wmcoolmon
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faa0b28008
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Texture replacement stuff
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2006-01-21 09:36:58 +00:00 |
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wmcoolmon
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24d8f7973f
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Scripting updates; Special scripting image list; Better operator meta; Orientation type; Wing type; Texture type. Fix for MSVC7 compiling.
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2006-01-21 02:22:05 +00:00 |
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Goober5000
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8ab1cf65a9
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reordered #include files to quash Microsoft warnings
--Goober5000
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2006-01-20 07:10:34 +00:00 |
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wmcoolmon
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cd7cacd004
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Faster object handles
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2006-01-19 22:25:01 +00:00 |
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wmcoolmon
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769608ef6d
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More Lua checks; added Lua vector object; better operator support.
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2006-01-19 20:18:12 +00:00 |
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wmcoolmon
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5a566f6e63
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Various scripting updates
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2006-01-18 06:13:18 +00:00 |
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wmcoolmon
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fe5469090f
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Added support for setting handle variables with LUA_VAR; added support for array indexing with LUA_INDEXER; use LUA_SETTING_VAR to check whether in setting mode for both. Cleaned out older code
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2006-01-16 21:26:19 +00:00 |
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taylor
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e4c89dee9d
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compile fix
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2006-01-16 20:54:58 +00:00 |
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wmcoolmon
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abf75dd133
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Various warning fixes, scripting globals fix; added "plr" and "slf" global variables for in-game hooks; various lua functions; GCC fixes for scripting.
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2006-01-16 11:02:23 +00:00 |
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wmcoolmon
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25bcca3dec
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Allow RunByteCode to return an argument
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2006-01-14 10:35:41 +00:00 |
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wmcoolmon
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4fd1bc3583
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New Lua feature - globals control.
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2006-01-14 09:21:27 +00:00 |
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taylor
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4a3a186273
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move SDL autoconf checks up so we get the defines earlier
fix some Lua build problems on Linux (enabled by default now, but with configure option)
newline fixage
comment fixage
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2006-01-13 14:19:34 +00:00 |
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wmcoolmon
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26c50c18cb
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More scripting functions, various scripting enhancements
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2006-01-11 21:24:37 +00:00 |
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wmcoolmon
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15b30e3177
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Final commit of codebase
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2005-12-04 19:07:49 +00:00 |
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wmcoolmon
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4c50d3de10
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no message
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2005-11-27 23:54:13 +00:00 |
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wmcoolmon
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7cd75811db
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More warnings instead of Int3s/Asserts, better Lua scripting, weapons_expl.tbl is no longer needed nor read, added "$Disarmed ImpactSnd:", fire-beam fix
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2005-11-08 01:04:02 +00:00 |
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wmcoolmon
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78fab0c331
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Codebase commit - nebula.tbl, scripting, new dinky explosion/shockwave stuff, moving muzzle flashes
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2005-10-30 06:45:00 +00:00 |
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