Echelon9
791146c9ac
GCC warnings: first pass of warning: variable is set but not used
2012-06-12 15:32:47 +00:00
The_E
d1c6d894eb
Forgot newlines
2012-02-24 23:51:03 +00:00
The_E
5287c93dfe
Deprecating stuff: Good. Printing messages to the log: Good. Using Warning() instead of mprintf(): Bad.
2012-02-24 23:25:00 +00:00
Goober5000
5e2d53fba5
coded for Mantis #2587 but not actually used... this can allow a series of animations to be pushed and then popped
2012-01-29 09:19:40 +00:00
Goober5000
0b8089d07f
Vasudan Admiral's fix for the modelanim code
2012-01-29 05:05:59 +00:00
Goober5000
c84812fbda
herp a big derp
2012-01-29 02:58:29 +00:00
Goober5000
ceb53cbb30
derp
2012-01-29 02:32:19 +00:00
Goober5000
f8c5a31a6a
VA says this might work?
2012-01-29 02:26:26 +00:00
Zacam
a3c0ed6880
Fix to Trunk r8379, for want of a ; a compile was lost.
2012-01-28 07:07:07 +00:00
Goober5000
7d99d1016a
update docking code some more
...
add code logic to (theoretically) set submodels instantly to initial or final positions
2012-01-28 02:51:42 +00:00
Goober5000
e4c749ed2c
enhancement for bug 2582: trigger animations on BOTH ships undergoing docking
2012-01-27 07:42:13 +00:00
Goober5000
a54cfd15de
partial fix for Mantis #2582 :
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--add Vasudan Admiral's fix for setting submodels to their initial positions
--add trigger for moving submodels to their docked positions when an initially-docked ship arrives
2012-01-26 03:57:23 +00:00
Goober5000
de6eb9460d
upgrades to the docking system to incorporate docking animations -- incidentally, fixes Mantis #2581
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also, remove DOCK_BACKUP_RETURN_VAL which never did anything even in retail
2012-01-23 23:27:06 +00:00
The_E
e3039d3ea4
PVS Studio fix: V570 The 'end_angle.a1d [axis]' variable is assigned to itself.
2011-08-30 13:55:36 +00:00
Echelon9
8138efbcf9
Documentation: Commentary for modelanim.cpp|h
2011-05-01 11:59:40 +00:00
Wanderer
4b34460f06
Certain fixes for Bobs animation code issues. Please report if this renders any current anims invalid.
2010-05-30 19:28:21 +00:00
portej05
7e65e47acc
Fix for issues caused by memset and _HAS_ITERATOR_DEBUGGING.
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Some ugliness involved (placement new - yuck!), however given that a lot of our structures are allocated with vm_malloc, I haven't got a better way around this at present.
2009-11-13 18:06:27 +00:00
Wanderer
23521c1e3b
nuke's scripting and submodel animation changes
2009-08-22 06:32:11 +00:00
portej05
719825f80d
The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
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I've tested this through compiling and through hand checking.
Normalises line endings in ALL files to \n.
2009-06-20 08:08:20 +00:00
taylor
88693b7388
fix various compiler warnings
2008-03-29 06:30:20 +00:00
taylor
a1c3ae01e7
fix debug message (using wrong name, spit out a bunch of garbage on Windows boxes)
2007-05-11 03:10:48 +00:00
taylor
da6a01478a
try and keep angles within PI2 (Bobboau's advice, since he knows more than I do about this stuff :))
2006-12-07 18:19:23 +00:00
taylor
28d78bf454
updated/fixed modelanim code
2006-10-27 21:41:22 +00:00
Goober5000
7e41877b7b
proper capitalization according to Volition
2006-04-20 06:32:30 +00:00
Goober5000
1908007d1d
change animation.cpp to modelanim.cpp, add CVS info, and add the file to the VC6 project
...
--Goober5000
2006-04-20 05:42:05 +00:00