylor
73d4f0878d
properly handle cases where bm_make_render_target() might have failed
2005-10-15 20:53:29 +00:00
taylor
670c7db695
make some code a bit more readable
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speed up index buffer generation just a tad (maybe 1/3rd)
2005-10-15 20:27:32 +00:00
Goober5000
29eb660e83
bettered the web cursor bitmap error message
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--Goober5000
2005-09-23 23:07:11 +00:00
taylor
af1df76849
merge of OSX tree
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a lot of byte swaps were still missing, will hopefully be fully network compatible now
2005-09-05 09:38:19 +00:00
taylor
99dab0fc7d
some bmpman and render_target function name changes so that they make sense
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always use bm_set_render_target() rather than the gr_ version so that the graphics state is set properly
save the original gamma ramp on OGL init so that it can be restored on exit
2005-08-20 20:34:51 +00:00
taylor
34ca40fc63
cleanup hudtargetbox rendering from that total hack job that had been done on it (fixes wireframe view as well)
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more non-standard res fixing
- I think everything should default to resize now (much easier than having to figure that crap out)
- new mouse_get_pos_unscaled() function to return 1024x768/640x480 relative values so we don't have to do it later
- lots of little cleanups which fix several strange offset/size problems
- fix gr_resize/unsize_screen_pos() so that it won't wrap on int (took too long to track this down)
2005-07-18 03:44:01 +00:00
phreak
dab936a69d
If the web cursor bitmap isn't found, tell the user to move the executable to the main FS2 directory.
2005-07-13 15:15:54 +00:00
taylor
fbb630aa2d
ton of non-standard resolution fixes
2005-07-02 19:45:02 +00:00
taylor
c5c5382fe4
cleanup of gr_bitmap since it's the same for D3D and OGL, skip if GR_STUB though
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fix resize/rendering issue when detail culling is used with optimized opengl_create_texture_sub()
2005-06-03 06:44:17 +00:00
taylor
3f6e13d20b
use vm_malloc(), vm_free(), vm_realloc(), vm_strdup() rather than system named macros
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fixes various problems and is past time to make the switch
2005-05-12 17:49:18 +00:00
taylor
a11e6910ae
really are too many changes here:
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- remove all bitmap section support and fix problems with previous attempt
( code/bmpman/bmpman.cpp, code/bmpman/bmpman.h, code/globalincs/pstypes.h,
code/graphics/2d.cpp, code/graphics/2d.h code/graphics/grd3dbmpman.cpp,
code/graphics/grd3dinternal.h, code/graphics/grd3drender.cpp, code/graphics/grd3dtexture.cpp,
code/graphics/grinternal.h, code/graphics/gropengl.cpp, code/graphics/gropengl.h,
code/graphics/gropengllight.cpp, code/graphics/gropengltexture.cpp, code/graphics/gropengltexture.h,
code/graphics/tmapper.h, code/network/multi_pinfo.cpp, code/radar/radarorb.cpp
code/render/3ddraw.cpp )
- use CLAMP() define in gropengl.h for gropengllight instead of single clamp() function
- remove some old/outdated code from gropengl.cpp and gropengltexture.cpp
2005-04-24 12:56:43 +00:00
wmcoolmon
5bf6f6939d
Added resizing option to gr_shade. We can probably merge gr_shade and gr_rect; they do the same thing.
2005-04-24 03:02:43 +00:00
wmcoolmon
34953040c8
Moved gr_rect and gr_shade to be API-nonspecific as the OGL/D3D functions were virtually identical
2005-04-24 02:38:31 +00:00
wmcoolmon
0acb0166a7
Removed GL_SECTIONS
2005-04-23 01:17:09 +00:00
wmcoolmon
48a10eabcb
Nonstandard res fix.
