Commit Graph
86 Commits
Author SHA1 Message Date
Goober5000 5548a8e954 edited for language ;)
--Goober5000
2005-03-08 03:50:25 +00:00
wmcoolmon 02e75ddd49 Merge of WMC's codebase. "Features and bugs, making Goober say "Grr!", as release would be stalled now for two months for sure" 2005-03-03 06:05:32 +00:00
taylor 91e9fb4433 more NO_NETWORK/INF_BUILD goodness for Windows, takes care of a few warnings too 2005-03-02 21:24:48 +00:00
bobboau 9c9876909b oh, hey look I've commited something :D
animation system, weapon models detail box alt-tab bug, probly other stuff
2005-03-01 06:55:45 +00:00
taylor 0bf7ee01dc merge with Linux/OSX tree - p0131-2 2005-01-31 23:27:55 +00:00
Goober5000 ae228fcbc9 important bugfix
--Goober5000
2005-01-26 21:42:19 +00:00
taylor 5bc5158c4b make Subsys_status dynamic but allocate in blocks for speed and to help prevent memory fragmentation 2005-01-21 08:56:50 +00:00
Goober5000 c616c51e41 clarified a bunch of sexp stuff and fixed a bug
--Goober5000
2005-01-18 00:14:37 +00:00
Goober5000 099d2700d0 multiple ship docking :)
don't tell anyone yet... check the SCP internal
--Goober500
2005-01-11 21:38:51 +00:00
phreak 90f06ca5ee made custom loading screens work if only one resolution has been specified. 2005-01-03 01:05:08 +00:00
taylor a0550b9464 safety check against very large missions 2004-12-22 21:48:21 +00:00
Goober5000 1e09b03f15 move wing name initialization to ship_level_init
--Goober5000
2004-12-15 17:32:19 +00:00
Goober5000 0c48b587a1 allow different wing names than ABGDEZ
--Goober5000
2004-12-14 14:46:13 +00:00
taylor 1470fe2279 newline fix (got tired of seeing this) 2004-11-21 11:31:46 +00:00
Goober5000 df8319a0f8 added Knossos_warp_ani_used flag for taylor
--Goober5000
2004-10-31 02:04:34 +00:00
Goober5000 35e3ca578c cleaned up some sexp stuff and added wing capability to kamikaze sexp
--Goober5000
2004-10-15 09:21:55 +00:00
Goober5000 4279bbb9d8 added toggle-subsystem-scanning ship flag
--Goober5000
2004-10-12 22:47:15 +00:00
Goober5000 f657744e17 added contrail speed threshold
--Goober5000
2004-10-12 07:34:45 +00:00
Goober5000 953e6a99bc added the no-bank ship flag (which works) and the affected-by-gravity flag
(which won't work until I implement gravity points)
--Goober5000
2004-10-11 22:29:25 +00:00
Goober5000 59731f6812 fixed a small bug in the custom hitpoints mod
--Goober5000
2004-09-01 00:22:36 +00:00
Kazan 5c64668b0b making another bug a little bit more dead inside :D 2004-07-27 20:09:12 +00:00
Kazan 864e1b5922 remove MCD complete 2004-07-26 20:47:56 +00:00
Kazan 428b3dcbc9 MCD - define _MCD_CHECK to use memory tracking 2004-07-12 16:33:09 +00:00
bobboau 2798d7d62b implemented index buffered background bitmaps,
OGL people you realy should get this implemented
2004-07-01 01:12:33 +00:00
Goober5000 420233b850 completed the FRED import conversion stuff that I started ages ago
--Goober5000
2004-05-11 02:52:12 +00:00
Goober5000 e5629bfedc made primary and secondary banks quite a bit more friendly... added error-checking
and reorganized a bunch of code
--Goober5000
2004-05-10 10:51:54 +00:00
Goober5000 6458c81d39 fixored the handling of no lasers and no engines... the tests should check the ship,
not the object
--Goober5000
2004-05-10 08:03:31 +00:00
Kazan f3b70b0f56 Abandon strdup() usage for mod list processing - it was acting odd and causing crashing on free()
