taylor
5d0a58122b
clean out some old code we no longer use/need
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change warning messages to not print out current tbl name, since at the point those messages show the tbl has long since been parsed
add an extra quick-check to ship_get_subsystem_strength() to avoid div if we don't need it
make Ship_subsystems[] dynamic (sort of), it's allocated in sized sets now, so we can easily change size while still working with the existing linked-list code
2007-04-13 00:28:00 +00:00
taylor
098ed1b243
cleanup and fix for weapon cycling (Mantis #1298 )
2007-03-22 20:45:22 +00:00
Goober5000
0fafd8dcde
add two features for WCS: specifyable shield/weapon recharge rates, and removal of linked fire penalty
2007-02-27 01:44:48 +00:00
Goober5000
19b2173e44
use dynamic memory instead of a static buffer for ship-specific replacement textures
2007-02-25 03:58:07 +00:00
Goober5000
7d8efa9911
remove duplicate model texture replacement
2007-02-21 01:44:02 +00:00
Goober5000
3c3416fa3b
the great big duplicate model removal commit
2007-02-20 04:20:38 +00:00
taylor
ed5238741e
bit of cleanup and minor performance tweaks
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render ship insignia with a bit of alpha to help with blending/lighting
dynamic thruster particle limits
update for generic_bitmap/anim changes
make use of flag_def_list for ship flags rather than a ton of if-else statements
use generic_bitmap and generic_anim where possible to faciliate delayed graphics loading (after all ship related tbls are parsed)
use VALID_FNAME()
2007-02-12 00:41:38 +00:00
Goober5000
057c4876f9
invert the do-collision flag into a don't-do-collision flag, plus fixed a wee lab bug
2007-02-11 06:19:08 +00:00
Goober5000
f96b4ac5c5
small tweak
2007-02-10 03:20:43 +00:00
Goober5000
d2a2afc69e
merge the WCS screaming feature into the 3.6.9 (3.6.10?) branch
2007-02-09 04:53:28 +00:00
Goober5000
0399f2c6ed
fix bug where built-in lament messages were never played
2007-01-07 03:10:05 +00:00
Goober5000
620fba2f58
fix spelling... *twitch*
2006-12-28 22:47:16 +00:00
Goober5000
ed60708cdb
removed obsolete limits
2006-12-28 01:22:04 +00:00
karajorma
01d19508fd
Altered the Warpin and Warpout types flag to match those in HEAD.
2006-12-27 10:27:10 +00:00
Goober5000
2e0f30f809
allow parsing of similar ship copy names properly (Mantis #1178 )
2006-12-26 18:14:42 +00:00
taylor
66be156488
minor spelling fixage
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make depreciated subsystem flag syntax be a debug log warning instead a popup warning (FOR 3.6.9 ONLY!)
2006-12-26 05:30:00 +00:00
taylor
0fe5a3716c
fix secondary thruster length stuff
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- change thruster_glow_len_factor to thruster02_glow_len_factor so it's a bit more obvious
- fix tbl entry so that it makes sense what you are setting :)
2006-12-07 18:23:38 +00:00
Goober5000
b44a65eb45
make an error message more descriptive, and allow the new method of parsing subsystem flags
2006-11-28 05:51:03 +00:00
taylor
a1e24a364f
fix some "stupid-windows-coder-mistakes" (otherwise known as "putting-more-than-you-should-into-header-files")
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(gets rid of some/many compiler warnings, C++ language violations, and strange little bugs/errors)
2006-11-15 00:40:59 +00:00
phreak
6613578032
two fixes:
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1) Fix for mantis #1099 , part 2.
2) when changing the player's ship using debug_cycle_player_ship(), initialize the
primary bank starting capacity so the support ship will rearm it.
