Commit Graph
65 Commits
Author SHA1 Message Date
portej05 719825f80d The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
I've tested this through compiling and through hand checking. 
Normalises line endings in ALL files to \n.
2009-06-20 08:08:20 +00:00
Goober5000 6e4021888d add apostrophes to contractions, lol 2009-04-10 07:49:12 +00:00
taylor 0253d298e9 only load tbls from tables/ (Mantis #1725) 2008-10-13 06:34:48 +00:00
taylor fcb28b51f1 better error handling for when TCP socket is already in use (Mantis #1626)
fix missing protocol XSTR that used the wrong tstring for display
2008-10-05 01:17:45 +00:00
WMCoolmon 48d8f030b3 Better compatibility with avoiding the main hall 2008-08-30 10:57:27 +00:00
taylor 4404a3bfd6 remove storybook, since the fiction viewer makes it obsolete 2008-03-20 18:55:16 +00:00
taylor 8bf5f5b86a enable PXO lobby by default 2008-02-23 19:59:33 +00:00
taylor c4601e8bb1 fix campaign is missing then give player choice to switch campaigns, switch pilots, or exit 2007-11-22 05:23:44 +00:00
Goober5000 c4cbd89641 recognize a Vasudan main hall even when it isn't the second one; play the appropriate music as soon as the main hall switches 2007-11-20 01:11:13 +00:00
taylor c5235c6428 FS2NetD v.2 (still a work in progress, but is ~98% complete) 2007-10-15 06:43:23 +00:00
Goober5000 6ab0b17acc added fixes for #1415 and #1483, made sure every read_file_text had a corresponding setjmp, and sync'd the parse error messages between HEAD and stable 2007-09-02 02:10:29 +00:00
Goober5000 11982ffc72 fixed up some error messages 2007-04-03 01:39:31 +00:00
taylor 32361c79ee be sure to page in textures for change ship class sexp preload
add a ASF_MENUMUSIC type for things that aren't mission-based event music (since that is handled differently now)
make event music keep extension if it exists, so that the special data will be accurate
bits of cleanup from old MS code that we don't need
2007-03-22 20:35:45 +00:00
taylor d1aab3866a remove NO_SOUND 2007-02-10 00:18:22 +00:00
Goober5000 a5135b1d7a improve error message 2006-11-05 18:41:40 +00:00
karajorma a710004cde Fixing some ugliness when the popup appears 2006-10-01 08:34:43 +00:00
taylor 6ab6cd71ce fixes for stuff_string() bounds checking 2006-09-11 01:17:07 +00:00
taylor 72b358630f crap, there was supposed to be a multi check there 2006-08-29 21:32:25 +00:00
taylor 3fcf521f96 quite a few fixes to handle missing campaigns better
change load order for campaign loading to a full check: Player-specified -> BUILTIN_CAMPAIGN -> First Avaiable.
clean up the getting of a list of available campaigns
fix simroom issue where single missions, with the [V] icon, would display wrong (this was a retail bug, but it doesn't show normally)
fix bug where, if a campaign failed to load, it would still appear available for savefile useage
fix bug where, when resetting the campaign info, the num_missions var wasn't 0'd and it could cause a sexp Assert() during reset
2006-08-27 18:11:37 +00:00
Goober5000 edf5648e70 fix for Mantis #750
--Goober5000
2006-05-21 22:57:30 +00:00
Goober5000 7e41877b7b proper capitalization according to Volition 2006-04-20 06:32:30 +00:00
taylor e35065bc0d remove all of the *_ex() parsing functions added for use by EFFs
add a pause/unpause for parsing so that we can safely start parsing something new then continue parsing something old
make Mission_text and Mission_text_raw only use the memory needed, and free it when it doesn't need to parse anymore
  (should work ok with FRED2, but I wasn't able to test it)
2006-04-14 18:44:16 +00:00
