Commit Graph
65 Commits
Author SHA1 Message Date
Goober5000 6e4021888d add apostrophes to contractions, lol 2009-04-10 07:49:12 +00:00
taylor 9231692e48 basic commit of a few Xt tree changes
- updated OpenGL code (basic shader support, etc.)
 - new ships lab code
 - scripting RTT fixes
 - don't let FRED hog CPU time
2008-07-16 02:49:19 +00:00
phreak 43407479d5 Alpha blending and line widths for radar orb rings when in HTL mode. 2008-06-03 00:18:58 +00:00
taylor 5cf203e122 remove -pcx32 and -jpgtga
support for a couple of recent bmpman changes
2007-02-11 09:58:20 +00:00
taylor 03834fd5a0 properly support the updated window create code (all told: should take of of Mantis bugs #542, #624, #1140, and possibly #962 and #1124) 2006-11-15 00:47:57 +00:00
taylor 534995aa38 clean up the grstub mess (for work on standalone server, and just for sanity sake)
move color and shader functions to 2d.cpp since they are exactly the same everywhere
don't bother with the function pointer for gr_set_font(), it's the same everywhere anyway
2006-08-22 05:41:36 +00:00
taylor d9ca8734ad fix the scope issues that someone complained about in the forums 2006-06-01 04:44:19 +00:00
taylor 72e567a7b9 remove grd3dparticle.* and grd3dbatch.*, they are obsolete
allow us to build without D3D support under Windows (just define NO_DIRECT3D)
clean up TMAP flags
fix a couple of minor OpenGL state change issues with spec and env map rendering
make sure we build again for OS X (OGL extension functions work a little different there)
render targets always need to be power-of-2 to avoid incomplete buffer issues in the code
when we disable culling in opengl_3dunlit be sure that we re-enable it on exit of function
re-fix screenshots
add true alpha blending support (with cmdline for now since the artwork has the catch up)
draw lines with float positioning, to be more accurate with resizing on non-standard resolutions
don't load cubemaps from file for D3D, not sure how to do it anyway
update geometry batcher code, memory fixes, dynamic stuff, basic fixage, etc.
2006-05-27 17:07:48 +00:00
Goober5000 7e41877b7b proper capitalization according to Volition 2006-04-20 06:32:30 +00:00
phreak 0972de3462 gr_flash_alpha(), much like gr_flash(), but allows an alpha value to be passed 2006-04-15 00:13:22 +00:00
Goober5000 b52b6b1e00 spelling 2006-02-25 21:47:19 +00:00
taylor 74e33659ab gr_*_bitmap_ex() stuff, D3D side is 100% untested to even compile
several other very minor changes as well
2006-01-20 17:15:16 +00:00
taylor 7ea4a5de2e clean up some D3D debug messages to better match new OGL messages (for easier debugging)
remove D3D_32bit variable since it's basically useless and the same thing can be done another way
2005-12-06 02:53:02 +00:00
taylor 0fe5be4fe9 small bit of EFF cleanup
add -img2dds support
cleanup some D3D stuff (missing a lot since the old code is so unstable I couldn't get it working like I wanted)
some minor OGL cleanup and small performance changes
converge the various pcx_read_bitmap* functions into one
cleanup/rename/remove some cmdline options
2005-11-13 06:44:18 +00:00
taylor 99dab0fc7d some bmpman and render_target function name changes so that they make sense
always use bm_set_render_target() rather than the gr_ version so that the graphics state is set properly
save the original gamma ramp on OGL init so that it can be restored on exit
2005-08-20 20:34:51 +00:00
phreak 2095b4f8e4 added CVS info to top of file. 2005-05-01 23:23:18 +00:00
phreak c9404c6231 don't confine the cursor in d3d 2005-05-01 23:13:19 +00:00
wmcoolmon 34953040c8 Moved gr_rect and gr_shade to be API-nonspecific as the OGL/D3D functions were virtually identical 2005-04-24 02:38:31 +00:00
phreak e70fc5a854 gr_set_ambient_light() function for the ambient light sliders in FRED 2005-04-12 02:04:56 +00:00
phreak 76abb99cb8 Added gr_draw_htl_line and gr_draw_htl sphere
There still needs to be D3D versions implemented, but OGL is done.
Follow that or ask phreak about how its implemented/
2005-03-20 00:09:07 +00:00
bobboau b46d8e28c7 added new graphic functions for state blocks
also added a class formanageing a new effect
2005-03-19 18:02:35 +00:00
Goober5000 5548a8e954 edited for language ;)
--Goober5000
2005-03-08 03:50:25 +00:00
bobboau 37bfe59c6e commit of render target code, d3d should be totaly functional,
OGL still needs implementation.
