Goober5000
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5aa3bddf70
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change object from a struct to a class, since it contains the objsnd_num field :-/
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9995 387891d4-d844-0410-90c0-e4c51a9137d3
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2013-11-10 18:28:55 +10:00 |
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Goober5000
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3e3714fb8d
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fix declaration
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9886 387891d4-d844-0410-90c0-e4c51a9137d3
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2013-10-07 20:02:31 +10:00 |
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Zacam
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a63dbe572c
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Part Two: Synchronization pass of Trunk and Antipodes Differences.
Removes all extraneous ifdefs (Demo, E3, Multi Beta, etc).
Leaves Debug and Inferno.
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2011-09-09 10:23:53 +00:00 |
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Zacam
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9254dae233
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Resolves LNK4221 under MSVC. multi_oo and psnet are not actually linked/used, so references pointing to them now go to multi_obj and psnet2 respectively. (Same as Antipodes 6881)
http://www.hard-light.net/forums/index.php?topic=73147.0
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2011-01-30 05:59:36 +00:00 |
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The_E
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314c4dfdc3
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Removing game_load_palette(). It was useless and commented out anyway.
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2010-09-02 07:47:09 +00:00 |
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portej05
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719825f80d
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The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
I've tested this through compiling and through hand checking.
Normalises line endings in ALL files to \n.
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2009-06-20 08:08:20 +00:00 |
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karajorma
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d704a450cb
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Some minor fixes including getting rid of the vestigial Determination setting from everything except the mission file itself.
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2009-02-25 15:41:23 +00:00 |
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WMCoolmon
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699ac0f2bd
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FRED support for new camera code and texture replacement of all texture types
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2008-08-30 10:49:22 +00:00 |
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taylor
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9231692e48
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basic commit of a few Xt tree changes
- updated OpenGL code (basic shader support, etc.)
- new ships lab code
- scripting RTT fixes
- don't let FRED hog CPU time
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2008-07-16 02:49:19 +00:00 |
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karajorma
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5d7b3c0385
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Fix the double respawn bug (Mantis 788) and hopefully the corresponding server Int3 (Mantis 1213)
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2007-09-29 13:58:45 +00:00 |
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taylor
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3c9f6d9c71
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add VALID_FNAME() macro and put it around a few places (more to come)
clean out some old variables
move CLAMP() macro from opengl header to global header
update COUNT_ESTIMATE to match new bmpman changes
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2007-02-11 09:35:11 +00:00 |
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taylor
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4156a66300
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add missing stub for game_get_overall_frametime()
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2006-07-14 03:50:31 +00:00 |
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Goober5000
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7e41877b7b
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proper capitalization according to Volition
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2006-04-20 06:32:30 +00:00 |
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taylor
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6b476586a5
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add framerate var since it's contained in freespace.cpp and that's not used in a FRED2 compile
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2006-03-18 21:23:38 +00:00 |
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wmcoolmon
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5215110d17
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Updated FREDStubs.cpp to most current version
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2006-01-20 05:35:59 +00:00 |
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Goober5000
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82302a0aba
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import FRED2 back into fs2_open module
--Goober5000
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2006-01-19 02:27:38 +00:00 |
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