Commit Graph
28 Commits
Author SHA1 Message Date
wmcoolmon 76b9870a68 Fix to modular tables workaround with Fs2NetD 2004-12-25 09:25:41 +00:00
Goober5000 7ba333529a new version of stristr that doesn't need to allocate memory
--Goober5000
2004-12-14 17:23:52 +00:00
taylor 8d585b4358 support external parsing sources without hurting currently parsing file (for EFF code) 2004-10-31 21:57:30 +00:00
Goober5000 3766a10e38 fixed a few warnings
--Goober5000
2004-09-05 19:23:24 +00:00
Kazan 864e1b5922 remove MCD complete 2004-07-26 20:47:56 +00:00
Kazan 428b3dcbc9 MCD - define _MCD_CHECK to use memory tracking 2004-07-12 16:33:09 +00:00
wmcoolmon f96860d4fd Custom HUD support, better loading, etc etc. 2004-05-31 08:32:25 +00:00
wmcoolmon a991a8a66e Spotted something that might be a problem. 2004-05-29 03:01:00 +00:00
wmcoolmon 4aa9ef3707 Added stuff_float_list 2004-05-29 02:52:17 +00:00
Goober5000 420233b850 completed the FRED import conversion stuff that I started ages ago
--Goober5000
2004-05-11 02:52:12 +00:00
Goober5000 7ef2ab2e39 Uber pass at reducing #includes
--Goober5000
2004-03-05 09:02:13 +00:00
Goober5000 c4e5e4bad2 hehe, fixed the subsystem compare so it's not destructive :-p
and also fixed the model checking routine
--Goober5000
2004-02-07 01:25:15 +00:00
Goober5000 87b4aab308 made FS2 able to account for subsystem mismatches between ships.tbl and the
model file - e.g. communication vs. communications
--Goober5000
2004-02-07 00:48:53 +00:00
Goober5000 c89af3a84a got rid of unnecessary double semicolons
--Goober5000
2004-02-04 09:02:45 +00:00
Goober5000 ffbbe7aff8 whew - I just went through all the code I ever added (or at least, that I could
find that I commented with a Goober5000 tag) and added a bunch of Asserts
and error-checking
--Goober5000
2004-01-30 07:39:09 +00:00
bobboau 065ac67581 got assert to work again 2003-11-17 06:52:52 +00:00
Goober5000 bb42e3f3e1 updated FRED to import FS1 default weapons loadouts as well as missions
--Goober5000
2003-09-30 04:05:09 +00:00
Goober5000 4717f0d3ce added the option to import FSM missions, added a replace function, spruced
up my $player, $rank, etc. code, and fixed encrypt being misspelled as 'encrpyt'
--Goober5000
2003-09-28 21:22:59 +00:00
Goober5000 a04f658b1b added replacement of $rank with the player's rank in any string that appears
in-game (same as with $callsign); also bumped the limit on the length of text
allowed per entry in species.tbl
--Goober5000
2003-08-25 04:45:57 +00:00
Goober5000 935fd42370 implemented $callsign to add the player callsign in a briefing, message, or whatever
--Goober5000
2003-08-22 07:01:57 +00:00
penguin 5b620ab6f4 Made a debug error message less confusing
- penguin
2003-03-02 06:10:58 +00:00
phreak 594bfddf7b cleaned up debug output 2003-01-30 23:19:33 +00:00
bobboau d4f242427d redid the way glowmaps are handeled, you now must set the global int GLOWMAP (no longer an array) before you render a poly that uses a glow map then set GLOWMAP to -1 when you're done with, fixed a few other misc bugs it 2003-01-19 01:07:43 +00:00
Goober5000 a411961c93 fixed some really strange behavior with strings not being truncated at the
# symbol
--Goober5000
2003-01-17 07:59:09 +00:00
bobboau 12f8b745d2 disabled decals (for now), removed the warp ray thingys,
made some better error mesages while parseing weapons and ships tbls,
and... oh ya, added glow mapping
2003-01-05 23:41:51 +00:00
penguin 0c503be8d1 The big include file move 2002-08-01 01:41:11 +00:00
penguin 8f92eebd34 Warpcore CVS sync 2002-06-03 04:10:40 +00:00
penguin 663b3471b9 Volition sources -- warpcore CVS import 2002-06-03 03:26:03 +00:00