portej05
719825f80d
The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
...
I've tested this through compiling and through hand checking.
Normalises line endings in ALL files to \n.
2009-06-20 08:08:20 +00:00
karajorma
5e3ca2f514
A few minor fixes.
2009-06-13 18:08:54 +00:00
karajorma
96852832cc
Fix compilation of Assertion on MSVC 6 and compilation of multi_sexp stuff on Mac OS X
2009-05-28 13:00:26 +00:00
karajorma
8bdc2c1a9f
Portej05's second set of preFAST fixes.
2009-05-24 21:38:22 +00:00
karajorma
24de2cb225
Bobboau's Skybox flags code (via Wanderer then me)
2009-05-21 14:57:33 +00:00
chief1983
3c64b07134
Convert these to UNIX again, hope they compile this time...
2009-05-19 22:02:48 +00:00
Wanderer
9c7b1a1292
merge from wanderer branch - alt iff colors
2009-05-19 21:17:48 +00:00
karajorma
d599cc1d6b
Commit Wanderer's Salvo Fire mode changes.
2009-05-16 19:41:05 +00:00
karajorma
3ac6b9aa80
WMC's shipFX changes. Some other minor fixes.
2009-05-16 18:01:08 +00:00
karajorma
5d9af246c5
Allow multi-docking in multiplayer.
2009-05-16 16:29:41 +00:00
karajorma
7c70f212ba
More minor fixes.
2009-05-16 16:20:45 +00:00
karajorma
b67289e52a
Commit the SEXP packet code.
...
Add the set-respawns SEXP.
2009-05-15 18:32:46 +00:00
karajorma
6a5bf64aeb
Allow players to filter who they send messages to when using the chatbox
2009-05-12 21:30:17 +00:00
Goober5000
6e4021888d
add apostrophes to contractions, lol
2009-04-10 07:49:12 +00:00
karajorma
26db4ff799
Bit of a hack but it should stop the function from going over MAX_PACKET_SET_SIZE
2009-03-25 00:49:21 +00:00
karajorma
d5168e3592
Fix Mantis 1661 (Ships leaving via the fighter bay don't disappear on multiplayer clients).
2009-03-17 20:28:41 +00:00
karajorma
d8a1a68c16
Fix multiplayer for Inferno builds.
2009-03-17 20:25:36 +00:00
karajorma
70ecaa5d86
Various fixes needed to allow multiplayer to use over 255 weapons.
2009-03-17 20:20:48 +00:00
karajorma
bdf9f7008b
Fix Mantis 1486 (Pressing F4 crashes multiplayer)
2009-03-17 20:14:31 +00:00
karajorma
fff260ae8e
Fix Mantis 1838 (Latency information obscures the messaging menu)
2009-03-15 17:19:45 +00:00
Wanderer
e302a90a1e
add 'missing' casts
2009-03-06 15:08:16 +00:00
karajorma
812e480bb3
That should only be called once per mission.
2009-03-02 20:41:31 +00:00
Goober5000
b8375fa785
being meticulous
2009-01-20 05:49:27 +00:00
karajorma
2f0c86dd01
Get rid of the ping message when the HUD is turned off
2009-01-15 21:33:32 +00:00
karajorma
d448ff3632
Mantis 1633 (No orders for player ships) appears to have been due to two different bugs. This should fix the one I missed earlier.
2009-01-04 17:10:51 +00:00
chief1983
da0dbe84b3
Standalone GUI minimize from Taylor's 3610 patch
2009-01-03 02:37:45 +00:00
karajorma
054d745ece
Fix a bug whereby initial orders were being ignored on the standalone. Maybe fix Mantis 1815 (Starting wings play dead on standalone).
2008-12-30 21:33:35 +00:00
karajorma
88f71ef237
Fix a multiplayer bug where names like Alphabet were assumed to be in Alpha wing
2008-12-20 22:10:29 +00:00
phreak
be97108d6c
Fix a bad memset
2008-12-14 21:33:53 +00:00
Goober5000
6208959b49
whoever made this change forgot about operator precedence
2008-12-14 07:20:56 +00:00
chief1983
1f5444b850
Different fix for 1278 - It's a bit more flexible. Use ai_profiles to allow/disallow entering multi with no primaries or secondaries
2008-12-04 17:38:11 +00:00
phreak
6d13cce780
Apply the time limit check when starting a co-op game to the kill limit as well.
2008-11-19 23:45:43 +00:00
phreak
d1f6caaaaa
Fixed Mantis #1675
2008-11-19 16:12:05 +00:00
phreak
871b316add
Fix Mantis #1278
2008-11-19 15:31:30 +00:00
karajorma
a6bae2c557
Fix the Decline error message that crops up in multiplayer sometimes and get rid of the PAIN! entry in the log.
2008-11-14 09:15:19 +00:00
taylor
643a1aa230
standalone changes:
...
- add score/kill values to Player Info tab
- add multi.log out to the Debug tab
- add minimize-to-tray functionality
- fix messaging problem with property sheet handled messages
2008-11-11 01:09:01 +00:00
taylor
fe03b667cd
remove bad checks for loadout info (we are screwed if the info is bad regardless, so making it Assert() is cleaner)
...
fix bug that screwed up TVT if more than 4 ships on team
2008-11-11 01:03:38 +00:00
taylor
570e4cb1e6
make sure that a positive hull precentage doesn't hit 0 due to rounding error (Mantis #1720 )
2008-11-11 00:59:19 +00:00
taylor
3abccfa76c
sync up to current FS2NetD code (fixes so many little problems/issues that it's not even funny)
2008-11-09 05:08:19 +00:00
taylor
50cc1331ae
put a 1/2 sec delay on the next secondary so we don't fire immediately after respawn (Mantis #1118 )
2008-10-28 18:18:12 +00:00
taylor
862d6f43db
mode if statement fixage
2008-10-23 13:27:21 +00:00
taylor
966ec358e9
fix bogus ml_printf strings
...
use ml_string over ml_printf where possible
remove newlines from ml_* calls, since it gets added already
2008-10-23 13:26:35 +00:00
taylor
6ed6ecbfb8
be sure that we sort the mission list properly for a host that isn't the master (for consistency with host-master behavior)
2008-10-23 13:25:19 +00:00
taylor
0b1ea9a58d
restart sounds/music on game browser screen (Mantis #1279 )
2008-10-23 13:21:02 +00:00
taylor
19c1520dba
final part of the fighter beam fix; freaky as it is, it actually managed to not break anything :D (Mantis #1795 )
2008-10-23 13:00:21 +00:00
taylor
c4b763680c
fix stupid bug that messed up last flight date (Mantis #1274 )
2008-10-23 04:51:02 +00:00
taylor
60fca98974
set player speed after respawn to be initial velocity specified in mission (Mantis #1198 )
2008-10-23 04:49:24 +00:00
taylor
15dbb9e8b4
basic fixing for cmeasure handling over the network, not 100% without packet breaking though (Mantis #1098 )
2008-10-23 04:47:41 +00:00
taylor
ef0c0e994b
fix V's "hack" so that it actually works and doesn't leave unused objects hanging around
2008-10-23 04:41:19 +00:00
taylor
249b8496e3
fix some NaN that gave invalid values in the standalone UI
2008-10-23 04:39:54 +00:00