Commit Graph
88 Commits
Author SHA1 Message Date
taylor 412de9480f try and protect the bitmap_entry stuff a bit better
fix the transparent support ship, again, but correctly this time
2004-11-23 00:10:06 +00:00
Goober5000 52f3eee0df tweaked some project settings
--Goober5000
2004-11-02 01:48:20 +00:00
taylor 3aa7acd898 change case of opengl files so I can stop worrying, add gropenglbmpman files 2004-10-31 21:24:11 +00:00
Kazan bb80f8dd7e interface corruption fix - thanks taylor (MAX_BITMAPS upped to 7000) 2004-10-06 22:02:54 +00:00
Kazan fa7c2dad07 wakka wakka - fix minor booboo 2004-08-20 05:13:08 +00:00
Kazan 7d1c8b185d added preprocdefines.h to prevent what happened with fred -- make sure to make all fred2 headers include this file as the _first_ include -- i have already modified fs2 files to do this 2004-08-11 05:06:36 +00:00
phreak 08bf4302e7 added radarorb.cpp and radarorb.h to project 2004-08-05 02:18:17 +00:00
Kazan a90f1bafb6 fs2_open.exe was suffering the same problem as fred2 -- it was just a little less obvious 2004-07-29 03:49:44 +00:00
Kazan e3f5bb6229 i love it when bugs go crunch (autopilot ai fixup) 2004-07-27 18:04:09 +00:00
Kazan 864e1b5922 remove MCD complete 2004-07-26 20:47:56 +00:00
Kazan ab6b7db850 Autopilot system completed -- i am dropping plans for GUI nav map
All builds should have ENABLE_AUTO_PILOT defined from now on (.dsp's i am committing reflect this) the system will only be noticed if the mission designer brings it online by defining a nav point
Fixed FPS counter during time compression
2004-07-26 17:54:05 +00:00
Kazan 257d7bef7a -fred_no_warn has become -no_warn and applies to both fred and fs2
added new ai directive (last commit) and disabled afterburners while performing AIM_WAYPOINTS or AIM_FLY_TO_SHIP
fixed player ship speed bug w/ player-use-ai, now stays in formation correctly and manages speed
made -radar_reduce ignore itself if no parameter is given (ignoring launcher bug)
2004-07-25 18:46:30 +00:00
Kazan d00cd1bda7 i have absolutely nothing to say about that subject 2004-07-25 00:31:31 +00:00
Kazan 428b3dcbc9 MCD - define _MCD_CHECK to use memory tracking 2004-07-12 16:33:09 +00:00
bobboau a3422b4d01 added the working decal code 2004-07-11 03:22:54 +00:00
Kazan f90f1a4ad0 working on autonav 2004-07-01 16:38:19 +00:00
phreak 8830b8d266 function pointer radar update.
will enable us to make different radar styles that we can switch between
2004-07-01 02:07:54 +00:00
bobboau 69aa1db7ab high level index buffer suport and d3d implementation,
OGL people need to get this working on your end as it's broke now
2004-06-28 02:13:08 +00:00
randomtiger 52f70453a5 Added new compression option -pcx32dds, build posted in RSB forum.
Changed flag because of launcher bug, have fixed launcher bug, will distribute later.
Also removed experimental flag from launcher flag list, stupid people were reporting bugs on unfinished code.
2004-06-06 12:25:20 +00:00
randomtiger 36572a5cdb Added pcx compression option -pcx32dds, build posted in RSB forum.
Also removed experimental flag from launcher flag list, stupid people were reporting bugs on unfinished code.
2004-06-06 11:16:42 +00:00
Kazan f3b70b0f56 Abandon strdup() usage for mod list processing - it was acting odd and causing crashing on free()
Fix condition where alt_tab_pause() would flipout and trigger failed assert if game minimizes during startup (like it does a lot during debug)
Nav Point / Auto Pilot code (All disabled via #ifdefs)
2004-05-03 21:22:23 +00:00
taylor 0e013e4194 convert to dos format, add DevIL stuff 2004-04-26 12:57:47 +00:00
Goober5000 bbef08ce02 code.dsp should definitely have browse info checked
--Goober5000
2004-04-06 16:25:06 +00:00
phreak ab202a4cbd OpenGL files spilt up to make developing and finding bugs much easier 2004-04-03 20:29:53 +00:00
Kazan ea69ac448f FRED fixes 2004-04-03 18:11:21 +00:00
bobboau dc29468e31 commiting recent minor bug fixes 2004-04-03 02:55:50 +00:00
randomtiger 83d1c8f524 Bug fix for video playback. 2004-03-21 17:38:18 +00:00
randomtiger 662398ed86 Fixed a bug that was causing windowed movie playback and a crash.
