wmcoolmon
76b9870a68
Fix to modular tables workaround with Fs2NetD
2004-12-25 09:25:41 +00:00
Goober5000
1e09b03f15
move wing name initialization to ship_level_init
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--Goober5000
2004-12-15 17:32:19 +00:00
Goober5000
0c48b587a1
allow different wing names than ABGDEZ
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--Goober5000
2004-12-14 14:46:13 +00:00
bobboau
631ad4151f
sevral feature additions that WCS wanted,
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and the foundations of a submodel animation system,
the calls to the animation triggering code (exept the procesing code,
wich shouldn't do anything without the triggering code)
have been commented out.
2004-12-05 22:01:12 +00:00
taylor
467b2424df
some weapon-only-used loading fixes and general page-in cleanup
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page in all ship textures from one function rather than two
2004-11-21 11:35:17 +00:00
taylor
ef45ad0498
make use of Knossos_warp_ani_used flag - thanks Goober5000
2004-11-01 20:57:04 +00:00
taylor
8d65dc1bc4
be sure to initialize splodeing_texture, fix issue that would cause loading problems for glows
2004-10-31 22:04:33 +00:00
Goober5000
35e3ca578c
cleaned up some sexp stuff and added wing capability to kamikaze sexp
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--Goober5000
2004-10-15 09:21:55 +00:00
Kazan
fa7c2dad07
wakka wakka - fix minor booboo
2004-08-20 05:13:08 +00:00
Kazan
864e1b5922
remove MCD complete
2004-07-26 20:47:56 +00:00
Kazan
d00cd1bda7
i have absolutely nothing to say about that subject
2004-07-25 00:31:31 +00:00
taylor
e574e9f732
various OGL and memory leak fixes
2004-07-17 18:46:09 +00:00
taylor
46f274f38d
add CF_SORT_REVERSE to real sort routine, makes CF_SORT_TIME work again
2004-07-17 09:26:00 +00:00
wmcoolmon
4478c4ca14
Better -load_only_used handling
2004-07-14 01:26:10 +00:00
Kazan
428b3dcbc9
MCD - define _MCD_CHECK to use memory tracking
2004-07-12 16:33:09 +00:00
bobboau
a3422b4d01
added the working decal code
2004-07-11 03:22:54 +00:00
wmcoolmon
cb663c76fd
Fixed bug with the base ship flag I unwittingly introduced.
2004-07-10 08:03:13 +00:00
phreak
c565876ce1
function pointer radar update.
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will enable us to make different radar styles that we can switch between
2004-07-01 01:54:59 +00:00
wmcoolmon
ed78b00a8d
Only used weapons paged in instead of all, fixed music box in FRED, sound quality settable with SoundSampleRate and SoundSampleBits registry values
2004-06-18 04:59:55 +00:00
wmcoolmon
d19633cab6
Warpout failure bug fixingness
2004-06-07 07:36:08 +00:00
wmcoolmon
22ed91e5ad
Added weapons_expl modular table, updated cfilesystem to work with modular tables, fixed loading order, fixed ship loading error messages
2004-05-26 21:02:27 +00:00
wmcoolmon
eda69a3959
Ship & weapon modular table files
2004-05-26 03:52:08 +00:00
wmcoolmon
96b2905477
Modular ship table support. Uses *-shp.tbm , with the same structure as a normal ships.tbl. Individual sections are optional and entries with the same name will override previous settings. -C
2004-05-26 02:31:39 +00:00
Goober5000
d5ff291e4a
fixed the AWACS help message
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--Goober5000
2004-05-10 13:07:22 +00:00
Goober5000
e5629bfedc
made primary and secondary banks quite a bit more friendly... added error-checking
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and reorganized a bunch of code
--Goober5000
2004-05-10 10:51:54 +00:00
Goober5000
6458c81d39
fixored the handling of no lasers and no engines... the tests should check the ship,
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not the object
--Goober5000
2004-05-10 08:03:31 +00:00
Goober5000
bc931c35da
added a comment
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--Goober5000
2004-05-02 03:05:23 +00:00
Goober5000
60eac83870
extra insurance
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--Goober5000
2004-04-30 22:20:27 +00:00
Goober5000
e8d124359c
fixed the custom hitpoints subsystem bug
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--Goober5000
2004-04-13 05:42:45 +00:00
bobboau
dc29468e31
commiting recent minor bug fixes
2004-04-03 02:55:50 +00:00
bobboau
8c6001b031
fixed a texture loading bug
2004-03-21 10:34:05 +00:00
bobboau
766ad441d0
fixed -spec comand line option,
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probly some other stuf
2004-03-20 21:17:13 +00:00
bobboau
cc41a40735
new fighter beam code
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fixed old after burner trails
had to bump a few limits, working on some dynamic solutions
a few fixed to background POF rendering
fixing asorted bugs
2004-03-17 04:07:32 +00:00
Goober5000
a1991faeeb
d'oh!
