Goober5000
fd77eba855
Merge pull request #4975 from Goober5000/sendMessage_enhancement
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enhance sendMessage to allow messages sent from ships
2022-12-07 20:46:06 -05:00
BMagnu
57f529e902
Fix edge case bugs with moveables in combination with special polymodels being animated ( #4981 )
2022-12-07 20:43:36 +00:00
wookieejedi
3f21ba4d17
Expose decal options useful for modders ( #4957 )
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* Fixes CTD with decals on dying ships
If a ship was getting shot with weapons that used decals, the decal code would hit an assertation, because the invalid decals were not being all removed.
This PR updates the decal cleanup loop, to ensure that no decals are missed and all invalid ones are removed. Tests confirm this fixes the issue.
Also cleaned up some comments and moved another assertation before setting of variables.
* Exposes modder useful options to decals
Now that decals are very stable, this PR exposes two options that are very useful for using decals, a random range for the radius along with the option to have a random rotation when the decal is created.
Tested and everything works as expected.
* add script ability to toggle decals
* properly use set arg not func
* fix two minor things in decal shader
* one more cleanup line
* fixes
2022-12-07 07:23:57 -05:00
Goober5000
7ac37d45c3
enhance sendMessage to allow messages sent from ships
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Allow `mn.sendMessage` to send from a ship source, not only a string source, by allowing the ship object to be specified as the first argument. Also add `ship:sendMessage` which is a more streamlined version of the same thing.
2022-12-06 16:40:00 -05:00
BMagnu
5bb869953e
Animate More Things ( #4936 )
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* Add Cockpit AnimSet
* Add Skybox Animset
* Add cockpit model instanc
* Render ship cockpit with instance
* Finish scripting API
* Add moveables
* Fix Typo
* Fix moveable table value get
* Fix copy paste error
* Add Cockpit AnimSet
* Add Skybox Animset
* Add cockpit model instanc
* Render ship cockpit with instance
* Finish scripting API
* Add moveables
* Fix Typo
* Fix moveable table value get
* Fix copy paste error
* Add Animation Scripting Handle
* Add proper saving of skybox anim triggers
* Properly step non-obj animations
* Incorporate feedback
* Incorporate feedback
* Fix comparison
2022-12-05 10:00:29 +09:00
Goober5000
398cf2f8c3
add flushMouse
2022-11-30 23:36:14 -05:00
Goober5000
028ee9ec23
deprecate isMouseButtonDown and add mouseButtonDownCount
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Implements #4429 .
2022-11-30 22:04:48 -05:00
Taylor Richards
0be895d8bd
add proper support of subfolders to lua listFiles ( #4940 )
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Also updates function description to be more accurate and
document filter format for subfolder searches.
fixes #4939
2022-11-27 11:53:10 -05:00
Asteroth
219bcca23a
Implement gravity ( #4803 )
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Adds gravity! Applies on a per-mission basis, and weapons, ships, debris, and asteroids now have a configurable "gravity const" which multiplies the effect of gravity on them, by default everything except debris is 0 (meaning no effect even when the mission has gravity). AI and the lead indicator will also lead for ballistic trajectories as well, given a gravity-affected weapon. No FRED support or gravity direction control yet, to come in later PRs.
2022-11-21 20:13:35 -05:00
BMagnu
bd2c50aa1d
Refactor Lua Enums ( #4867 )
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* Refactor bitfield enums
* Add default case for lua switch
* Add default case for more lua switches
* Fix Warnings
* constexpr
2022-11-14 17:31:50 +09:00
Goober5000
b2f5ea9065
Merge pull request #4764 from MjnMixael/3d_select_settings
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3d select settings
2022-11-13 16:13:17 -05:00
Asteroth
e85fabf671
bugfix arg order ( #4882 )
2022-11-11 23:06:42 -05:00
mjn-mixael
35e6bc9df0
setup overhead style as a type enum
2022-11-09 09:16:57 -06:00
MjnMixael
bff3d433e2
properly get badge name ( #4853 )
2022-11-05 10:01:44 -04:00
BMagnu
d85c1431a4
libRocket Texture Passthrough ( #4822 )
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* Properly handle lua texture refcounting
* Add linkTexture ui method
* Incorporate feedback
2022-11-02 18:25:22 +09:00
MjnMixael
346817f3d0
Further limit what built-in UI elements can be setup when using SCPUI ( #4824 )
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* Further limit what built-in UI elements can be setup when using SCPUI
* remove superfluous declaration
2022-11-01 21:43:14 +09:00
Goober5000
11b37bbeae
Merge pull request #4787 from Goober5000/createdebris
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create debris using script functions
2022-10-21 23:24:47 -04:00
Goober5000
41074956a8
more fixes
2022-10-21 12:01:25 -04:00
Goober5000
debedf26ef
partial fix
2022-10-20 23:32:30 -04:00
MjnMixael
90c4316a5e
Update scpui documentation ( #4802 )
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* Update documentation
* Typo
2022-10-20 19:13:03 +09:00
Goober5000
49fb2f07c0
refactor per feedback, tweak to fix circular #include, use accessor, reorder, fix namespaces, fix API documentation
2022-10-19 14:44:57 -04:00
Goober5000
f24277c39e
make clang happy
2022-10-19 14:22:10 -04:00
Goober5000
77179dc183
add mn.createDebris
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This is a new Lua API function that allows creation of arbitrary debris pieces, whether chunks of a ship's hull or shards of shrapnel. All of the parameters are optional, and a wide variety of situations are possible ranging from vaporized bits to static chunks to chunks propelled by an explosion.
