Commit Graph
359 Commits
Author SHA1 Message Date
portej05 719825f80d The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
I've tested this through compiling and through hand checking. 
Normalises line endings in ALL files to \n.
2009-06-20 08:08:20 +00:00
karajorma 8bdc2c1a9f Portej05's second set of preFAST fixes. 2009-05-24 21:38:22 +00:00
karajorma 24de2cb225 Bobboau's Skybox flags code (via Wanderer then me) 2009-05-21 14:57:33 +00:00
Wanderer 1302964fbf merge from wanderer branch - trail & contrail leading edge fade out option 2009-05-21 08:50:31 +00:00
Wanderer 7f36e6dc8f merge from wanderer branch - emp protection option for weapon, emp resistant option for ships 2009-05-21 08:37:48 +00:00
Wanderer 943969aac1 merge from wanderer branch - fix inconsistencies with subobj_name and name 2009-05-21 08:19:51 +00:00
Wanderer e05276ea1e merge from wanderer branch.
option to allow all hitpointed weapons to be hit.
allow 'safe from weapons' time of bombs be set.
2009-05-20 20:11:15 +00:00
Wanderer fdb2de32e7 fix swarm issue - again 2009-05-20 19:44:18 +00:00
Wanderer b4eb17bd7f merge from wanderer branch - limited rotation turrets, reset idle turrets option 2009-05-20 18:03:14 +00:00
Wanderer 4cd2a011db merge from wanderer branch - fixed firingpoint and 'fire on target' subsystem flags 2009-05-20 13:24:57 +00:00
Wanderer d7f721f3b1 merge from wanderer branch - phreak's inherit parent target weapon flag 2009-05-19 19:40:06 +00:00
Wanderer b399e066f7 merge from wanderer branch - smart spawn weapon flag 2009-05-19 19:29:41 +00:00
karajorma 3b912c0ca3 Fix Mantis 1926 (Piranha submunitions home in on the ship that fired them in dogfight mode) 2009-05-18 22:00:01 +00:00
Wanderer ab316e895f initial merge from wanderer branch - fixes to corkscrew missile effects 2009-05-18 20:36:11 +00:00
karajorma d599cc1d6b Commit Wanderer's Salvo Fire mode changes. 2009-05-16 19:41:05 +00:00
karajorma 616b19772e Changes to allow more data to be used from exited_ship. Make ship_exited dynamic too.
Get-Damage-Caused SEXP and a couple of functions for counting the number of variables of a certain type. 
Commit the new team loadout code and FRED changes to support it.
2009-05-14 15:06:52 +00:00
karajorma 63f00de6e0 Fix an issue with homing capship missiles not tracking correctly in multiplayer. 2009-05-11 08:45:58 +00:00
Goober5000 6e4021888d add apostrophes to contractions, lol 2009-04-10 07:49:12 +00:00
chief1983 f5f0713345 Fix for fighter beams from Taylor's 3610 patch 2009-01-03 02:36:22 +00:00
chief1983 8406bfada6 Hopefully this will actually let it load the 2d without breaking WCS again 2008-12-09 23:51:13 +00:00
chief1983 d12f0c7ae9 Fix for disabled 3d shockwave flag when 2d shockwave doesn't exist - fallback to 3d anyway 2008-12-04 17:27:26 +00:00
Goober5000 66019a11ca add ai_profiles flag for Mantis #1422 2008-11-24 02:35:20 +00:00
phreak f4ba5d0bb2 Apply Spicious' patch from http://www.hard-light.net/forums/index.php/topic,57573.0.html 2008-11-04 05:21:00 +00:00
Goober5000 028bfecc70 fix another spawning weapon bug 2008-10-24 22:57:40 +00:00
Goober5000 e6b801595b fix bugs caused by missing parent when weapon-create creates missiles 2008-10-24 22:17:02 +00:00
taylor 19c1520dba final part of the fighter beam fix; freaky as it is, it actually managed to not break anything :D (Mantis #1795) 2008-10-23 13:00:21 +00:00
Wanderer 3032a0f5d9 added 2 missing newlines to debug spew 2008-10-23 10:09:12 +00:00
Goober5000 a832c11585 hopefully this should be the last on Mantis #1785 (the callsigns) 2008-10-21 06:17:44 +00:00
Wanderer 2ccbedd071 added +noreplace to ships flags to allow adding flags
added +override to muzzleflash.tbl
