make debug messages a bit more readable
clean up the debug console commands for minimize and anisotropic filter setting
make anisotropic filter actually work correctly and have it settable with a reg option
give opengl_set_arb() the ability to disable all features on all arbs at once so I don't have to everywhere
add -cache_bitmaps and have bitmap caching between levels off by default
when -cache_bitmaps is used then use C-BMP for top-right memory listing, and just BMP otherwise
fix OGL fullscreen switch for SDL since the old way only worked under Linux and not OSX or Windows
fix OGL version check, it would allow a required major version to be higher if the required minor version was lower than current
- remove all bitmap section support and fix problems with previous attempt
( code/bmpman/bmpman.cpp, code/bmpman/bmpman.h, code/globalincs/pstypes.h,
code/graphics/2d.cpp, code/graphics/2d.h code/graphics/grd3dbmpman.cpp,
code/graphics/grd3dinternal.h, code/graphics/grd3drender.cpp, code/graphics/grd3dtexture.cpp,
code/graphics/grinternal.h, code/graphics/gropengl.cpp, code/graphics/gropengl.h,
code/graphics/gropengllight.cpp, code/graphics/gropengltexture.cpp, code/graphics/gropengltexture.h,
code/graphics/tmapper.h, code/network/multi_pinfo.cpp, code/radar/radarorb.cpp
code/render/3ddraw.cpp )
- use CLAMP() define in gropengl.h for gropengllight instead of single clamp() function
- remove some old/outdated code from gropengl.cpp and gropengltexture.cpp
fix VBO crash with multitexture using same uv coord data
little speedup of opengl_tcache_frame()
error message to make sure hardware supports the minimum texture size
move OpenGL version check out of the extention printout code
disable 2d_poof with OpenGL