Goober5000 cbc8ae14ca not needed... and just an annoyance with > 2 main halls 2006-03-01 04:01:15 +00:00
Goober5000 53e55777f7 cool stuff with main hall music tracks 2006-02-28 06:59:28 +00:00
taylor c6274f2ffc fix for string overwrites with get_version_string() 2005-12-06 03:14:45 +00:00
wmcoolmon 9e9afefeb8 Slightly better main hall error handling 2005-12-04 19:06:01 +00:00
taylor 3c2f9cd4c2 add a bunch of Assert()'s and NULL checks to either help debug or avoid errors
fix Mantis bug #381
fix a small issue with the starfield bitmap removal sexp since it would read one past the array size
2005-10-30 20:03:40 +00:00
taylor d3481714d0 remove NO_NETWORK 2005-10-10 17:21:11 +00:00
taylor def6915ae6 fix mouse position setting in non-standard resolutions 2005-09-06 17:26:39 +00:00
Goober5000 2a307d099a CVS header tweaks
--Goober5000
2005-07-22 10:18:41 +00:00
taylor d901aa63f5 more non-standard res fixing
- I think everything should default to resize now (much easier than having to figure that crap out)
 - new mouse_get_pos_unscaled() function to return 1024x768/640x480 relative values so we don't have to do it later
 - lots of little cleanups which fix several strange offset/size problems
 - fix gr_resize/unsize_screen_pos() so that it won't wrap on int (took too long to track this down)
2005-07-18 03:45:10 +00:00
Goober5000 52f136f9ad remove PreProcDefine #includes in FS2
--Goober5000
2005-07-13 03:15:53 +00:00
taylor fbb630aa2d ton of non-standard resolution fixes 2005-07-02 19:45:02 +00:00
taylor f46a6295f7 better audio pause/unpause support when game window loses focus or is minimized 2005-06-03 06:39:27 +00:00
taylor bcfc58b350 couple of extra checks to make sure that we can't enter the barracks or the techroom
if the currently selected campaign isn't available, fixes several pilot crash bugs
2005-05-24 20:54:06 +00:00
wmcoolmon 0b87ed089e Small change now that the storybook is in CVS 2005-03-25 07:35:22 +00:00
wmcoolmon 2c2a6334db Big, massive, codebase commit. I have not removed the old ai files as the ones I uploaded aren't up-to-date (But should work with the rest of the codebase) 2005-03-25 06:57:38 +00:00
wmcoolmon 02e75ddd49 Merge of WMC's codebase. "Features and bugs, making Goober say "Grr!", as release would be stalled now for two months for sure" 2005-03-03 06:05:32 +00:00
taylor 91e9fb4433 more NO_NETWORK/INF_BUILD goodness for Windows, takes care of a few warnings too 2005-03-02 21:24:48 +00:00
taylor a2232be0c7 merge with Linux/OSX tree - p0204 2005-02-04 10:12:33 +00:00
wmcoolmon 3bfc7b0911 This isn't needed anymore 2005-01-30 03:27:09 +00:00
wmcoolmon 72fc9011b5 Various updates; shader, assert, and clipping 2005-01-29 08:08:24 +00:00
taylor c9e0491b23 new pilot code support, no-multiplayer and compiler warning fixes, center mouse cursor for redalert missions 2004-10-31 21:53:24 +00:00
Kazan 864e1b5922 remove MCD complete 2004-07-26 20:47:56 +00:00
Kazan 428b3dcbc9 MCD - define _MCD_CHECK to use memory tracking 2004-07-12 16:33:09 +00:00
bobboau 2798d7d62b implemented index buffered background bitmaps,
OGL people you realy should get this implemented
2004-07-01 01:12:33 +00:00
Kazan ae174f44c4 Lobby screen only shows when PXO_LOBBY is defined 2004-04-30 18:33:22 +00:00
Kazan d1be81e41b Lobby GUI screen restored 2004-03-08 22:02:39 +00:00
Goober5000 7ef2ab2e39 Uber pass at reducing #includes
--Goober5000
2004-03-05 09:02:13 +00:00
randomtiger c64ccecfc8 Removed a few uneeded if DIRECT3D's.
Set laser function to only render the effect one sided.
Added some stuff to the credits.
Set D3D fogging to fall back to vertex fog if table fog not supported.
2004-02-28 14:14:57 +00:00