Goober5000
5548a8e954
edited for language ;)
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--Goober5000
2005-03-08 03:50:25 +00:00
wmcoolmon
02e75ddd49
Merge of WMC's codebase. "Features and bugs, making Goober say "Grr!", as release would be stalled now for two months for sure"
2005-03-03 06:05:32 +00:00
taylor
91e9fb4433
more NO_NETWORK/INF_BUILD goodness for Windows, takes care of a few warnings too
2005-03-02 21:24:48 +00:00
bobboau
9c9876909b
oh, hey look I've commited something :D
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animation system, weapon models detail box alt-tab bug, probly other stuff
2005-03-01 06:55:45 +00:00
taylor
0bf7ee01dc
merge with Linux/OSX tree - p0131-2
2005-01-31 23:27:55 +00:00
Goober5000
ae228fcbc9
important bugfix
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--Goober5000
2005-01-26 21:42:19 +00:00
taylor
5bc5158c4b
make Subsys_status dynamic but allocate in blocks for speed and to help prevent memory fragmentation
2005-01-21 08:56:50 +00:00
Goober5000
c616c51e41
clarified a bunch of sexp stuff and fixed a bug
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--Goober5000
2005-01-18 00:14:37 +00:00
Goober5000
099d2700d0
multiple ship docking :)
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don't tell anyone yet... check the SCP internal
--Goober500
2005-01-11 21:38:51 +00:00
phreak
90f06ca5ee
made custom loading screens work if only one resolution has been specified.
2005-01-03 01:05:08 +00:00
taylor
a0550b9464
safety check against very large missions
2004-12-22 21:48:21 +00:00
Goober5000
1e09b03f15
move wing name initialization to ship_level_init
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--Goober5000
2004-12-15 17:32:19 +00:00
Goober5000
0c48b587a1
allow different wing names than ABGDEZ
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--Goober5000
2004-12-14 14:46:13 +00:00
taylor
1470fe2279
newline fix (got tired of seeing this)
2004-11-21 11:31:46 +00:00
Goober5000
df8319a0f8
added Knossos_warp_ani_used flag for taylor
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--Goober5000
2004-10-31 02:04:34 +00:00
Goober5000
35e3ca578c
cleaned up some sexp stuff and added wing capability to kamikaze sexp
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--Goober5000
2004-10-15 09:21:55 +00:00
Goober5000
4279bbb9d8
added toggle-subsystem-scanning ship flag
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--Goober5000
2004-10-12 22:47:15 +00:00
Goober5000
f657744e17
added contrail speed threshold
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--Goober5000
2004-10-12 07:34:45 +00:00
Goober5000
953e6a99bc
added the no-bank ship flag (which works) and the affected-by-gravity flag
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(which won't work until I implement gravity points)
--Goober5000
2004-10-11 22:29:25 +00:00
Goober5000
59731f6812
fixed a small bug in the custom hitpoints mod
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--Goober5000
2004-09-01 00:22:36 +00:00
Kazan
5c64668b0b
making another bug a little bit more dead inside :D
2004-07-27 20:09:12 +00:00
Kazan
864e1b5922
remove MCD complete
2004-07-26 20:47:56 +00:00
Kazan
428b3dcbc9
MCD - define _MCD_CHECK to use memory tracking
2004-07-12 16:33:09 +00:00
bobboau
2798d7d62b
implemented index buffered background bitmaps,
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OGL people you realy should get this implemented
2004-07-01 01:12:33 +00:00
Goober5000
420233b850
completed the FRED import conversion stuff that I started ages ago
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--Goober5000
2004-05-11 02:52:12 +00:00
Goober5000
e5629bfedc
made primary and secondary banks quite a bit more friendly... added error-checking
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and reorganized a bunch of code
--Goober5000
2004-05-10 10:51:54 +00:00
Goober5000
6458c81d39
fixored the handling of no lasers and no engines... the tests should check the ship,
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not the object
--Goober5000
2004-05-10 08:03:31 +00:00
Kazan
f3b70b0f56