2005-03-07 13:10:22 +00:00
bobboau 9c9876909b oh, hey look I've commited something :D
animation system, weapon models detail box alt-tab bug, probly other stuff
2005-03-01 06:55:45 +00:00
wmcoolmon e587c5c372 gr_curve 2005-01-14 05:28:58 +00:00
taylor c8d4f22a78 bmpman merge 2004-10-31 21:39:24 +00:00
taylor 03aaaacfb5 make sure windowed mode gets the correct size 2004-10-10 22:15:10 +00:00
Kazan 864e1b5922 remove MCD complete 2004-07-26 20:47:56 +00:00
Kazan d00cd1bda7 i have absolutely nothing to say about that subject 2004-07-25 00:31:31 +00:00
Kazan 428b3dcbc9 MCD - define _MCD_CHECK to use memory tracking 2004-07-12 16:33:09 +00:00
bobboau a3422b4d01 added the working decal code 2004-07-11 03:22:54 +00:00
bobboau 97a5c86641 FVF code, only the data that is needed is sent off to the card,,
OGL can take advantage of this if they want but it won't break
anything if they don't. also state block code has been implemented,
that's totaly internal to D3D no high level code is involved.
2004-07-05 05:09:21 +00:00
bobboau 2798d7d62b implemented index buffered background bitmaps,
OGL people you realy should get this implemented
2004-07-01 01:12:33 +00:00
bobboau 69aa1db7ab high level index buffer suport and d3d implementation,
OGL people need to get this working on your end as it's broke now
2004-06-28 02:13:08 +00:00
randomtiger 52f70453a5 Added new compression option -pcx32dds, build posted in RSB forum.
Changed flag because of launcher bug, have fixed launcher bug, will distribute later.
Also removed experimental flag from launcher flag list, stupid people were reporting bugs on unfinished code.
2004-06-06 12:25:20 +00:00
taylor 9c32fa49bd gr_preload() pointer for use in bmpman.cpp 2004-04-26 12:41:46 +00:00
randomtiger 07686ee5b2 Adding batching functions here and there and into gr_screen for use with OGL when its ready. 2004-04-11 13:56:33 +00:00
Goober5000 3e3bb4a80d fixed some stub functions and a bunch of compile warnings
--Goober5000
2004-04-03 06:22:33 +00:00
randomtiger 83d1c8f524 Bug fix for video playback. 2004-03-21 17:38:18 +00:00
randomtiger f188726bb6 Added base for a general dynamic batching solution.
Fixed NO_DSHOW_CODE code path bug.
2004-03-20 14:47:14 +00:00
bobboau cc41a40735 new fighter beam code
fixed old after burner trails
had to bump a few limits, working on some dynamic solutions
a few fixed to background POF rendering
fixing asorted bugs
2004-03-17 04:07:32 +00:00
randomtiger 402bee3d1d Removed some uneeded code between NO_DIRECT3D and added gr_zbias call, ogl is set to a stub func.
Changed -htl param to -nohtl. Fixed some badly named functions to match convention.
Fixed setup of center_alpha in OGL which was causing crash.
2004-02-20 21:45:41 +00:00
randomtiger d52d5cf78c Removed a lot of files that we dont need anymore.
Changed htl to be on by default, command now -nohtl
Changed D3D to use a 2D vertex for 2D operations which should cut down on redundant data having to go though the system.
Added small change to all -start_mission flag to take you to any mission by filename, very useful for testing.
Removed old dshow code and took away timerbar compile flag condition since it uses a runtime flag now.
2004-02-16 11:47:34 +00:00
bobboau 315eded215 fixed sevral asorted matrix errors,
OGL people make sure I didn't break anything,
most of what I did was replaceing falses with (if graphicts_mode == D3D)
2004-02-15 06:02:32 +00:00
bobboau 96a19631f1 fixed bug involving 3d shockwaves, note I wasn't able to compile the directshow file, so I ifdefed everything to an older version,
you shouldn't see anything diferent, as the ifdef should be set to the way it should be, if it isn't you will get a warning mesage during compile telling you how to fix it
2004-02-15 03:04:25 +00:00
randomtiger 19bef23d16 Please note that from now on OGL will only run with a registry set by Launcher v4. See forum for details.
OK, these changes effect a lot of file, I suggest everyone updates ASAP:
Removal of many files from project.
Removal of meanless Gr_bitmap_poly variable.
Removal of glide, directdraw, software modules all links to them, and all code specific to those paths.
Removal of redundant Fred paths that arent needed for Fred OGL.
Have seriously tidied the graphics initialisation code and added generic non standard mode functionality.
Fixed many D3D non standard mode bugs and brought OGL up to the same level.
Removed texture section support for D3D8, voodoo 2 and 3 cards will no longer run under fs2_open in D3D, same goes for any card with a maximum texture size less than 1024.
2004-02-14 00:18:37 +00:00
Goober5000 c89af3a84a got rid of unnecessary double semicolons
--Goober5000
2004-02-04 09:02:45 +00:00
randomtiger 2db21cd009 Fix to blurring of interface bitmaps from TGA and JPG.
Changes to the pointsprite system, better but not perfect yet.
2004-01-26 20:03:51 +00:00
randomtiger 9e60b3ee26 Added the D3D particle code, its not bugfree but works perfectly on my card and helps with the framerate.
Its optional and off by default, use -d3d_particle to activiate.
Also bumped up D3D ambient light setting, it was way too dark.
Its now set to something similar to the original game.
2004-01-24 14:31:27 +00:00
randomtiger 735f5e199b Put render state and other direct D3D calls repetition check back in, provides speed boost.
Fixed bug that caused fullscreen only crash with DXT textures
Put dithering back in for tgas and jpgs
2003-12-08 22:30:02 +00:00