taylor
d3481714d0
remove NO_NETWORK
2005-10-10 17:21:11 +00:00
Goober5000
2db3aade28
some more cleanup
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--Goober5000
2005-09-26 04:08:54 +00:00
Goober5000
8efd3812ac
okay, this should all be working :)
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--Goober5000
2005-09-26 02:15:03 +00:00
Goober5000
dff26b92c2
more fiddly stuff
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--Goober5000
2005-09-25 22:24:22 +00:00
Goober5000
f4cd9067fd
removed two unused functions
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--Goober5000
2005-08-31 07:17:43 +00:00
Goober5000
2a307d099a
CVS header tweaks
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--Goober5000
2005-07-22 10:18:41 +00:00
taylor
34ca40fc63
cleanup hudtargetbox rendering from that total hack job that had been done on it (fixes wireframe view as well)
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more non-standard res fixing
- I think everything should default to resize now (much easier than having to figure that crap out)
- new mouse_get_pos_unscaled() function to return 1024x768/640x480 relative values so we don't have to do it later
- lots of little cleanups which fix several strange offset/size problems
- fix gr_resize/unsize_screen_pos() so that it won't wrap on int (took too long to track this down)
2005-07-18 03:44:01 +00:00
Goober5000
52f136f9ad
remove PreProcDefine #includes in FS2
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--Goober5000
2005-07-13 03:15:53 +00:00
Goober5000
7eaf5dbbf3
removed autopilot #define
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--Goober5000
2005-07-13 02:30:54 +00:00
Goober5000
76d05268fd
improved species support and removed need for #define
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--Goober5000
2005-07-13 00:44:24 +00:00
taylor
fbb630aa2d
ton of non-standard resolution fixes
2005-07-02 19:45:02 +00:00
taylor
55998a0d29
make sure we don't show various offscreen indicators and info when hud-disabled-except-messages is used
2005-05-30 05:31:19 +00:00
Goober5000
603530fa0e
repeating messages with variables should work properly now
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--Goober5000
2005-05-12 03:50:10 +00:00
taylor
7f786136a6
s/vector/vec3d/g, better support for different compilers (Jens Granseuer)
2005-04-05 05:53:25 +00:00
Goober5000
6c17ef09ab
clarified max hull/shield strength names and added ship guardian thresholds
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--Goober5000
2005-03-27 12:28:35 +00:00
wmcoolmon
2c2a6334db
Big, massive, codebase commit. I have not removed the old ai files as the ones I uploaded aren't up-to-date (But should work with the rest of the codebase)
2005-03-25 06:57:38 +00:00
taylor
405ba066b9
change min/max to MIN/MAX to fix GCC problems
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add lab stuff to Makefile
build unbreakage for everything that's not MSVC++ 6
lots of warning fixes
fix OpenGL rendering problem with ship insignias
no Warnings() in non-debug mode for Linux (like Windows)
some campaign savefile fixage to stop reverting everyones data
2005-03-10 08:00:18 +00:00
taylor
91e9fb4433
more NO_NETWORK/INF_BUILD goodness for Windows, takes care of a few warnings too
2005-03-02 21:24:48 +00:00
wmcoolmon
1e959494d2
nonstandard res HUD stuff
2005-02-27 07:07:47 +00:00
taylor
c11ae3ff36
make loading screen shader a bit taller
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add i.o to credits for Linux and OSX code
add libjpeg and ogg stuff to credits for license compliance
replace an Int3() with a debug message in the hud code
2005-02-14 23:54:11 +00:00
wmcoolmon
403446d77e
nonstandard resolution-friendly function updates
2005-02-13 08:38:54 +00:00
wmcoolmon
703791a2f7
HUD updates
2005-01-30 03:26:11 +00:00
wmcoolmon
d1a7051b62
Attempt to fix the crash when a player ship's subsystems receives damage, and it has a lot (ie player ship is a capital ship).This seems to be controlled by SUBSYSTEM_MAX, which also controls the number of subsystems saved in red alert missions.
2005-01-17 06:35:35 +00:00
phreak
51e955dfba
fixed hud offsets bug
2005-01-12 00:17:09 +00:00
Goober5000
099d2700d0
multiple ship docking :)
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don't tell anyone yet... check the SCP internal
--Goober500
2005-01-11 21:38:51 +00:00
wmcoolmon
b3ceda2d70
NEW_HUD stuff, turned off this time. :) It's in a state of disrepair at the moment, doesn't show anything.
