taylor
d7a0c971f0
minor cleanup of old code and consolidate the texture compression checks into this one place
2005-11-13 06:45:24 +00:00
taylor
8f43dddac2
a little more cross-platform friendly this way
2005-09-05 09:34:06 +00:00
taylor
5b9a5ae0d8
fix problem loading compressed DDS created by DX9 utils
2005-07-20 14:55:12 +00:00
taylor
75332108e5
update of bmpman and model bitmap management, well tested but things may get a bit bumpy
...
- use VM_* macros for bmpman since it didn't seem to register the memory correctly (temporary)
- a little "stupid" fix for dds bitmap reading
- fix it so that memory is released properly on bitmap read errors
- some cleanup to model texture loading
- allow model textures to get released rather than just unloaded, saves bitmap slots
- bump MAX_BITMAPS to 4750, should be able to decrease after public testing of new code
2005-04-21 15:49:21 +00:00
taylor
0ef264e140
forget the swaps for OSX
2005-03-30 16:06:52 +00:00
taylor
1655099a83
support uncompressed DDS images
...
use TexSubImage2D for video anis
2004-12-05 01:28:39 +00:00
taylor
62e24f22b5
more EFF fixes - can't believe I forgot all this crap
2004-11-27 22:08:21 +00:00
taylor
9927a5ae87
lots of cleanup with support for bmpman changes, full Linux/OSX support
2004-10-31 21:30:01 +00:00
Kazan
864e1b5922
remove MCD complete
2004-07-26 20:47:56 +00:00
Kazan
428b3dcbc9
MCD - define _MCD_CHECK to use memory tracking
2004-07-12 16:33:09 +00:00
taylor
a14adc3d95
...missed one...
2004-05-06 22:39:37 +00:00
taylor
df3c070dc2
get mipmap count off of DDS textures for later use
2004-05-06 22:31:02 +00:00
phreak
401b6c8f8f
these files deal with reading .dds files which use DXTC texture compression
2003-01-18 19:45:20 +00:00