Commit Graph
216 Commits
Author SHA1 Message Date
Goober5000 6422ac62e0 revert 7368: these are most certainly not graphics options 2011-07-22 05:13:28 +00:00
The_E 39a1a01a63 Moving the -window and -fullscreen_window cmdline options to the "Graphics" section 2011-07-21 16:29:49 +00:00
The_E bbae282db5 Update FXAA to 3.10. Also changes the fxaa preset selection method to recompile shaders when preset changes, should yield some speed improvements. 2011-07-21 12:18:37 +00:00
The_E 4fdfd96b8f Major change to FXAA. Now doing a prepass to convert the main shaders' RGBA output into RGBL. Also enables minor speedup for OpenGL 4/4.1 capable chips. Default preset changed to 6. 2011-07-06 10:48:56 +00:00
The_E b6548dfb50 And -oldfire, which does nothing, goes to the grave. 2011-07-02 19:45:46 +00:00
The_E eaf03bb480 And -safeloading bites the dust too. 2011-07-02 19:43:02 +00:00
The_E e23da70624 Removing several deprecated/unused cmdline options. Victims this round are: -cell, -timerbar and -d3d_bad_tsys 2011-07-02 19:33:23 +00:00
The_E a46de9340f Fix for Mantis 2395: Introduces troubleshooting flag to switch between using glDrawElements and glDrawRangeElements 2011-06-28 20:20:25 +00:00
The_E ad1297167d Adding a bit of configurability to the FXAA business. This alters the F3 Lab so that the number keys correspond to FXAA presets (with 0 being lowest and fastest, default being 3). Also adds the "-fxaa_preset" commandline argument, which accepts a single int parameter. New Shaders needed to take full advantage of this, see forum thread (http://www.hard-light.net/forums/index.php?topic=76145.0) for details. 2011-05-18 11:37:27 +00:00
The_E 41bfa86911 This will enable FXAA support in FSO (Read: Antialiasing as a post-process stage). In order to use it, the shaders found here: http://blueplanet.fsmods.net/E/stuff/FXAA-shaders.7z need to be in data/effects. 2011-05-17 14:57:33 +00:00
Sushi 9a71e9b080 Add -disable_di_mouse command-line option to force the game to use Windows mouse input instead of DirectInput. For some people, this results in more reliable mouse input. 2010-12-27 16:17:54 +00:00
The_E 507631cf86 Moving post processing flag back to graphics section 2010-11-25 15:11:04 +00:00
Zacam 75043ff5b1 go_faster from Antipodes 6. Everybody, say "Thank you, taylor!" 2010-10-18 18:32:37 +00:00
karajorma ffd9b2cdac Add the -parse_cmdline_only option to prevent the command line being parsed in FRED (and FSO for that matter). 2010-10-16 05:17:46 +00:00
The_E 93b1740848 Fix for Mantis 2289 (Invalid commandline arguments passed to FRED) 2010-09-30 17:22:58 +00:00
Zacam b9b5237123 Purging of the Decal system. Includes Projects updates for codeblocks, MSVC 6-2010 and Xcode. 2010-09-30 05:50:04 +00:00
Zacam 273be5d221 -timerbar now has the same message as -decals and is a disabled launcher command. Launcher will (or should) no longer list it as an available command and a msgbox will pop-up if in an existing command line anywhere. 2010-09-01 03:17:10 +00:00
karajorma 725ce08f38 Remove the -tbp command line. 2010-06-18 05:03:32 +00:00
karajorma 3005e447d3 Kill the -wcs flag. Should have done this years ago. 2010-06-02 12:01:13 +00:00
taylor b287ecfef9 new sound code
- Mantis #58
 - Mantis #1769
 - many other fixes and improvements
2010-05-29 15:53:18 +00:00
karajorma c07d555346 Genghis' fix for Mantis 2159 (Certain parsing errors are never reported) 2010-05-02 10:24:48 +00:00
The_E 475853afa3 Fix for Mantis 2189 (camera FOV may get corrupted by malformed commandline argument) 2010-04-21 21:14:08 +00:00
Goober5000 63909095f5 merge Iss_Mneur's fix for Mantis #2173 (better error message in cmdline.cpp) 2010-04-19 03:51:05 +00:00
Goober5000 27f70fe135 move the -post_process flag to the experimental section 2010-03-14 22:38:37 +00:00
taylor de60dfe106 fix memory issues with arg parsing 2010-03-04 05:58:52 +00:00
taylor 721e71f860 handle cmdline_fso.cfg files of any size 2010-03-04 05:58:18 +00:00
taylor a8510f8a51 clean up launcher flags
- update easy flag settings (Mantis #2074)
 - remove -res, it requires an option
2010-03-04 05:58:17 +00:00
portej05 cf3a4975da Antipodes #4 - Post Processing from Hery 2009-12-14 13:57:33 +00:00
Goober5000 434059b5a2 commit the revision patch originally inspired by Zacam 2009-12-05 22:53:04 +00:00
portej05 67e79b3177 Fix for Mantis 2042 2009-11-23 04:45:51 +00:00
portej05 7e65e47acc Fix for issues caused by memset and _HAS_ITERATOR_DEBUGGING.