added +override to weapon flags
2008-10-20 18:51:51 +00:00
taylor acf1aa60ac get rid of some useless/annoying debug messages 2008-10-14 16:58:26 +00:00
taylor d23e80bdef fix some bad if statements 2008-10-14 16:35:49 +00:00
taylor 0253d298e9 only load tbls from tables/ (Mantis #1725) 2008-10-13 06:34:48 +00:00
Goober5000 941faf9ab9 fixed a number of bugs with Electronics missiles that were present ever since 2003 :( 2008-10-12 21:57:40 +00:00
Goober5000 d0af5c2169 move the Electronics tag to its proper place 2008-10-12 19:44:27 +00:00
WMCoolmon 4e872096b1 Fixed secondaries using the laser renderer 2008-09-17 00:10:05 +00:00
phreak f78749be88 Ensure target_engines pointer is initialized. 2008-09-14 21:55:34 +00:00
phreak 14c478376b cleanup find_homing_object() 2008-09-14 18:51:38 +00:00
WMCoolmon ddf75fc7e0 Final scripting, camera code updates. 2008-08-30 11:05:48 +00:00
phreak 1a3e5f28af Fix beam damage when time compression is active. 2008-08-17 21:55:03 +00:00
phreak 52829ea14e Remove check for no-collide-invisible ships when checking to see if a weapon passed it's target. Changed FOV check to allow for missiles with FOV half-angles greater than 90 degrees. 2008-08-11 04:11:46 +00:00
taylor 2494bd0291 various thruster fixage from the Xt tree (should fix Mantis #1450) 2008-07-10 05:58:51 +00:00
Wanderer 939dcaa849 Fix for mantis #1687 (corkscrew missiles and turrets) 2008-06-09 08:11:27 +00:00
Wanderer 15209a2a5f Fixes beams have migrating firing points (Mantis #1688)
Prevents simultaneously fired weapons from sharing firing points.
2008-06-01 10:50:28 +00:00
phreak 39c067de07 -Fixed null pointer exception in beam_delete()
-Got Targeting Laser to sort of work, it paints, but does not render.
2008-05-29 03:54:33 +00:00
Swifty 464fd54392 Modified fireball handling; ship class or type specific explosions. 2008-05-29 03:26:23 +00:00
karajorma 7452c98564 Allow priorities higher than 89 for orders in FRED. Clean up unused parameters from several AI methods. 2008-05-26 13:29:53 +00:00
WMCoolmon 6bdf192fec Scripting:
- Add On Mission Start, On Mission End hooks; swap Warpin and Warpout to Warp In and Warp Out
- Safer handle helper structs
- Improved math, eg matrix interpolation and vector multiply/divide
- Filesystem read AND write support
- Initial scripting orders support
- Better waypoints support
- Assorted requested scripting functions
bmpman:
- Safer bm_get_filename
cfile:
- Support for RW, rather than just R or W, file modes.
model:
- Safer texture_info struct. Taylor, I know we talked about this, but I realized that it was just a lot better for what it does and it shouldn't be too much trouble to replace with the new system (operations tend to be much more concise and clear). Let me know if any unexpected difficulties arise.
2008-05-25 22:52:05 +00:00
phreak 0ca63f3c96 Mantis #1462
non-local SSMs home in on objects instead of points to they can track moving targets.

ship_apply_tag and ssm_create take "team" arguments now to indicate which team fired the ssm strike.

ship-tag sexp also has an optional team argument added.  Team 0 is used if the team is not defined.

missiles that are fired without a parent and are locked will travel at their max velocity and not 1/4 of their max.

bugfixes where sometimes an animation may sometimes have a duration of zero and cause an infinite loop.
2008-05-16 01:29:19 +00:00
phreak c53f86384b Use the weapon object and not the weapon_info object when determining when a flak shell should detonate. Mantis #1662 2008-04-16 02:51:26 +00:00
phreak df5d78f07b Added support for multiple child weapons per parent weapon. 2008-04-06 21:56:08 +00:00