Commit Graph
415 Commits
Author SHA1 Message Date
wmcoolmon fbfa6253af Small fix for amor code 2005-10-16 23:15:13 +00:00
Goober5000 d59e425522 I need to bone up on my bulletproofing
--Goober5000
2005-10-16 18:54:12 +00:00
Goober5000 ae639154f9 removed an unneeded parameter and renamed some stuff
--Goober5000
2005-10-14 07:22:24 +00:00
Goober5000 af61e2625b stuff for WMC: fix sexp description and three warnings; plus add some
bulletproofing to name-specified ship_create
--Goober5000
2005-10-14 07:06:59 +00:00
wmcoolmon 6708680ce7 armor.tbl work 2005-10-14 02:13:52 +00:00
wmcoolmon 5b18b70cf1 Fixage for ship_create 2005-10-13 18:47:45 +00:00
wmcoolmon 6adc96626d Topdown updates 2005-10-11 07:43:10 +00:00
wmcoolmon e18977d6db Gliding 2005-10-11 05:24:34 +00:00
taylor d3481714d0 remove NO_NETWORK 2005-10-10 17:21:11 +00:00
taylor acb0a733ad remove NO_NETWORK
clean out some old debug messages that were littered about
2005-10-10 17:17:45 +00:00
wmcoolmon 8748c27fa2 Tidied up code a bit 2005-10-10 01:14:11 +00:00
wmcoolmon 9c98551411 Added names to the 'limits reached' dialogs in ship/weapons.tbl 2005-10-09 17:38:49 +00:00
wmcoolmon 3981b4b7a2 Added warpin/warpout speed override values to ships.tbl 2005-10-09 09:13:29 +00:00
wmcoolmon 0dbb5e657c New SEXP stuff 2005-10-09 08:03:21 +00:00
wmcoolmon 49f27a4ee6 Extendable modular tables (XMTs); added weapon dialogs to the Lab 2005-10-09 00:43:09 +00:00
wmcoolmon 78721098ba Fix Int3() from ship-vanish 2005-10-08 05:41:09 +00:00
taylor e42dac2301 make sure player death message works when using a NO_NETWORK build 2005-10-06 07:53:01 +00:00
Goober5000 c9ecc594c2 fixed the CTD when support is called for a ship lacking a rearming dockpoint
--Goober5000
2005-10-02 23:12:44 +00:00
Goober5000 2e06e37264 parse fixage
--Goober5000
2005-09-29 04:26:09 +00:00
Goober5000 4cf60293d3 clarification
--Goober5000
2005-09-27 02:36:58 +00:00
Goober5000 c5d279bd8d this should fix the rest of the briefing icon bugs
--Goober5000
2005-09-26 06:00:59 +00:00
Goober5000 2db3aade28 some more cleanup
--Goober5000
2005-09-26 04:08:54 +00:00
Goober5000 cc64562491 taylor forgot something ;)
--Goober5000
2005-09-25 20:42:57 +00:00
Goober5000 bb03f3a4ef remove duplicate #include
--Goober5000
2005-09-25 08:21:54 +00:00
Goober5000 81784bfa63 hopefully complete species upgrade
--Goober5000
2005-09-25 05:13:07 +00:00
Goober5000 112f43d532 cleaned up some more thruster stuff; honestly, the thruster code is such a
mess that it should probably be reverted to the retail version
--Goober5000
2005-09-24 07:45:31 +00:00
Goober5000 374b2b21a0 another species overhaul
--Goober5000
2005-09-24 07:07:17 +00:00
Goober5000 d1ade71cc3 get rid of a whole bunch of Microsoft warnings
--Goober5000
2005-09-24 02:40:10 +00:00
Goober5000 dbb5c74ed9 a bunch of support ship bulletproofing
--Goober5000
2005-09-24 01:50:10 +00:00
Goober5000 c9e63a8972 add option for warp flash; mess with the cmdlines a bit
--Goober5000
2005-09-21 03:55:32 +00:00
taylor 8d5524caad fix a couple of things that Valgrind complained about 2005-09-20 02:48:37 +00:00
taylor f2d072ee16 make sure that any extra ship textures get loaded on a class change (that Ares bug which wasn't actually Ares specific) 2005-09-20 02:48:06 +00:00
taylor ab15d95854 gah, revert that since it was never going to work (not sure what I was drinking that day) 2005-09-18 23:06:17 +00:00
Kazan d9f82bda6f fixed a bug related to multiplayer table validation and modular tables 2005-09-06 00:32:20 +00:00
wmcoolmon f6bb014f7a Fix the ship vanishing in TOPDOWN mode error 2005-09-05 09:02:08 +00:00
taylor 2520b32796 various weapon_range cap fixes for primary, secondary weapons and hud targetting info 2005-09-01 04:14:04 +00:00
Goober5000 8686a71e66 remove a redundant function
--Goober5000
2005-08-31 07:01:40 +00:00
taylor 2a97e46c9b basic cleaning, removing old/useless code, sanity stuff, etc:
- very minor performance boost from not doing stupid things :)
 - minor change to 3d shockwave sizing to better approximate 2d effect movements
 - for shields, Gobal_tris was only holding half as many as the game can/will use, buffer is now set to full size to avoid possible rendering issues
 - removed extra tcache_set on OGL spec map code, not sure how that slipped in
2005-08-25 22:40:04 +00:00
taylor c2716d4ee8 Make sure to always use world pos for shockwaves in HTL mode, avoids the distance check Error()
(if someone can find a better explanation of why this one thing was different please make a better fix)
2005-08-20 20:32:28 +00:00
taylor 3b15226dd4 little safety check, a couple of strange cases allow this to happen so we should look for it 2005-08-11 12:16:23 +00:00
taylor 86b1553f57 be sure to remove ships from a wing when that ship gets vanished 2005-08-08 03:13:53 +00:00
Goober5000 5be7501506 made "stealth" tag more user-friendly, and fixed a bit of punctuation
--Goober5000
2005-08-03 22:02:38 +00:00
wmcoolmon 2ade5eb731 Removed turret thing, added some more armor type calculations 2005-07-30 22:34:42 +00:00
Goober5000 01f4026e4c cleaned up some command line and mission flag stuff
--Goober5000
2005-07-25 05:24:17 +00:00
Goober5000 5fb5c7faf7 various code cleanups, tweaks, and fixes; most notably the MISSION_FLAG_USE_NEW_AI
should now be added to all places where it is needed (except the turret code, which I still
have to to review)
--Goober5000
2005-07-25 03:13:26 +00:00
taylor 8e0d0603d2 hehehe, fix the check to allow fighter beams to count for kills 2005-07-24 18:33:47 +00:00
wmcoolmon 67c6bca0de Multiple shockwaves support. 2005-07-24 06:01:37 +00:00
wmcoolmon c9fb193cc2 Synced 3D shockwaves' glowmaps with the model, tossed in some medals.tbl
support for the demo/FS1
2005-07-24 00:32:45 +00:00
wmcoolmon 2a304773ce Another try at fixing gun turrets sticking straight up 2005-07-23 08:17:04 +00:00
Goober5000 2a307d099a CVS header tweaks
--Goober5000
2005-07-22 10:18:41 +00:00