Goober5000
472624f72a
cvs comment tweaks
2006-07-05 23:37:13 +00:00
Goober5000
736920cb5a
handle docked objects during death roll
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--Goober5000
2006-06-27 04:10:48 +00:00
taylor
55f1ab1b3b
comment out some code which used only if neither D3D nor OGL
2006-05-27 16:59:05 +00:00
Goober5000
67e8f94a93
proper capitalization according to Volition
2006-04-20 06:32:30 +00:00
taylor
3a745df024
fix D3D/OGL test for asteroid rotations (I was far too excited about the result of this :()
2006-03-20 06:16:45 +00:00
Goober5000
8747465d38
spelling
2006-02-25 21:47:19 +00:00
taylor
c547fd7352
make changed object type debug message a bit more useful
2006-02-21 07:12:59 +00:00
Goober5000
2f9af7b19c
pare down the pragmas some more
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--Goober5000
2006-01-26 03:23:30 +00:00
taylor
073a792c67
newline fixage
2006-01-22 01:32:07 +00:00
wmcoolmon
a532dfe749
Various warning fixes, scripting globals fix; added "plr" and "slf" global variables for in-game hooks; various lua functions; GCC fixes for scripting.
2006-01-16 11:02:23 +00:00
Goober5000
af29186ae5
übercommit of custom IFF stuff :)
2006-01-13 03:31:20 +00:00
wmcoolmon
d6a9bc8b97
Even more scripting stuff.
2006-01-12 17:42:56 +00:00
wmcoolmon
99cbbd5eee
Final commit of codebase
2005-12-04 19:07:49 +00:00
Goober5000
c6acc068ff
change from "setting" to "profile"; this way makes more sense
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--Goober5000
2005-11-21 02:43:37 +00:00
Goober5000
8a66799d66
add ai_settings.tbl
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--Goober5000
2005-11-21 00:50:02 +00:00
wmcoolmon
982c662da0
Forgot the breathalyzer
2005-11-05 08:39:10 +00:00
wmcoolmon
74d081fd2f
Fix for this old and silly bug.
2005-11-05 08:38:36 +00:00
Goober5000
78dd2bcaca
nitpicked a rather dumb non-bug
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--Goober5000
2005-10-28 06:10:07 +00:00
wmcoolmon
ada07e972d
Don't need this anymore
2005-10-19 04:23:05 +00:00
wmcoolmon
9c2e5dd3f4
Gliding
2005-10-11 05:24:34 +00:00
taylor
95e056f6fd
remove NO_NETWORK
2005-10-10 17:21:11 +00:00
taylor
5663c4933a
make sure smart shields can't send the strength of a quadrant over the max
2005-09-10 21:10:19 +00:00
taylor
61ccec1abd
fix a NULL pointer reference if there are no secondary banks on a ship
2005-07-31 01:34:03 +00:00
Goober5000
9e830fd82d
fixed a minor docking bug
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--Goober5000
2005-07-24 19:59:24 +00:00
Goober5000
d4e507ad41
CVS header tweaks
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--Goober5000
2005-07-22 10:18:41 +00:00
Goober5000
1004ffcb54
remove PreProcDefine #includes in FS2
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--Goober5000
2005-07-13 03:35:36 +00:00
taylor
c774be5da9
jumpnodes can get deleted outside of FRED now so allow for that
2005-06-19 02:43:14 +00:00
wmcoolmon
97cb2f5933
subsystem sounds
2005-04-25 00:28:58 +00:00
taylor
586190fb8e
s/vector/vec3d/g, better support for different compilers (Jens Granseuer)
2005-04-05 05:53:25 +00:00
Goober5000
2dfa5cdd45
clarified max hull/shield strength names and added ship guardian thresholds
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--Goober5000
2005-03-27 12:28:35 +00:00
wmcoolmon
fbf776164b
Big, massive, codebase commit. I have not removed the old ai files as the ones I uploaded aren't up-to-date (But should work with the rest of the codebase)
2005-03-25 06:57:38 +00:00
wmcoolmon
20c60b021f
Merge of WMC's codebase. "Features and bugs, making Goober say "Grr!", as release would be stalled now for two months for sure"
2005-03-03 06:05:32 +00:00
taylor
a58856e0d5
more NO_NETWORK/INF_BUILD goodness for Windows, takes care of a few warnings too
2005-03-02 21:24:48 +00:00
bobboau
4625702437
oh, hey look I've commited something :D
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animation system, weapon models detail box alt-tab bug, probly other stuff
2005-03-01 06:55:45 +00:00
taylor
b1128630e4
merge with Linux/OSX tree - p0204-2
2005-02-04 20:06:10 +00:00
Goober5000
a26e7a0a49
nitpicked some boolean tests, and fixed two small bugs
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--Goober5000
2005-01-30 09:27:41 +00:00
phreak
e4fd785fbd
smart shield stuff. enabled by command line for now, but this will be changed in the future, i just want people to test it.
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-phreak
2005-01-29 16:31:55 +00:00
Goober5000
e3077951ca
docking fixes for FRED
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--Goober5000
2005-01-29 05:34:30 +00:00
wmcoolmon
55635a499e
Added VM_TOPDOWN view; Added 2D mission mode, add 16384 to mission +Flags to use.
2005-01-16 22:39:10 +00:00
Goober5000
6111162808
two minor but important bugfixes to the multiple ship docking
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--Goober5000
2005-01-12 00:52:42 +00:00
Goober5000
144f8f3a4b
multiple ship docking :)
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don't tell anyone yet... check the SCP internal
--Goober500
2005-01-11 21:38:51 +00:00
taylor
db75f373b3
little cleanup
2004-10-31 22:02:47 +00:00
Kazan
89e6af4fb5
remove MCD complete
2004-07-26 20:47:56 +00:00
Kazan
f7dd512ba8
MCD - define _MCD_CHECK to use memory tracking
2004-07-12 16:33:09 +00:00
phreak
1b906e0369
function pointer radar update.
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will enable us to make different radar styles that we can switch between
2004-07-01 01:54:59 +00:00
Goober5000
2edd420943
Uber pass at reducing #includes
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--Goober5000
2004-03-05 09:02:13 +00:00
randomtiger
397699ec31
Please note that from now on OGL will only run with a registry set by Launcher v4. See forum for details.
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OK, these changes effect a lot of file, I suggest everyone updates ASAP:
Removal of many files from project.
Removal of meanless Gr_bitmap_poly variable.
Removal of glide, directdraw, software modules all links to them, and all code specific to those paths.
Removal of redundant Fred paths that arent needed for Fred OGL.
Have seriously tidied the graphics initialisation code and added generic non standard mode functionality.
Fixed many D3D non standard mode bugs and brought OGL up to the same level.
Removed texture section support for D3D8, voodoo 2 and 3 cards will no longer run under fs2_open in D3D, same goes for any card with a maximum texture size less than 1024.
2004-02-14 00:18:37 +00:00
Goober5000
47e55fe686
fixed a small HUD bug I introduced
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--Goober5000
2004-02-06 22:58:18 +00:00
Goober5000
12c9238f62
fixed a few random bugs
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--Goober5000
2004-02-05 14:31:45 +00:00
Goober5000
66cb87e18f
made code more uniform and simplified some things,
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specifically shield percentage and quadrant stuff
--Goober5000
2004-02-04 08:41:04 +00:00