wmcoolmon
faa0b28008
Texture replacement stuff
2006-01-21 09:36:58 +00:00
phreak
f300716e93
Rearranged the rearming code so it doesn't potentially take 2 minutes to reload a single bomb.
2006-01-17 03:45:32 +00:00
wmcoolmon
abf75dd133
Various warning fixes, scripting globals fix; added "plr" and "slf" global variables for in-game hooks; various lua functions; GCC fixes for scripting.
2006-01-16 11:02:23 +00:00
taylor
d67327d1a7
fix compile issues from bad constructor
...
make sure ai_actively_pursues gets filled for modular tables too
fix NULL ptr reference when parsing ship type which doesn't exist and is set to not create
2006-01-15 18:55:27 +00:00
wmcoolmon
eba6d1dff9
Special shockwave and moving capship bugfix, (even more) scripting stuff, slight rearrangement of level management functions to facilitate scripting access.
2006-01-14 19:54:55 +00:00
taylor
5bc170d5be
hmm, didn't put much thought in that the first time, this should work closer to the original but still be cleaner
2006-01-13 13:06:15 +00:00
taylor
5f3a6ec743
fix hud comm message screwups (missing support ship, no coverme, etc) that was part :V: bug and (bigger) part Ship_types related bug
2006-01-13 11:09:45 +00:00
Goober5000
4d5a477f71
übercommit of custom IFF stuff :)
2006-01-13 03:31:20 +00:00
phreak
7665133851
Remove tertiary weapons in their current form, I want something more flexable instead of what I had there.
2006-01-09 04:54:51 +00:00
wmcoolmon
07fb5808d6
turret-target-order SEXPs, ship thrusters
2006-01-06 04:18:55 +00:00
taylor
25b15af791
allow both +Pri style and original style (+Normal, etc) for species_defs TBMs
...
allow for "<none>" as a bitmap/anim name, to have no effect
fix ship/weapon thruster rendering to handle missing primary animation and/or glow graphics
2006-01-05 05:12:11 +00:00
taylor
0f6eeb3288
use cf_find_file_location() for objecttypes.tbl rather than a cfopen()
...
fix a few compiler warning messages
2006-01-02 07:16:43 +00:00
wmcoolmon
246cfcfa65
Codebase commit, most notably including objecttypes.tbl
2005-12-29 08:08:42 +00:00
taylor
f2db1ce34b
Oops, bit of debug stuff I didn't mean to commit (but something similar is needed so you'll it again)
2005-12-28 22:21:04 +00:00
taylor
425c7b86b4
deal with cf_find_file_location() changes
...
add a central parse_modular_table() function which anything can use
fix up weapon_expl so that it can properly handle modular tables and LOD count changes
add support for for a fireball TBM (handled a little different than a normal TBM is since it only changes rather than adds)
2005-12-28 22:17:02 +00:00
taylor
eddf28ad6e
add the name of the modular table about to be parsed to the debug log
...
a missing weapon_expl table should just be a note in the debug log rather than a popup warning
2005-12-21 08:27:37 +00:00
wmcoolmon
6264b3f9fa
Keep a crash from happening if POF file isn't initially specified
2005-12-16 03:36:21 +00:00
wmcoolmon
1aef275407
Ability to disable damage particle spew on ships
2005-12-13 22:32:30 +00:00
wmcoolmon
9cff1a52c0
Minor XMT-engine wash fix
2005-12-13 20:20:20 +00:00
taylor
b36baacca7
Hmm, .triggers isn't ever malloc'd for the Ships[] copy so don't try to free it since it's actully trying to free the Ship_info[] memory instead, which is bad :)
...
(newer glibc just starting going monkey over this, not sure why it didn't screw up before)
2005-12-13 18:15:26 +00:00
taylor
5bb3145073
allow use of a specific LOD for ship and weapon rendering in the hud targetbox
2005-12-12 21:32:14 +00:00
taylor
37fad529ab
double free and invalid ptr reference fixage
2005-12-12 05:29:59 +00:00
taylor
4b34bbca19
fix several bad crash related problems from WMC's commits on the 4th
2005-12-08 15:17:35 +00:00
taylor
4fd616b2c5
cleanup some debug log messages:
...
note that a nprintf() with "Warning" or "General" is basically the same thing as mprintf()
make sure that OpenAL init failures always get to the debug log
2005-12-06 03:17:48 +00:00
wmcoolmon
76a6a274a1
Oops, arand should only be generated if it isn't passed to the function as well.