Added some batching redirection.
2004-03-21 09:41:54 +00:00
randomtiger f188726bb6 Added base for a general dynamic batching solution.
Fixed NO_DSHOW_CODE code path bug.
2004-03-20 14:47:14 +00:00
bobboau cc41a40735 new fighter beam code
fixed old after burner trails
had to bump a few limits, working on some dynamic solutions
a few fixed to background POF rendering
fixing asorted bugs
2004-03-17 04:07:32 +00:00
Kazan dc2634a911 partially complete IRC - so i can work on it on my laptop 2004-03-10 18:45:09 +00:00
Kazan d1be81e41b Lobby GUI screen restored 2004-03-08 22:02:39 +00:00
Kazan 275bc85169 Did, undo 2004-03-08 15:06:24 +00:00
Kazan 8cb52a463f [Incomplete] Readd of Software renderer so Standalone server works 2004-03-07 23:07:20 +00:00
randomtiger aa7ac12a18 If user has stub ani's dshow code will fail gracefully instead of throwing up an error. 2004-03-07 14:02:22 +00:00
bobboau 07a789e9dc fixed motion debris
animated laser textures
and added a new error check called a safepoint, mostly for tracking the 'Y bug'
2004-03-06 23:28:24 +00:00
Kazan 9dfd09f7f2 Fixed mission validation (was returning false positives) 2004-03-05 21:24:53 +00:00
Goober5000 7ef2ab2e39 Uber pass at reducing #includes
--Goober5000
2004-03-05 09:02:13 +00:00
randomtiger 840c073f40 Think I have fixed dshow window focus error, will tidy code when confirmed. 2004-03-04 20:56:43 +00:00
Kazan 3efc279ae7 LAN works A1 Supar! 2004-03-04 05:57:45 +00:00
randomtiger c64ccecfc8 Removed a few uneeded if DIRECT3D's.
Set laser function to only render the effect one sided.
Added some stuff to the credits.
Set D3D fogging to fall back to vertex fog if table fog not supported.
2004-02-28 14:14:57 +00:00
bobboau e050aa42c3 pluged memory leaks,
3D HTL lasers (they work perfictly)
and posably fixed Turnsky's shinemap bug
2004-02-20 04:29:57 +00:00
randomtiger 64f810f2eb Use _REPORT_MEM_LEAKS compile flag in code.lib to get a report of memory leaks from malloc calls. 2004-02-16 21:22:15 +00:00
randomtiger 7e0ac1dfcd Oops, put two files back in, went a bit too far.
Added NO_DSHOW_CODE as a temp solution to Bobs compiling problem.
2004-02-16 12:53:43 +00:00
bobboau 315eded215 fixed sevral asorted matrix errors,
OGL people make sure I didn't break anything,
most of what I did was replaceing falses with (if graphicts_mode == D3D)
2004-02-15 06:02:32 +00:00
randomtiger 19bef23d16 Please note that from now on OGL will only run with a registry set by Launcher v4. See forum for details.
OK, these changes effect a lot of file, I suggest everyone updates ASAP:
Removal of many files from project.
Removal of meanless Gr_bitmap_poly variable.
Removal of glide, directdraw, software modules all links to them, and all code specific to those paths.
Removal of redundant Fred paths that arent needed for Fred OGL.
Have seriously tidied the graphics initialisation code and added generic non standard mode functionality.
Fixed many D3D non standard mode bugs and brought OGL up to the same level.
Removed texture section support for D3D8, voodoo 2 and 3 cards will no longer run under fs2_open in D3D, same goes for any card with a maximum texture size less than 1024.
2004-02-14 00:18:37 +00:00
randomtiger a4c446a059 Turned off fog in OGL for Fred.
Simulated speech doesnt say tags marked by $ now.
The following are fixes to issues that came up testing TBP in fs2_open and fred2_open:
Changed vm_vec_mag and parse_tmap to fail gracefully on bad data.
Error now given on missing briefing icon and bad ship normal data.
Solved more species divide by zero error.
Fixed neb cube crash.
2004-02-13 04:17:14 +00:00
randomtiger 6155d89c49 Small changes, deleted old dshow stuff 2004-02-05 01:41:33 +00:00
randomtiger 9e60b3ee26 Added the D3D particle code, its not bugfree but works perfectly on my card and helps with the framerate.
Its optional and off by default, use -d3d_particle to activiate.
Also bumped up D3D ambient light setting, it was way too dark.
Its now set to something similar to the original game.
2004-01-24 14:31:27 +00:00
randomtiger 7c03fdd837 Font and other small changes for Fred 2004-01-24 12:47:48 +00:00