2005-01-01 07:18:48 +00:00
taylor
434bda5ba6
fix some hud stuff getting drawn multiple times, don't show target data if HUD_disabled_except_messages is set
2004-12-26 22:45:58 +00:00
Goober5000
75f4c2a5da
hud-disable-except-messages now resets after each mission
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--Goober5000
2004-12-26 20:46:34 +00:00
wmcoolmon
a6a8d4ddbe
Fix to modular tables workaround with Fs2NetD + Sync to current NEW_HUD code
2004-12-25 09:27:41 +00:00
wmcoolmon
3bfe49a936
NEW_HUD compiles now. :)
2004-12-24 05:07:05 +00:00
wmcoolmon
a818321eda
Proposed HUD system stuffs - within NEW_HUD defines.
2004-12-23 23:08:21 +00:00
Goober5000
0c48b587a1
allow different wing names than ABGDEZ
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--Goober5000
2004-12-14 14:46:13 +00:00
taylor
1d488daada
make hud_disabled_except_messages() do everything at once, add it to hud_show_radar() and hud_show_target_model() so those don't show up (bug #271 )
2004-11-21 11:29:53 +00:00
Goober5000
4d698cb5b8
changed toggle-hud to hud-disable; added hud-disable-except-messages
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--Goober5000
2004-09-17 00:18:18 +00:00
Kazan
864e1b5922
remove MCD complete
2004-07-26 20:47:56 +00:00
Kazan
ab6b7db850
Autopilot system completed -- i am dropping plans for GUI nav map
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All builds should have ENABLE_AUTO_PILOT defined from now on (.dsp's i am committing reflect this) the system will only be noticed if the mission designer brings it online by defining a nav point
Fixed FPS counter during time compression
2004-07-26 17:54:05 +00:00
Kazan
428b3dcbc9
MCD - define _MCD_CHECK to use memory tracking
2004-07-12 16:33:09 +00:00
phreak
c565876ce1
function pointer radar update.
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will enable us to make different radar styles that we can switch between
2004-07-01 01:54:59 +00:00
wmcoolmon
ee590ea3a9
Added +Color: option for custom gauges.
2004-06-08 00:35:43 +00:00
wmcoolmon
c6200d568c
Lotsa stuff. Custom gauges w/ ANIs support added, SEXPs to set gauge text, gauge image frames, and gauge coords. These SEXPs and toggle-hud reside in the Hud/change category.
2004-06-01 07:31:57 +00:00
wmcoolmon
0fad6f3b27
Update to make images (not animations) work
2004-05-31 08:54:13 +00:00
wmcoolmon
f96860d4fd
Custom HUD support, better loading, etc etc.
2004-05-31 08:32:25 +00:00
Kazan
f3b70b0f56
Abandon strdup() usage for mod list processing - it was acting odd and causing crashing on free()
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Fix condition where alt_tab_pause() would flipout and trigger failed assert if game minimizes during startup (like it does a lot during debug)
Nav Point / Auto Pilot code (All disabled via #ifdefs)
2004-05-03 21:22:23 +00:00
Goober5000
bf9da3fe00
made time dilation only available in cheat mode; also fixed an obscure CTD
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--Goober5000
2004-04-25 06:31:53 +00:00
Kazan
92c0a64e6f
Fixed Lobby screen showing up while exiting from non-tracker games
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Time dialiation up to 1/4
2004-04-24 15:44:22 +00:00
taylor
780c43a94e
runtime language selection, mantis:0000133
2004-03-28 17:49:55 +00:00
Goober5000
7ef2ab2e39
Uber pass at reducing #includes
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--Goober5000
2004-03-05 09:02:13 +00:00
Goober5000
52afd31304
fixed case-sensitivity bugs and possibly that Zeta wing bug
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--Goober5000
2003-09-13 20:59:54 +00:00
Goober5000
e28f0bb38c
fixed turret text display for non-laser weapons
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--Goober5000
2003-08-21 08:31:24 +00:00
phreak
4a912539e9
local ssm stuff for hud.
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they are always in lock range due to the subspace drive on them
they also can't be targeted when in stage 3.
2003-06-11 02:59:48 +00:00