Commit Graph
67 Commits
Author SHA1 Message Date
Goober5000 472624f72a cvs comment tweaks 2006-07-05 23:37:13 +00:00
Goober5000 736920cb5a handle docked objects during death roll
--Goober5000
2006-06-27 04:10:48 +00:00
taylor 55f1ab1b3b comment out some code which used only if neither D3D nor OGL 2006-05-27 16:59:05 +00:00
Goober5000 67e8f94a93 proper capitalization according to Volition 2006-04-20 06:32:30 +00:00
taylor 3a745df024 fix D3D/OGL test for asteroid rotations (I was far too excited about the result of this :() 2006-03-20 06:16:45 +00:00
Goober5000 8747465d38 spelling 2006-02-25 21:47:19 +00:00
taylor c547fd7352 make changed object type debug message a bit more useful 2006-02-21 07:12:59 +00:00
Goober5000 2f9af7b19c pare down the pragmas some more
--Goober5000
2006-01-26 03:23:30 +00:00
taylor 073a792c67 newline fixage 2006-01-22 01:32:07 +00:00
wmcoolmon a532dfe749 Various warning fixes, scripting globals fix; added "plr" and "slf" global variables for in-game hooks; various lua functions; GCC fixes for scripting. 2006-01-16 11:02:23 +00:00
Goober5000 af29186ae5 übercommit of custom IFF stuff :) 2006-01-13 03:31:20 +00:00
wmcoolmon d6a9bc8b97 Even more scripting stuff. 2006-01-12 17:42:56 +00:00
wmcoolmon 99cbbd5eee Final commit of codebase 2005-12-04 19:07:49 +00:00
Goober5000 c6acc068ff change from "setting" to "profile"; this way makes more sense
--Goober5000
2005-11-21 02:43:37 +00:00
Goober5000 8a66799d66 add ai_settings.tbl
--Goober5000
2005-11-21 00:50:02 +00:00
wmcoolmon 982c662da0 Forgot the breathalyzer 2005-11-05 08:39:10 +00:00
wmcoolmon 74d081fd2f Fix for this old and silly bug. 2005-11-05 08:38:36 +00:00
Goober5000 78dd2bcaca nitpicked a rather dumb non-bug
--Goober5000
2005-10-28 06:10:07 +00:00
wmcoolmon ada07e972d Don't need this anymore 2005-10-19 04:23:05 +00:00
wmcoolmon 9c2e5dd3f4 Gliding 2005-10-11 05:24:34 +00:00
taylor 95e056f6fd remove NO_NETWORK 2005-10-10 17:21:11 +00:00
taylor 5663c4933a make sure smart shields can't send the strength of a quadrant over the max 2005-09-10 21:10:19 +00:00
taylor 61ccec1abd fix a NULL pointer reference if there are no secondary banks on a ship 2005-07-31 01:34:03 +00:00
Goober5000 9e830fd82d fixed a minor docking bug
--Goober5000
2005-07-24 19:59:24 +00:00
Goober5000 d4e507ad41 CVS header tweaks
--Goober5000
2005-07-22 10:18:41 +00:00
Goober5000 1004ffcb54 remove PreProcDefine #includes in FS2
--Goober5000
2005-07-13 03:35:36 +00:00
taylor c774be5da9 jumpnodes can get deleted outside of FRED now so allow for that 2005-06-19 02:43:14 +00:00
wmcoolmon 97cb2f5933 subsystem sounds 2005-04-25 00:28:58 +00:00
taylor 586190fb8e s/vector/vec3d/g, better support for different compilers (Jens Granseuer) 2005-04-05 05:53:25 +00:00
Goober5000 2dfa5cdd45 clarified max hull/shield strength names and added ship guardian thresholds
--Goober5000
2005-03-27 12:28:35 +00:00
wmcoolmon fbf776164b Big, massive, codebase commit. I have not removed the old ai files as the ones I uploaded aren't up-to-date (But should work with the rest of the codebase) 2005-03-25 06:57:38 +00:00
wmcoolmon 20c60b021f Merge of WMC's codebase. "Features and bugs, making Goober say "Grr!", as release would be stalled now for two months for sure" 2005-03-03 06:05:32 +00:00
taylor a58856e0d5 more NO_NETWORK/INF_BUILD goodness for Windows, takes care of a few warnings too 2005-03-02 21:24:48 +00:00
bobboau 4625702437 oh, hey look I've commited something :D
animation system, weapon models detail box alt-tab bug, probly other stuff
2005-03-01 06:55:45 +00:00
taylor b1128630e4 merge with Linux/OSX tree - p0204-2 2005-02-04 20:06:10 +00:00
Goober5000 a26e7a0a49 nitpicked some boolean tests, and fixed two small bugs
--Goober5000
2005-01-30 09:27:41 +00:00
phreak e4fd785fbd smart shield stuff. enabled by command line for now, but this will be changed in the future, i just want people to test it.
-phreak
2005-01-29 16:31:55 +00:00
Goober5000 e3077951ca docking fixes for FRED
--Goober5000
2005-01-29 05:34:30 +00:00
wmcoolmon 55635a499e Added VM_TOPDOWN view; Added 2D mission mode, add 16384 to mission +Flags to use. 2005-01-16 22:39:10 +00:00
Goober5000 6111162808 two minor but important bugfixes to the multiple ship docking
--Goober5000
2005-01-12 00:52:42 +00:00
Goober5000 144f8f3a4b multiple ship docking :)
don't tell anyone yet... check the SCP internal
--Goober500
2005-01-11 21:38:51 +00:00
taylor db75f373b3 little cleanup 2004-10-31 22:02:47 +00:00
Kazan 89e6af4fb5 remove MCD complete 2004-07-26 20:47:56 +00:00
Kazan f7dd512ba8 MCD - define _MCD_CHECK to use memory tracking 2004-07-12 16:33:09 +00:00
phreak 1b906e0369 function pointer radar update.
will enable us to make different radar styles that we can switch between
2004-07-01 01:54:59 +00:00
Goober5000 2edd420943 Uber pass at reducing #includes
--Goober5000
2004-03-05 09:02:13 +00:00
randomtiger 397699ec31 Please note that from now on OGL will only run with a registry set by Launcher v4. See forum for details.
OK, these changes effect a lot of file, I suggest everyone updates ASAP:
Removal of many files from project.
Removal of meanless Gr_bitmap_poly variable.
Removal of glide, directdraw, software modules all links to them, and all code specific to those paths.
Removal of redundant Fred paths that arent needed for Fred OGL.
Have seriously tidied the graphics initialisation code and added generic non standard mode functionality.
Fixed many D3D non standard mode bugs and brought OGL up to the same level.
Removed texture section support for D3D8, voodoo 2 and 3 cards will no longer run under fs2_open in D3D, same goes for any card with a maximum texture size less than 1024.
2004-02-14 00:18:37 +00:00
Goober5000 47e55fe686 fixed a small HUD bug I introduced
--Goober5000
2004-02-06 22:58:18 +00:00
Goober5000 12c9238f62 fixed a few random bugs
--Goober5000
2004-02-05 14:31:45 +00:00
Goober5000 66cb87e18f made code more uniform and simplified some things,
specifically shield percentage and quadrant stuff
--Goober5000
2004-02-04 08:41:04 +00:00