Some ugliness involved (placement new - yuck!), however given that a lot of our structures are allocated with vm_malloc, I haven't got a better way around this at present.
2009-11-13 18:06:27 +00:00
portej05 49ce1e23a5 Fullscreen window request from QuantumDelta 2009-09-07 11:39:32 +00:00
portej05 98f337f701 safe_strings - from Antipodes build #1 2009-07-27 16:06:24 +00:00
portej05 6a8d45c93d Replace most instances of std::vector with SCP_vector. Memory is now all run through vm_malloc and vm_free.
Watch it go up AND down in mission.
2009-07-11 07:07:57 +00:00
portej05 5d6b9be53c Removal of DirectX from the codebase.
VC6 and VC2008 solutions have been updated.
2009-07-09 11:35:43 +00:00
portej05 719825f80d The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
I've tested this through compiling and through hand checking. 
Normalises line endings in ALL files to \n.
2009-06-20 08:08:20 +00:00
karajorma a4e623db23 Portej05's preFAST warning fixes. 2009-05-17 11:50:48 +00:00
Goober5000 6e4021888d add apostrophes to contractions, lol 2009-04-10 07:49:12 +00:00
chief1983 b290f5281a Add Ship Choice 3d for TBP flag as well since lack of will crash debug builds, and fixed whitespace on that particular section of code. 2008-12-06 20:23:24 +00:00
chief1983 89a7c1e0f4 Force 3d Shockwave and 3d Weapon Selection command line option when The Babylon Project command line option is on, since their default launcher.ini does not have those and not having these options breaks things in TBP. 2008-12-06 00:44:44 +00:00
chief1983 9c0dbb7acb Add 3d Shockwave to All Features On and Default Off lists 2008-12-04 20:47:45 +00:00
phreak f4ba5d0bb2 Apply Spicious' patch from http://www.hard-light.net/forums/index.php/topic,57573.0.html 2008-11-04 05:21:00 +00:00
phreak 16a3ed9f4b Seperate 3d ship and weapons selection into their own command line options. 2008-09-25 01:15:30 +00:00
phreak 38abe31509 Possible fix for Mantis #1669 2008-09-01 03:09:00 +00:00
WMCoolmon f51a8cf3c0 New camera code core commit, delta bank code. 2008-08-30 10:42:27 +00:00
taylor 9231692e48 basic commit of a few Xt tree changes
- updated OpenGL code (basic shader support, etc.)
 - new ships lab code
 - scripting RTT fixes
 - don't let FRED hog CPU time
2008-07-16 02:49:19 +00:00
WMCoolmon 65bc5b7e5c Don't quit the game when -output_sexps is used, and move the bulk of the code to a more appropriate location. 2008-05-25 20:13:35 +00:00
taylor 8590f9f6f6 cheap build capability support for the launcher
(remains comapatible with older hack, but also allows detection of D3D or not)
2008-03-29 02:07:46 +00:00
taylor 8bf5f5b86a enable PXO lobby by default 2008-02-23 19:59:33 +00:00
karajorma 6168a70b1b Add some descriptions for a few multiplayer options. 2008-02-09 17:58:29 +00:00