Abandon strdup() usage for mod list processing - it was acting odd and causing crashing on free()
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Fix condition where alt_tab_pause() would flipout and trigger failed assert if game minimizes during startup (like it does a lot during debug)
Nav Point / Auto Pilot code (All disabled via #ifdefs)
2004-05-03 21:22:23 +00:00
Goober5000
e8d124359c
fixed the custom hitpoints subsystem bug
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--Goober5000
2004-04-13 05:42:45 +00:00
Goober5000
7ef2ab2e39
Uber pass at reducing #includes
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--Goober5000
2004-03-05 09:02:13 +00:00
Goober5000
87b4aab308
made FS2 able to account for subsystem mismatches between ships.tbl and the
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model file - e.g. communication vs. communications
--Goober5000
2004-02-07 00:48:53 +00:00
Goober5000
56ab08b66a
fixed a few random bugs
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--Goober5000
2004-02-05 14:31:45 +00:00
Goober5000
1f27a82d03
made code more uniform and simplified some things,
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specifically shield percentage and quadrant stuff
--Goober5000
2004-02-04 08:41:04 +00:00
Goober5000
ffbbe7aff8
whew - I just went through all the code I ever added (or at least, that I could
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find that I commented with a Goober5000 tag) and added a bunch of Asserts
and error-checking
--Goober5000
2004-01-30 07:39:09 +00:00
Goober5000
64b55daf77
made set-support-ship number align with general FS convention
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--Goober5000
2004-01-14 06:34:07 +00:00
phreak
190147afa3
added code for the mission parser to recognize user defined skyboxes
2003-10-23 23:48:03 +00:00
Kazan
c21809a609
couple more types in species_defs.cpp, also finished up "Da Species Upgrade"
2003-10-16 16:38:17 +00:00
Kazan
1737d0bcd1
Da Species Update :D
2003-10-15 22:03:27 +00:00
argv
f698c34b0c
Negative repeat count means repeat indefinitely. A trivial change, it should not break anything.
2003-10-08 06:32:06 +00:00
Goober5000
bb42e3f3e1
updated FRED to import FS1 default weapons loadouts as well as missions
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--Goober5000
2003-09-30 04:05:09 +00:00
Goober5000
4717f0d3ce
added the option to import FSM missions, added a replace function, spruced
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up my $player, $rank, etc. code, and fixed encrypt being misspelled as 'encrpyt'
--Goober5000
2003-09-28 21:22:59 +00:00
Goober5000
51b4692afd
clean rollback of all of argv's stuff
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--Goober5000
2003-09-13 06:02:08 +00:00
Goober5000
f038ad0551
made code a bit more readable
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--Goober5000
2003-09-11 23:59:32 +00:00
argv
6a1546b96b
Singular shield support, beam-free-all ship flag2, negative repeat count means repeat indefinitely.
2003-09-11 19:09:44 +00:00
wmcoolmon
3fd5154cdd
Added "+Subsystem Repair Ceiling:" after "+Hull Repair Ceiling:" (formerly "+Support Repair Ceiling:"
2003-09-06 20:41:52 +00:00
wmcoolmon
cce8493724
Added optional mission parameter "+Support Repair Ceiling", which sets what percentage a support ship can repair a ship's hull to.
2003-09-06 19:09:24 +00:00
Goober5000
1527d71131
bah - fixed a dumb bug
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--Goober5000
2003-09-05 10:41:48 +00:00
Goober5000
86d041d581
well, let's see here...
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* persistent variables
* rotating gun barrels
* positive/negative numbers fixed
* sexps to trigger whether the player is controlled by AI
* sexp for force a subspace jump
I think that's it :)
--Goober5000
2003-09-05 04:25:29 +00:00
phreak
4b297c377e
changed around code in parse_mission_info() to support user-defined loading screens
2003-05-09 23:52:01 +00:00
Goober5000
458634292a
implemented the custom hitpoints mod
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--Goober5000
2003-04-29 01:03:24 +00:00