Commit Graph
104 Commits
Author SHA1 Message Date
portej05 719825f80d The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
I've tested this through compiling and through hand checking. 
Normalises line endings in ALL files to \n.
2009-06-20 08:08:20 +00:00
karajorma 8bdc2c1a9f Portej05's second set of preFAST fixes. 2009-05-24 21:38:22 +00:00
Wanderer 943969aac1 merge from wanderer branch - fix inconsistencies with subobj_name and name 2009-05-21 08:19:51 +00:00
Wanderer ea1cc6ca27 quick jury rigging to prevent stream of null vec warnings caused by r5261 2009-05-19 16:53:05 +00:00
karajorma 3ac6b9aa80 WMC's shipFX changes. Some other minor fixes. 2009-05-16 18:01:08 +00:00
chief1983 4f18bbd624 Nobody here but us chickens (really I don't think anyone uses this but FotG) 2009-05-01 16:14:32 +00:00
Goober5000 6e4021888d add apostrophes to contractions, lol 2009-04-10 07:49:12 +00:00
taylor 262c3178e9 more if-statement fixing
fix the fix so that it's actually fixed (re: Mantis #1676)
2008-10-24 09:03:46 +00:00
phreak c3e32613d7 Fix for Mantis #1767: Fix invisible ships upon knossos warpin 2008-09-25 03:45:57 +00:00
phreak 0f13bcee06 Fix for Mantis #1562: Lens flares visible if sun behind asteroids. 2008-09-15 01:51:20 +00:00
WMCoolmon 3f02f79b3d New camera code, warp code updates, debris attributes, fix large numbers of ships being created at the same time, delta bank. 2008-08-30 10:45:41 +00:00
WMCoolmon 3a54776c6b ATTN: Swifty - Mantis #0001707. Update to fix what looks like basic math error on my part. 2008-08-07 01:35:17 +00:00
Swifty 14c7b2c4c8 Mantis 1707: fix for FTL warp effect going out of bounds. 2008-07-08 16:17:49 +00:00
phreak 5b45bf9029 Fix for mantis #1691: Ships disappear at stage 2 of knossos warpout. 2008-06-15 21:02:18 +00:00
phreak db2e91478b Shoudln't forgetting a return statement be an error and not a warning? 2008-06-10 01:13:48 +00:00
phreak 90238d4e69 Mantis #1676 - Prevent particles from appearing during warpout and the particle emitter is beyond the clip plane. 2008-06-09 22:27:21 +00:00
Swifty 464fd54392 Modified fireball handling; ship class or type specific explosions. 2008-05-29 03:26:23 +00:00
taylor 88693b7388 fix various compiler warnings 2008-03-29 06:30:20 +00:00
Goober5000 21b1682f13 apply WMC's patches for MSVC 6 2008-03-22 01:39:18 +00:00
WMCoolmon c428e9925b New warp code. See thread on the internal for details. 2008-03-15 09:24:57 +00:00
WMCoolmon 7e7d77c8d7 *Drumroll* The official scripting system commit to the stable branch! 2008-03-15 08:56:43 +00:00
wmcoolmon 42481ce816 Various minor sign/casting fixes 2007-11-24 04:33:50 +00:00
Goober5000 e59ec5b80a fix for #1455 plus a bit of cleanup 2007-09-02 18:53:24 +00:00
karajorma fa9f2f861c Fix a number of places where the player of a dogfight game could end up in the standard debrief. 2007-04-24 12:07:35 +00:00
Goober5000 3c3416fa3b the great big duplicate model removal commit 2007-02-20 04:20:38 +00:00
karajorma d74026437b Thought I'd caught all of these months ago! Thanks to Wanderer for the heads up. 2007-02-16 18:48:42 +00:00
taylor 96c1fc5df2 some minor performance improvements
remove NO_SOUND
2007-02-11 09:39:09 +00:00
taylor 57353a5806 handle knossos warp effect flip in a slightly better, slighter safer way (Mantis bug #1048, plus a couple that weren't filed) 2006-11-16 01:11:28 +00:00
taylor 6f2e60d53b Ooopps! ;) 2006-11-01 18:46:22 +00:00
taylor 67305cfda5 make glow_point array for thrusters and glow_point_banks dynamic (a proper fix for old Mantis bug #43) 2006-11-01 18:35:58 +00:00
taylor f09c7e2d03 fix things that strict compiling balked at (from compiling with -ansi and -pedantic) 2006-09-08 06:14:44 +00:00
karajorma bc2db24a81 More typos revealed while trying to merge changes to the HEAD branch! 2006-08-18 17:48:39 +00:00
karajorma 5981929ec2 More cut & paste errors fixed and removal of the hardcoded warp out animation. Will now actually use the one specified in the table. 2006-08-18 17:21:10 +00:00
Goober5000 e27dfe36ea add another method for calculating dimensions of docked objects, plus improve an existing one
--Goober5000
2006-07-21 05:41:10 +00:00
Goober5000 ab19abcb21 cvs comment tweaks 2006-07-05 23:37:13 +00:00
Goober5000 d5ce83425a make warpout work properly even if the player is docked to something
--Goober5000
2006-06-15 06:18:43 +00:00
taylor 6b92385163 get rid of some wasteful math for gr_set_proj_matrix() calls
fix check that broke praise of kills for player
fix knossos warpin effect that always seems to get rendered backwards (I couldn't find anything that broke with this but I suppose it's a mod could have an issue)
2006-05-13 07:15:51 +00:00
taylor 7828fc7e6f compiler warning fixes to make GCC 4.1 shut the hell up 2006-04-12 22:23:41 +00:00
wmcoolmon 0a62d80db6 $Warp time and $Warp speed vars 2006-04-01 01:21:58 +00:00
wmcoolmon f7659ed341 Prelim. BSG warpin effect stuff 2006-03-31 10:20:01 +00:00
taylor 8804e0dcbf some minor changes to model_should_render_engine_glow(), better safety checks, support for disrupted engines
check to see if a particular engine is disabled/destroyed/disrupted before making engine wash for it
2006-01-16 20:57:03 +00:00
phreak 7665133851 Remove tertiary weapons in their current form, I want something more flexable instead of what I had there. 2006-01-09 04:54:51 +00:00
taylor 9d2f4e7eb4 make Split_ships[] dynamic (wouldn't have been a big deal to just bump the limit, but what the hell) 2006-01-05 11:34:44 +00:00
wmcoolmon 246cfcfa65 Codebase commit, most notably including objecttypes.tbl 2005-12-29 08:08:42 +00:00
wmcoolmon 1aef275407 Ability to disable damage particle spew on ships 2005-12-13 22:32:30 +00:00
wmcoolmon 3e2d1800f2 subsystem + shockwave armor support; countermeasures as weapons 2005-12-04 18:58:07 +00:00
Goober5000 8cc7793044 this should fix the no-warp-effect bug
--Goober5000
2005-11-13 22:27:17 +00:00
wmcoolmon 78fab0c331 Codebase commit - nebula.tbl, scripting, new dinky explosion/shockwave stuff, moving muzzle flashes 2005-10-30 06:45:00 +00:00
Goober5000 50752e3e42 multiple ship docking implemented for initially docked ships
--Goober5000
2005-10-29 22:09:31 +00:00
taylor 6f579ff221 fix player warpout
basic code cleanup (that previous braces change did nothing for readability)
spell "plyr" correctly
tweak warp shrink time to better match WMC's other changes and avoid the skipping during shrink
2005-10-20 17:50:03 +00:00