2005-12-05 09:09:53 +00:00
Goober5000
a324693691
fix compiler error
...
--Goober5000
2005-12-04 22:44:00 +00:00
wmcoolmon
3e2d1800f2
subsystem + shockwave armor support; countermeasures as weapons
2005-12-04 18:58:07 +00:00
Goober5000
c3bfdce5f4
* cleaned up mission_do_departure
...
* fixed a hidden crash (array index being -1; would only
be triggered for ships w/o subspace drives under certain conditions)
* removed finding a new fighterbay target because it might screw up missions
* improved clarity, code flow, and readability :)
* added custom AI flag for disabling warpouts if navigation subsystem fails
--Goober5000
2005-11-24 08:46:11 +00:00
phreak
6216367f79
Forgot to add in the part where the rearm timer actually counts down. Minor oversight
2005-11-24 03:07:35 +00:00
taylor
4806fd38dc
yeah I know, I should have noticed that little jewel *before* the commit
2005-11-23 06:59:09 +00:00
taylor
ed29933ae9
crash fix for using flak without having something targetted
2005-11-23 06:54:28 +00:00
phreak
7a23e780a8
Added the function to estimate rearm and repair time.
2005-11-23 01:06:58 +00:00
taylor
f83daa497c
some minor thruster cleanup, if you could actually use the term "clean"
2005-11-21 23:57:26 +00:00
taylor
b02e8aeb22
i minus u ;) (should fix overzealous directives list)
2005-11-21 13:04:08 +00:00
Goober5000
b33caf6f45
change from "setting" to "profile"; this way makes more sense
...
--Goober5000
2005-11-21 02:43:37 +00:00
Goober5000
956e48daf4
add ai_settings.tbl
...
--Goober5000
2005-11-21 00:50:02 +00:00
taylor
d9bf72f1e1
fix for thruster glows (affecting TBP mainly but OC as well):
...
- thruster glows should always come from ship entry rather than species (it will be initted by the species entry at first)
- this obviously needs some work done on it but that gets dangerously close to a rewrite and that isn't something I have time for
2005-11-17 20:52:02 +00:00
taylor
821d18bc64
fix crash on kamikaze deaths
2005-11-17 02:31:36 +00:00
taylor
d79cf2dee8
-loadonlyused in on by default now, can be turned off with -loadallweps
2005-11-13 06:49:05 +00:00
wmcoolmon
7cd75811db
More warnings instead of Int3s/Asserts, better Lua scripting, weapons_expl.tbl is no longer needed nor read, added "$Disarmed ImpactSnd:", fire-beam fix
2005-11-08 01:04:02 +00:00
wmcoolmon
08f49c1cc1
Slight optimization
2005-11-05 05:11:29 +00:00
Goober5000
5d5f8abf6d
stuff for comparing ship classes
...
--Goober5000
2005-10-30 23:45:45 +00:00
taylor
3c2f9cd4c2
add a bunch of Assert()'s and NULL checks to either help debug or avoid errors
...
fix Mantis bug #381
fix a small issue with the starfield bitmap removal sexp since it would read one past the array size
2005-10-30 20:03:40 +00:00
wmcoolmon
78fab0c331
Codebase commit - nebula.tbl, scripting, new dinky explosion/shockwave stuff, moving muzzle flashes
2005-10-30 06:45:00 +00:00
Goober5000
50752e3e42
multiple ship docking implemented for initially docked ships
...
--Goober5000
2005-10-29 22:09:31 +00:00
taylor
53d95c6b04
make sure that XMTs don't try to still create an invalid entry when +nocreate is used
2005-10-26 00:43:06 +00:00
taylor
b664b38efd
init thruster stuff properly so that bmpman doesn't have a fit
2005-10-24 12:42:14 +00:00
Goober5000
a8dcf18e3b
merge Bobboau's thruster code back in; hopefully this covers everything
...
--Goober5000
2005-10-24 07:13:05 +00:00
taylor
6f579ff221
fix player warpout
...
basic code cleanup (that previous braces change did nothing for readability)
spell "plyr" correctly
tweak warp shrink time to better match WMC's other changes and avoid the skipping during shrink
2005-10-20 17:50:03 +00:00
wmcoolmon
a9e5f602b6
Oops, guess I didn't commit this stuff
2005-10-20 06:37:34 +00:00