2006-11-13 23:29:11 +00:00
taylor
071f6c168e
if a submodel anim fails to start then move directly to ready position flag (set it up to do this, just forgot to do it ;)) (fix for Mantis bug #1133 )
2006-11-06 05:19:59 +00:00
Goober5000
d99d83a1dc
minor bugfixes
2006-11-06 02:20:00 +00:00
taylor
67305cfda5
make glow_point array for thrusters and glow_point_banks dynamic (a proper fix for old Mantis bug #43 )
2006-11-01 18:35:58 +00:00
taylor
07dc72af98
updated/fixed modelanim code
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add ships.tbl subsystem flag ("+fire-down-normals") which will force a turret to fire down it's barrel line (Mantis bug #591 )
2006-10-27 21:33:06 +00:00
taylor
7978379a54
rename set_warp_globals() to model_set_warp_globals()
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remove two old/unused MR flags (MR_ALWAYS_REDRAW, used for caching that doesn't work; MR_SHOW_DAMAGE, didn't do anything)
add MR_FULL_DETAIL to render an object regardless of render/detail box setting
change "model_current_LOD" to a global "Interp_detail_level" and the static "Interp_detail_level" to "Interp_detail_level_locked", a bit more descriptive
minor bits of cleanup
change a couple of vm_vec_scale_add2() calls to just vm_vec_add2() calls in ship.cpp, since that was the final result anyway
2006-10-27 06:42:30 +00:00
Goober5000
776057eeb1
clarified this; it was confusing before
2006-10-24 23:56:56 +00:00
Goober5000
d5ad083d91
fix forum links
2006-10-08 02:05:38 +00:00
karajorma
c264e1660b
Fix for Mantis 1092 - (Support ships damage hull)
2006-10-06 15:12:55 +00:00
taylor
8959762bcd
For redalert stored data be sure that dead ships don't come back, and departed ships come back just as they left (Mantis bug #810 )
2006-10-06 09:47:11 +00:00
Goober5000
d74eb0efaa
check that targetview model files exist as well
2006-10-01 18:53:59 +00:00
taylor
2f3b5f2910
fixes for stuff_string() bounds checking
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stict compiler build fixes
2006-09-11 01:12:50 +00:00
taylor
ba740c215d
fix for Mantis bug #1038 (glow point bank storage being wrong after changing ships in shipselect)
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fix things that strict compiling balked at (from compiling with -ansi and -pedantic)
2006-09-08 06:13:29 +00:00
Goober5000
7097f6375b
fix macros
2006-09-04 18:06:37 +00:00
Goober5000
2f09dfc78d
fix waypoint time to goal
2006-09-02 20:24:15 +00:00
taylor
8a9d540c4c
make Species_info[] and Asteroid_info[] dynamic
2006-08-27 18:12:42 +00:00
karajorma
48886e0604
Fix lack of Wingman Status indicator for Zeta wing in TvT games.
2006-08-25 21:09:59 +00:00
Goober5000
ad33258cb7
if a modular table ship pof cannot be found, use the original one
2006-08-19 21:45:20 +00:00
karajorma
5981929ec2
More cut & paste errors fixed and removal of the hardcoded warp out animation. Will now actually use the one specified in the table.
2006-08-18 17:21:10 +00:00
Goober5000
e0053eb300
better handling of ballistic rearm sounds
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--Goober5000
2006-08-18 04:34:59 +00:00
karajorma
3de0203b45
Another typo
2006-08-15 20:00:51 +00:00
karajorma
86be6d6b99
Fix Mantis 1009 - A problem with using the Change-ship-model SEXP
2006-08-09 17:39:46 +00:00
Goober5000
abbb2df243
add a second method for specifying ship copies, plus allow the parser to recognize ship class copy names that aren't consistent with the table
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--Goober5000
2006-08-03 01:33:56 +00:00
taylor
dcff18e7a5
check first stage warp arrival against all docked objects so we can not render them all if even one is 1st stage
2006-07-28 02:46:10 +00:00
karajorma
9302f8eb38
Fixed an error in ballistic weapons where only the server got the correct number of bullets in multiplayer.
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Fixed a rounding up error in get_max_ammo_count_for_primary_bank()
2006-07-27 10:37:43 +00:00
Goober5000
820153a8db
fix a subtle and nasty bug
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--Goober5000
2006-07-24 02:09:29 +00:00
Goober5000
25ce5bd167
add WCS screaming stuff to RC branch
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--Goober5000
2006-07-20 00:41:26 +00:00
taylor
97a933c789
make glow point banks dynamic
2006-07-17 01:12:52 +00:00
Goober5000
2474793439
stage 2 of animation fix (add base frame time to each ship)
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--Goober5000
2006-07-17 00:10:05 +00:00
Goober5000
5a88708ab6
bah, make sure we're in the correct mode
2006-07-09 06:12:37 +00:00
Goober5000
78e9970fc3
tweak max speed function
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--Goober5000
2006-07-09 06:07:20 +00:00