taylor
1669d78b5e
various small compiler warning and strict compiling fixes
2006-09-11 06:45:40 +00:00
taylor
d80d29981d
dynamically allocate object collision pairs
2005-10-17 05:48:18 +00:00
wmcoolmon
b686df2e87
Bumped MAX_PAIRS to prevent objects flying through other objects
2005-10-09 01:50:04 +00:00
taylor
586190fb8e
s/vector/vec3d/g, better support for different compilers (Jens Granseuer)
2005-04-05 05:53:25 +00:00
wmcoolmon
fbf776164b
Big, massive, codebase commit. I have not removed the old ai files as the ones I uploaded aren't up-to-date (But should work with the rest of the codebase)
2005-03-25 06:57:38 +00:00
taylor
119a28190f
change min/max to MIN/MAX to fix GCC problems
...
add lab stuff to Makefile
build unbreakage for everything that's not MSVC++ 6
lots of warning fixes
fix OpenGL rendering problem with ship insignias
no Warnings() in non-debug mode for Linux (like Windows)
some campaign savefile fixage to stop reverting everyones data
2005-03-10 08:00:18 +00:00
Goober5000
144f8f3a4b
multiple ship docking :)
...
don't tell anyone yet... check the SCP internal
--Goober500
2005-01-11 21:38:51 +00:00
Kazan
89e6af4fb5
remove MCD complete
2004-07-26 20:47:56 +00:00
Kazan
f7dd512ba8
MCD - define _MCD_CHECK to use memory tracking
2004-07-12 16:33:09 +00:00
Goober5000
2edd420943
Uber pass at reducing #includes
...
--Goober5000
2004-03-05 09:02:13 +00:00
phreak
30cbbfedf3
changed around collision code to handle the possible variance in speeds when using local ssms
2003-06-11 03:00:50 +00:00
penguin
a0bbf8fd54
The big include file move
2002-08-01 01:41:11 +00:00
penguin
48a566a2d5
Warpcore CVS sync
2002-06-03 04:10:40 +00:00
penguin
51ffb56b16
Volition sources -- warpcore CVS import
2002-06-03 03:26:03 +00:00