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--Goober5000
2004-03-05 23:54:48 +00:00
Goober5000
efc7e5dc25
made awacs only ask for help in the main fs2 campaign
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--Goober5000
2004-03-05 23:41:04 +00:00
Goober5000
7ef2ab2e39
Uber pass at reducing #includes
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--Goober5000
2004-03-05 09:02:13 +00:00
bobboau
e050aa42c3
pluged memory leaks,
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3D HTL lasers (they work perfictly)
and posably fixed Turnsky's shinemap bug
2004-02-20 04:29:57 +00:00
randomtiger
d52d5cf78c
Removed a lot of files that we dont need anymore.
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Changed htl to be on by default, command now -nohtl
Changed D3D to use a 2D vertex for 2D operations which should cut down on redundant data having to go though the system.
Added small change to all -start_mission flag to take you to any mission by filename, very useful for testing.
Removed old dshow code and took away timerbar compile flag condition since it uses a runtime flag now.
2004-02-16 11:47:34 +00:00
randomtiger
19bef23d16
Please note that from now on OGL will only run with a registry set by Launcher v4. See forum for details.
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OK, these changes effect a lot of file, I suggest everyone updates ASAP:
Removal of many files from project.
Removal of meanless Gr_bitmap_poly variable.
Removal of glide, directdraw, software modules all links to them, and all code specific to those paths.
Removal of redundant Fred paths that arent needed for Fred OGL.
Have seriously tidied the graphics initialisation code and added generic non standard mode functionality.
Fixed many D3D non standard mode bugs and brought OGL up to the same level.
Removed texture section support for D3D8, voodoo 2 and 3 cards will no longer run under fs2_open in D3D, same goes for any card with a maximum texture size less than 1024.
2004-02-14 00:18:37 +00:00
Goober5000
87b4aab308
made FS2 able to account for subsystem mismatches between ships.tbl and the
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model file - e.g. communication vs. communications
--Goober5000
2004-02-07 00:48:53 +00:00
Goober5000
56ab08b66a
fixed a few random bugs
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--Goober5000
2004-02-05 14:31:45 +00:00
Goober5000
1f27a82d03
made code more uniform and simplified some things,
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specifically shield percentage and quadrant stuff
--Goober5000
2004-02-04 08:41:04 +00:00
Goober5000
5e72cca3bf
fixed Asserts in two places and commented out an unneeded variable
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--Goober5000
2004-02-04 04:28:15 +00:00
phreak
6f96a71434
commented out decal references
2004-01-31 04:06:29 +00:00
Goober5000
ffbbe7aff8
whew - I just went through all the code I ever added (or at least, that I could
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find that I commented with a Goober5000 tag) and added a bunch of Asserts
and error-checking
--Goober5000
2004-01-30 07:39:09 +00:00
Goober5000
5ecf54a969
added error checking for an annoying crash when running an out-of-range
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sound; also, Phreak misspelled "tertiary"
--Goober5000
2004-01-14 07:07:14 +00:00
Goober5000
64b55daf77
made set-support-ship number align with general FS convention
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--Goober5000
2004-01-14 06:34:07 +00:00
phreak
373df408ba
oops switched the signs in a comparison. thats what was causing debug builds to go haywire
2003-12-18 15:35:52 +00:00
phreak
2b173bd522
disabled tertiary weapons support pending a rewrite of critical code
2003-12-16 20:55:13 +00:00
phreak
9427f0494a
replaced asserts in parse_ship with more descriptive warnings
2003-12-15 21:36:42 +00:00