Fix condition where alt_tab_pause() would flipout and trigger failed assert if game minimizes during startup (like it does a lot during debug)
Nav Point / Auto Pilot code (All disabled via #ifdefs)
2004-05-03 21:22:23 +00:00
Goober5000 e8d124359c fixed the custom hitpoints subsystem bug
--Goober5000
2004-04-13 05:42:45 +00:00
Goober5000 7ef2ab2e39 Uber pass at reducing #includes
--Goober5000
2004-03-05 09:02:13 +00:00
Goober5000 87b4aab308 made FS2 able to account for subsystem mismatches between ships.tbl and the
model file - e.g. communication vs. communications
--Goober5000
2004-02-07 00:48:53 +00:00
Goober5000 56ab08b66a fixed a few random bugs
--Goober5000
2004-02-05 14:31:45 +00:00
Goober5000 1f27a82d03 made code more uniform and simplified some things,
specifically shield percentage and quadrant stuff
--Goober5000
2004-02-04 08:41:04 +00:00
Goober5000 ffbbe7aff8 whew - I just went through all the code I ever added (or at least, that I could
find that I commented with a Goober5000 tag) and added a bunch of Asserts
and error-checking
--Goober5000
2004-01-30 07:39:09 +00:00
Goober5000 64b55daf77 made set-support-ship number align with general FS convention
--Goober5000
2004-01-14 06:34:07 +00:00
phreak 190147afa3 added code for the mission parser to recognize user defined skyboxes 2003-10-23 23:48:03 +00:00
Kazan c21809a609 couple more types in species_defs.cpp, also finished up "Da Species Upgrade" 2003-10-16 16:38:17 +00:00
Kazan 1737d0bcd1 Da Species Update :D 2003-10-15 22:03:27 +00:00
argv f698c34b0c Negative repeat count means repeat indefinitely. A trivial change, it should not break anything. 2003-10-08 06:32:06 +00:00
Goober5000 bb42e3f3e1 updated FRED to import FS1 default weapons loadouts as well as missions
--Goober5000
2003-09-30 04:05:09 +00:00
Goober5000 4717f0d3ce added the option to import FSM missions, added a replace function, spruced
up my $player, $rank, etc. code, and fixed encrypt being misspelled as 'encrpyt'
--Goober5000
2003-09-28 21:22:59 +00:00
Goober5000 51b4692afd clean rollback of all of argv's stuff
--Goober5000
2003-09-13 06:02:08 +00:00
Goober5000 f038ad0551 made code a bit more readable
--Goober5000
2003-09-11 23:59:32 +00:00
argv 6a1546b96b Singular shield support, beam-free-all ship flag2, negative repeat count means repeat indefinitely. 2003-09-11 19:09:44 +00:00
wmcoolmon 3fd5154cdd Added "+Subsystem Repair Ceiling:" after "+Hull Repair Ceiling:" (formerly "+Support Repair Ceiling:" 2003-09-06 20:41:52 +00:00
wmcoolmon cce8493724 Added optional mission parameter "+Support Repair Ceiling", which sets what percentage a support ship can repair a ship's hull to. 2003-09-06 19:09:24 +00:00
Goober5000 1527d71131 bah - fixed a dumb bug
--Goober5000
2003-09-05 10:41:48 +00:00
Goober5000 86d041d581 well, let's see here...
* persistent variables
* rotating gun barrels
* positive/negative numbers fixed
* sexps to trigger whether the player is controlled by AI
* sexp for force a subspace jump

I think that's it :)
--Goober5000
2003-09-05 04:25:29 +00:00
phreak 4b297c377e changed around code in parse_mission_info() to support user-defined loading screens 2003-05-09 23:52:01 +00:00
Goober5000 458634292a implemented the custom hitpoints mod
--Goober5000
2003-04-29 01:03:24 +00:00