2022-10-19 14:22:10 -04:00
Goober5000
d37a446894
music and training message timestamp conversion
2022-10-19 14:11:23 -04:00
mjn-mixael
64bd233c49
API to access the new 3d select settings in game_settings.tbl
2022-10-17 09:58:15 -05:00
Goober5000
848d133fe3
Merge pull request #4767 from Goober5000/enhanced_print
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enhance ba.print and add ba.println
2022-10-14 21:40:11 -04:00
Goober5000
8f8a6ca527
warning tweak
2022-10-14 21:08:47 -04:00
MjnMixael
7ab80a0162
Toggle cockpit ( #4772 )
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* proof of concept
* Account for shadows
* Option to tie individual HUD gauges to the cockpit option
* Do this in a more user-friendly way
* Address feedback
2022-10-13 19:42:00 +09:00
Goober5000
e95d214143
Merge pull request #4756 from Goober5000/ship_entry_and_related
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Add Lua API for ship registry
2022-10-11 19:24:54 -04:00
MjnMixael
6ae8674615
Correctly set credits default even for scpui access ( #4768 )
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* Correctly set credits default even for scpui access
* These also need to move up for the same reason
* Match retail functionality
2022-10-11 16:47:10 +09:00
Goober5000
3850acdd23
documentation updates
2022-10-10 22:45:14 -04:00
Goober5000
d73ac59383
enhance ba.print and add ba.println
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There was code that could interpret any Lua type as an argument for printing, so I adapted it to be used in ba.print(), ba.warning(), and ba.error(). Also ba.println() seemed like a useful thing to add.
2022-10-06 22:52:58 -04:00
Goober5000
a47b2440d3
add ship registry
2022-10-06 20:43:09 -04:00
Goober5000
f1f234b89d
Merge pull request #4702 from EatThePath/debug-log-cleanup
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Moved more things to debug filters, and associated cleanup
2022-10-06 16:57:27 -04:00
Goober5000
0702a38e1c
Merge pull request #4750 from Goober5000/lua_mission_music_scores
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add getMusicScore and setMusicScore
2022-10-03 19:09:56 -04:00
Goober5000
064d3a7549
add getMusicScore and setMusicScore
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Two new Lua API methods, plus some minor refactoring.
2022-10-03 17:14:33 -04:00
EatThePath
e32e01eb50
Added an API function to allow clearing the log during play. ( #4741 )
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* Added an API function to allow clearing the log during play.
* document test fix maybe
* return something
2022-10-04 04:17:53 +09:00
BMagnu
979d305afe
Add screenToBlob scripting function ( #4738 )
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* extract base64 routines
* Add screenToBlob scripting method
* Fix variable shadow
* Fix variable shadow again
* Fix usused variable
2022-10-03 07:33:46 +09:00
MjnMixael
e30931b6d2
API to save the current loadout to the player file ( #4739 )
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* API to save the current loadout to the player file
* cleanup
2022-10-02 20:23:31 +09:00
Fabian Woltermann
77476edd73
Merge pull request #4735 from The-E/fix/lua_rendering_outside_of_objectrender
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When rendering stuff outside of ON OBJECT RENDER hooks, use immediate mode
2022-10-01 22:06:37 +02:00
Fabian Woltermann and Goober5000
e69f2b3fec
Update code/scripting/api/libs/graphics.cpp
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Co-authored-by: Goober5000 <[email protected] >
2022-10-01 21:39:08 +02:00
Fabian Woltermann
b2ab98a979
When rendering stuff outside of ON OBJECT RENDER hooks, use immediate mode
2022-10-01 10:49:39 +02:00
MjnMixael
ef850ad302
Handle errors from create_wings() in an API friendly way ( #4730 )
2022-09-30 16:46:45 +09:00
MjnMixael
e963cfda93
return the actual number of starting wings ( #4728 )
2022-09-30 16:44:58 +09:00
MjnMixael
384e228347
Reset loadout to default and handle commit mission error returns ( #4719 )
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* Reset loadout to default and handle commit mission error returns
* Return enum instead of int codes
* comment
2022-09-29 22:35:09 +09:00
MjnMixael
35ee34b86a
isDisabled returns if the ship is used in the mission + some documentation fixes ( #4725 )
2022-09-29 16:19:05 +09:00
MjnMixael
5979d29463
Scpui loadout pools ( #4698 )
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* API Access to the ship and weapon pools
* func to indexer
* Make ship and weapon pools writable
2022-09-29 16:18:26 +09:00
EatThePath
f641f0283e
Merge branch 'master' into debug-log-cleanup
2022-09-27 10:34:12 -05:00
David Gibson
e86bbb0138
cleanup to the cleanup of filters
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Moved more things to debug filters, and associated cleanup
2022-09-27 10:25:50 -05:00
Goober5000
ac57537f94
Merge pull request #4718 from Goober5000/script_vecmat_copy
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a couple of scripting enhancements
2022-09-26 21:21:34 -04:00