Commit Graph
29 Commits
Author SHA1 Message Date
taylor ba1527d474 make sure we don't go one over the number of message avis 2005-03-24 23:38:49 +00:00
taylor 405ba066b9 change min/max to MIN/MAX to fix GCC problems
add lab stuff to Makefile
build unbreakage for everything that's not MSVC++ 6
lots of warning fixes
fix OpenGL rendering problem with ship insignias
no Warnings() in non-debug mode for Linux (like Windows)
some campaign savefile fixage to stop reverting everyones data
2005-03-10 08:00:18 +00:00
taylor 91e9fb4433 more NO_NETWORK/INF_BUILD goodness for Windows, takes care of a few warnings too 2005-03-02 21:24:48 +00:00
phreak 20af7801cc commits for scramble-messages and unscramble-messages
-phreak
2004-12-23 15:58:55 +00:00
taylor 8f3dd91ea1 fix crash from dynamically allocated Personas 2004-12-17 06:43:01 +00:00
Goober5000 0c48b587a1 allow different wing names than ABGDEZ
--Goober5000
2004-12-14 14:46:13 +00:00
taylor bfb64d9f8a dymanic allocation of Personas 2004-12-10 17:21:00 +00:00
taylor d3f7db383f one more try to fix the memory leak and end-of-mission crash for talking head anis 2004-10-09 17:58:48 +00:00
Kazan 864e1b5922 remove MCD complete 2004-07-26 20:47:56 +00:00
taylor e574e9f732 various OGL and memory leak fixes 2004-07-17 18:46:09 +00:00
Kazan 428b3dcbc9 MCD - define _MCD_CHECK to use memory tracking 2004-07-12 16:33:09 +00:00
Goober5000 420233b850 completed the FRED import conversion stuff that I started ages ago
--Goober5000
2004-05-11 02:52:12 +00:00
Goober5000 d5ff291e4a fixed the AWACS help message
--Goober5000
2004-05-10 13:07:22 +00:00
taylor 60ca06ced0 comment out avi free code for now 2004-05-02 01:26:52 +00:00
taylor b70c71cf8d better anim free stuff, disable for now to prevent CTD 2004-04-26 01:40:53 +00:00
bobboau 07a789e9dc fixed motion debris
animated laser textures
and added a new error check called a safepoint, mostly for tracking the 'Y bug'
2004-03-06 23:28:24 +00:00
Goober5000 7ef2ab2e39 Uber pass at reducing #includes
--Goober5000
2004-03-05 09:02:13 +00:00
bobboau e050aa42c3 pluged memory leaks,
3D HTL lasers (they work perfictly)
and posably fixed Turnsky's shinemap bug
2004-02-20 04:29:57 +00:00
randomtiger a4c446a059 Turned off fog in OGL for Fred.
Simulated speech doesnt say tags marked by $ now.
The following are fixes to issues that came up testing TBP in fs2_open and fred2_open:
Changed vm_vec_mag and parse_tmap to fail gracefully on bad data.
Error now given on missing briefing icon and bad ship normal data.
Solved more species divide by zero error.
Fixed neb cube crash.
2004-02-13 04:17:14 +00:00
Goober5000 804c6b5551 fixed a small compatibility bug
--Goober5000
2004-02-06 21:26:07 +00:00
Goober5000 8344fdd8d7 fixed the talking head error
--Goober5000
2004-02-05 14:29:33 +00:00
Goober5000 e2253ae5f5 I think this will fix the problem of the death head ani sometimes incorrectly playing
--Goober5000
2004-01-14 21:12:24 +00:00
Goober5000 401967dd9d ubercommit - basically spelling and language fixes with some additional
warnings disabled
--Goober5000
2003-11-11 02:15:47 +00:00
Kazan c21809a609 couple more types in species_defs.cpp, also finished up "Da Species Upgrade" 2003-10-16 16:38:17 +00:00
randomtiger b74c16d3c0 Checked in new speech code and calls from relevent modules to make it play.
Should all work now if setup properly with version 2.4 of the launcher.
FS2_SPEECH can be used to make the speech code compile if you have SAPI 5.1 SDK installed.
Otherwise the compile flag should not be set and it should all compile OK.

- RT
2003-09-07 18:14:54 +00:00
randomtiger 2ca7e10af9 Added ability to remove HUD ingame on keypress shift O
So I've added a new key to the bind list and made use of already existing hud removal code.
2002-10-17 20:40:51 +00:00
penguin 0c503be8d1 The big include file move 2002-08-01 01:41:11 +00:00
penguin 8f92eebd34 Warpcore CVS sync 2002-06-03 04:10:40 +00:00
penguin 663b3471b9 Volition sources -- warpcore CVS import 2002-06-03 03:26:03 +00:00