wmcoolmon
4c50d3de10
no message
2005-11-27 23:54:13 +00:00
taylor
0f0c4c61fe
make sure all weapons that will get used later in a mission get preloaded
2005-11-23 06:55:47 +00:00
Goober5000
7405fae9fc
bah and double bah
...
--Goober5000
2005-11-21 03:47:51 +00:00
Goober5000
956e48daf4
add ai_settings.tbl
...
--Goober5000
2005-11-21 00:50:02 +00:00
wmcoolmon
7cd75811db
More warnings instead of Int3s/Asserts, better Lua scripting, weapons_expl.tbl is no longer needed nor read, added "$Disarmed ImpactSnd:", fire-beam fix
2005-11-08 01:04:02 +00:00
wmcoolmon
4ab0828478
Fixed capitalization
2005-11-05 11:00:50 +00:00
phreak
12ecdcee1a
add/remove-sun-bitmap. Also changed "Ship_arrival_list" to "ship_arrival_list" since the former technically doesn't exist due to the capital 'S'.
2005-11-05 07:42:09 +00:00
wmcoolmon
b3d4879346
Support for using Lua files for hooks
2005-11-05 05:13:05 +00:00
wmcoolmon
899f22b4f1
turret-change-weapon
2005-11-05 05:06:13 +00:00
wmcoolmon
0118ff2b47
Support for passing C pointers w/ LUA
2005-10-31 08:57:40 +00:00
wmcoolmon
f840b9aac1
Support for custom operators in Lua
2005-10-31 06:37:17 +00:00
taylor
3c2f9cd4c2
add a bunch of Assert()'s and NULL checks to either help debug or avoid errors
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fix Mantis bug #381
fix a small issue with the starfield bitmap removal sexp since it would read one past the array size
2005-10-30 20:03:40 +00:00
wmcoolmon
78fab0c331
Codebase commit - nebula.tbl, scripting, new dinky explosion/shockwave stuff, moving muzzle flashes
2005-10-30 06:45:00 +00:00
Goober5000
50752e3e42
multiple ship docking implemented for initially docked ships
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--Goober5000
2005-10-29 22:09:31 +00:00
wmcoolmon
b8509e1701
Better alloc_block function
2005-10-29 09:02:13 +00:00
taylor
6e427e11e9
some minor cleanup and compiler warning fixes
2005-10-28 14:49:35 +00:00
phreak
6dcbcc178e
Added extra documentation for add-background-bitmap and add-sun-bitmap
2005-10-28 05:48:55 +00:00
phreak
5f8e6a71de
added implementation for add-background-bitmap and remove-background-bitmap
2005-10-28 05:25:27 +00:00
phreak
ae966e5e2c
implementation for nebula-change-storm and nebula-toggle-poof. looks like they're working
2005-10-24 23:28:37 +00:00
phreak
0aeb51d927
Get the new nebula argument types working in fred.
2005-10-24 02:53:48 +00:00
phreak
610a99aa72
add-background-bitmap and add-sun-bitmap needed scale values added
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also their sexp functions should not return integers.
2005-10-23 04:48:26 +00:00
phreak
21d4b75975
various background and nebula sexps
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add-background-bitmap
add-sun-bitmap
remove-background-bitmap
remove-sun-bitmap
nebula-change-storm
nebula-toggle-poofs
All of these sexps are just stubs for now.
Just want to get in the commit before someone
else commits and i'll make a mess trying to merge.
Everything is compiling fine, so it shouldn't mess up anything. But you know that murphy guy....
I've put these sexps in a new fred subcategory called "Backgrounds and Nebula"
along with the sexps "change-skybox-model" and "mission-set-nebula"
2005-10-23 04:18:23 +00:00
wmcoolmon
ab64770625
mission-set-nebula fixage; remainder of python code
2005-10-22 20:17:19 +00:00
taylor
1d6dad9e36
clean up a couple of things
2005-10-16 10:12:14 +00:00
Goober5000
c6691a22c7
ship-create now generates a default name if you specify "<none>" for the ship name
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--Goober5000
2005-10-16 00:32:30 +00:00
Goober5000
f6c883f15a
add weapon-create sexp
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--Goober5000
2005-10-14 09:29:56 +00:00
Goober5000
af61e2625b
stuff for WMC: fix sexp description and three warnings; plus add some
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bulletproofing to name-specified ship_create
--Goober5000
2005-10-14 07:06:59 +00:00
wmcoolmon
1ad2884678
Make ship_create not return a value
2005-10-13 23:23:32 +00:00
taylor
d3481714d0
remove NO_NETWORK
2005-10-10 17:21:11 +00:00
wmcoolmon
8093cd287d
Minor update to ship-create description
2005-10-09 08:10:03 +00:00
wmcoolmon
0dbb5e657c
New SEXP stuff
2005-10-09 08:03:21 +00:00
wmcoolmon
d1f0e95428
Added sexps set-object-speed-x, set-object-speed-y, set-object-speed-z,
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and ship-create
2005-10-09 06:10:59 +00:00
wmcoolmon
c3768a5acf
Better readability for parse errors
2005-10-08 18:26:40 +00:00
Goober5000
995aa49245
parsing stuff
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--Goober5000
2005-09-30 03:19:57 +00:00
Goober5000
2e06e37264
parse fixage
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--Goober5000
2005-09-29 04:26:09 +00:00
Goober5000
dbb5c74ed9
a bunch of support ship bulletproofing
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--Goober5000
2005-09-24 01:50:10 +00:00
wmcoolmon
8e51aeff23
New parsing functions that I'll be using for XMTs once I get them
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working
2005-09-20 04:51:45 +00:00
Goober5000
f5d5226073
better tweak
2005-09-17 01:41:49 +00:00
Goober5000
6c1b1b7114
tweak
2005-09-17 01:37:02 +00:00
Goober5000
a150ca39b8
It is a strange fate that we should suffer so much fear and doubt over so small a thing.
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Such a little thing...
2005-09-17 01:36:29 +00:00
Kazan
d9f82bda6f
fixed a bug related to multiplayer table validation and modular tables
2005-09-06 00:32:20 +00:00
Goober5000
2d29d894d0
faster version of stristr
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--Goober5000
2005-08-24 07:14:52 +00:00
Goober5000
650afb4bc3
some tweaks to parselo, plus ensure that Unicode files don't crash
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--Goober5000
2005-08-22 22:24:22 +00:00
Goober5000
5fb5c7faf7
various code cleanups, tweaks, and fixes; most notably the MISSION_FLAG_USE_NEW_AI
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should now be added to all places where it is needed (except the turret code, which I still
have to to review)
--Goober5000
2005-07-25 03:13:26 +00:00
wmcoolmon
c9fb193cc2
Synced 3D shockwaves' glowmaps with the model, tossed in some medals.tbl
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support for the demo/FS1
2005-07-24 00:32:45 +00:00
wmcoolmon
432dea9401
Fixed formatting FTW
2005-07-23 22:52:44 +00:00
wmcoolmon
c2437a1430
Fixx0red description for show-subtitle
2005-07-23 22:48:28 +00:00
Goober5000
784cbc79d5
bah - fixed subsystem comparison
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--Goober5000
2005-07-23 21:47:46 +00:00
Goober5000
2a307d099a
CVS header tweaks
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--Goober5000
2005-07-22 10:18:41 +00:00
Goober5000
2394e9801b
remove PreProcDefine #includes in FS2
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--Goober5000
2005-07-13 03:35:36 +00:00