Commit Graph
16 Commits
Author SHA1 Message Date
Goober5000 5aa3bddf70 change object from a struct to a class, since it contains the objsnd_num field :-/
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9995 387891d4-d844-0410-90c0-e4c51a9137d3
2013-11-10 18:28:55 +10:00
Goober5000 3e3714fb8d fix declaration
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9886 387891d4-d844-0410-90c0-e4c51a9137d3
2013-10-07 20:02:31 +10:00
Zacam a63dbe572c Part Two: Synchronization pass of Trunk and Antipodes Differences.
Removes all extraneous ifdefs (Demo, E3, Multi Beta, etc).
Leaves Debug and Inferno.
2011-09-09 10:23:53 +00:00
Zacam 9254dae233 Resolves LNK4221 under MSVC. multi_oo and psnet are not actually linked/used, so references pointing to them now go to multi_obj and psnet2 respectively. (Same as Antipodes 6881)
http://www.hard-light.net/forums/index.php?topic=73147.0
2011-01-30 05:59:36 +00:00
The_E 314c4dfdc3 Removing game_load_palette(). It was useless and commented out anyway. 2010-09-02 07:47:09 +00:00
portej05 719825f80d The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
I've tested this through compiling and through hand checking. 
Normalises line endings in ALL files to \n.
2009-06-20 08:08:20 +00:00
karajorma d704a450cb Some minor fixes including getting rid of the vestigial Determination setting from everything except the mission file itself. 2009-02-25 15:41:23 +00:00
WMCoolmon 699ac0f2bd FRED support for new camera code and texture replacement of all texture types 2008-08-30 10:49:22 +00:00
taylor 9231692e48 basic commit of a few Xt tree changes
- updated OpenGL code (basic shader support, etc.)
 - new ships lab code
 - scripting RTT fixes
 - don't let FRED hog CPU time
2008-07-16 02:49:19 +00:00
karajorma 5d7b3c0385 Fix the double respawn bug (Mantis 788) and hopefully the corresponding server Int3 (Mantis 1213) 2007-09-29 13:58:45 +00:00
taylor 3c9f6d9c71 add VALID_FNAME() macro and put it around a few places (more to come)
clean out some old variables
move CLAMP() macro from opengl header to global header
update COUNT_ESTIMATE to match new bmpman changes
2007-02-11 09:35:11 +00:00
taylor 4156a66300 add missing stub for game_get_overall_frametime() 2006-07-14 03:50:31 +00:00
Goober5000 7e41877b7b proper capitalization according to Volition 2006-04-20 06:32:30 +00:00
taylor 6b476586a5 add framerate var since it's contained in freespace.cpp and that's not used in a FRED2 compile 2006-03-18 21:23:38 +00:00
wmcoolmon 5215110d17 Updated FREDStubs.cpp to most current version 2006-01-20 05:35:59 +00:00
Goober5000 82302a0aba import FRED2 back into fs2_open module
--Goober5000
2006-01-19 02:27:38 +00:00