2005-04-20 08:32:01 +00:00
taylor
7f786136a6
s/vector/vec3d/g, better support for different compilers (Jens Granseuer)
2005-04-05 05:53:25 +00:00
wmcoolmon
2c2a6334db
Big, massive, codebase commit. I have not removed the old ai files as the ones I uploaded aren't up-to-date (But should work with the rest of the codebase)
2005-03-25 06:57:38 +00:00
bobboau
b46d8e28c7
added new graphic functions for state blocks
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also added a class formanageing a new effect
2005-03-19 18:02:35 +00:00
bobboau
e0907340c1
added a geometry batcher and implemented it in sevral places
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namely: lasers, thrusters, and particles,
these have been the primary botle necks for some time,
and this seems to have smoothed them out quite a bit.
2005-03-16 01:35:59 +00:00
bobboau
dceb54f914
added a new interface render funtion
2005-03-09 03:23:32 +00:00
bobboau
37bfe59c6e
commit of render target code, d3d should be totaly functional,
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OGL still needs implementation.
2005-03-07 13:10:22 +00:00
bobboau
413b0c2781
added trilist suport to the poly rendering functions
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and a gr_bitmap_list function that uses it
2005-03-03 02:39:14 +00:00
bobboau
9c9876909b
oh, hey look I've commited something :D
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animation system, weapon models detail box alt-tab bug, probly other stuff
2005-03-01 06:55:45 +00:00
taylor
6044aef62c
fix a few things post merge
2005-02-05 00:30:49 +00:00
taylor
a2232be0c7
merge with Linux/OSX tree - p0204
2005-02-04 10:12:33 +00:00
taylor
0bf7ee01dc
merge with Linux/OSX tree - p0131-2
2005-01-31 23:27:55 +00:00
wmcoolmon
036677d336
Ahh, the sweet smell of optimized code
2005-01-29 08:04:15 +00:00
taylor
7ff8c0bd04
some fixes for position problems on the HUD in non-standard resolutions
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few compiler warning fixes
2004-11-27 10:48:03 +00:00
taylor
600444c1fc
OGL_enabled, s/fisrt/first/g
2004-10-31 21:35:53 +00:00
Kazan
864e1b5922
remove MCD complete
2004-07-26 20:47:56 +00:00
taylor
ba9569c372
don't use bitmap sections by default, openil_close()
2004-07-17 18:43:46 +00:00
Kazan
428b3dcbc9
MCD - define _MCD_CHECK to use memory tracking
2004-07-12 16:33:09 +00:00
bobboau
a3422b4d01
added the working decal code
2004-07-11 03:22:54 +00:00
bobboau
2798d7d62b
implemented index buffered background bitmaps,
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OGL people you realy should get this implemented
2004-07-01 01:12:33 +00:00
bobboau
69aa1db7ab
high level index buffer suport and d3d implementation,
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OGL people need to get this working on your end as it's broke now
2004-06-28 02:13:08 +00:00
taylor
8b4e5c76a1
DevIL stuff
2004-04-26 13:00:56 +00:00
randomtiger
f188726bb6
Added base for a general dynamic batching solution.
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Fixed NO_DSHOW_CODE code path bug.
2004-03-20 14:47:14 +00:00
randomtiger
04a8944fb2
Added complete stub system to replace software.
2004-03-08 18:36:21 +00:00
Kazan
275bc85169
Did, undo
2004-03-08 15:06:24 +00:00
Kazan
8cb52a463f
[Incomplete] Readd of Software renderer so Standalone server works
2004-03-07 23:07:20 +00:00
randomtiger
c64ccecfc8
Removed a few uneeded if DIRECT3D's.
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Set laser function to only render the effect one sided.
Added some stuff to the credits.
Set D3D fogging to fall back to vertex fog if table fog not supported.
2004-02-28 14:14:57 +00:00
randomtiger
d52d5cf78c
Removed a lot of files that we dont need anymore.
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Changed htl to be on by default, command now -nohtl
Changed D3D to use a 2D vertex for 2D operations which should cut down on redundant data having to go though the system.
Added small change to all -start_mission flag to take you to any mission by filename, very useful for testing.
Removed old dshow code and took away timerbar compile flag condition since it uses a runtime flag now.
2004-02-16 11:47:34 +00:00