Commit Graph
44 Commits
Author SHA1 Message Date
Goober5000 f3c902c39b add wing_bash_ship_name, which handles the hash symbol thing, accommodates Blue Planet's capship trick, and works in FRED and while we're at it, do a little bit of const'ing
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10198 387891d4-d844-0410-90c0-e4c51a9137d3
2013-12-08 19:52:57 +10:00
Valathil 5bce063959 Fix for Mantis 2745: Make it impossible in FRED to select individual ships for reinforcements when in a wing. From FUBAR: Check at mission parse and spit out warnings. 2012-12-23 23:58:58 +00:00
karajorma 5c7804cadd Fix a bug in Num-ships-in-battle 2012-12-14 03:28:40 +00:00
Goober5000 fdd685fb8a we want to truncate based on number of lines, not number of characters
also, we want to truncate the FRED error message boxes too
(this is a better fix for Mantis #2658)
2012-07-14 06:23:45 +00:00
Echelon9 a0e59defd6 CJumpNode class code convention; convert to UpperCamelCase for class and function name; ensure all private variables adopt m_ prefix 2012-04-07 11:07:30 +00:00
Goober5000 a378cfe005 sexp strings are now SCP_string 2012-03-08 06:48:44 +00:00
Echelon9 fc9fbdd8f7 Fourth part of fixing jump_nodes refactor, clearing FRED compile errors. 2011-11-19 05:59:41 +00:00
Echelon9 5bf63e8c8d Third part of fixing jump_nodes refactor, remove the union approach to linking Jump_nodes into Objects[]. First go at clearing the FRED errors. 2011-11-19 04:07:30 +00:00
Sushi c206ba8548 Remove unneeded warnings 2011-10-10 15:22:22 +00:00
The_E ac82e45cd5 Removing dbugfile.cpp/.h from the project, since it doesn't seem to be useful. 2011-09-30 14:52:33 +00:00
Zacam 9678d18bc3 Part One: Synchronization pass of Trunk and Antipodes Differences.
Whitespace/tab mostly.
aicode does have a change of an Int3 to an Assertion.
bmpman has an update to bm_next_handle.
2011-09-09 09:37:45 +00:00
IssMneur 0717ad3d13 PVS-Studio fix: V512 A call of the 'memcpy' function will lead to overflow of the buffer '& x'. (pstypes.h:131) 2011-09-08 05:39:53 +00:00
The_E 834e383c26 Marking a bunch of PVS Studio warnings as false alarms. While the warnings are technically correct, none of these are in places where performance matters. 2011-09-04 12:31:33 +00:00
Goober5000 3ce69f150a waypoints and waypoint paths now have dynamic limits 2011-08-30 03:35:42 +00:00
Zacam 75043ff5b1 go_faster from Antipodes 6. Everybody, say "Thank you, taylor!" 2010-10-18 18:32:37 +00:00
Goober5000 ba9c45714a add Fiction Viewer dialog
FRED will now save fiction viewer information properly
FRED will now also save "hidden" debriefing information properly
2010-02-15 10:22:20 +00:00
chief1983 9f4b691a98 Fix for Mantis #1934: Secondaries now work when changing from a ship that had none, and FRED won't complain when you can't equip secondaries to a ship. 2010-01-07 04:16:44 +00:00
portej05 1a70dbca7a Get rid of confusing magic numbers and boolean logic that is confusing on non-0 or not numbers. 2009-08-03 15:31:36 +00:00
portej05 719825f80d The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
I've tested this through compiling and through hand checking. 
Normalises line endings in ALL files to \n.
2009-06-20 08:08:20 +00:00
karajorma a4e623db23 Portej05's preFAST warning fixes. 2009-05-17 11:50:48 +00:00
Goober5000 6842f9d910 don't CTD on sexps that are too long (Mantis #1852) 2009-01-20 03:38:09 +00:00
karajorma 6d8ca2c14b Make the player orders error message a little clearer. 2009-01-05 17:51:02 +00:00
karajorma 978f5f363f Add a 3rd save format to FRED thereby making the current forward compatibility of save game optional. 2009-01-03 14:54:15 +00:00
karajorma a70c5ffb1d Fix the Run Freespace option in FRED. Still not 100% but it should get a valid name more often than not. 2008-08-04 09:56:40 +00:00
taylor 9231692e48 basic commit of a few Xt tree changes
- updated OpenGL code (basic shader support, etc.)
 - new ships lab code
 - scripting RTT fixes
 - don't let FRED hog CPU time
2008-07-16 02:49:19 +00:00
taylor 4f9064edd3 make FRED use audiostr for audio previews instead of the Win32 mm API (Mantis #853) 2008-03-28 01:13:35 +00:00
karajorma 9ccd2b82db Fix a scoping issue with wingman names. 2008-02-09 17:51:11 +00:00
karajorma d195a14b8c Make the Run Freespace menu option work again 2007-11-29 11:26:51 +00:00
Goober5000 bd7be99c55 this should really be capitalized 2007-07-28 21:31:11 +00:00
Goober5000 ee9b7b0c8c a couple of tweaks 2007-07-28 04:43:43 +00:00
Kazan 5093020316 Autopilot updates, minor misc fixes, working MSVC2005 project files 2007-07-23 16:08:36 +00:00
Goober5000 3c3416fa3b the great big duplicate model removal commit 2007-02-20 04:20:38 +00:00
Goober5000 be6e1fba15 merge the voice acting manager into the 3.6.9 (3.6.10?) branch 2007-02-09 05:40:40 +00:00
taylor 4975661cb0 add a "Render full detail" view option to render models at their full detail for the LOD (for render/detail boxes, Mantis bug #1121) 2006-10-27 06:33:38 +00:00
Goober5000 79412c0bff make sexp nodes dynamic 2006-10-09 05:25:18 +00:00
Goober5000 1e84b28837 remove unnecessary warning 2006-09-02 20:07:39 +00:00
taylor 8a9d540c4c make Species_info[] and Asteroid_info[] dynamic 2006-08-27 18:12:42 +00:00
Goober5000 6a35ab8a33 slight optimization
--Goober5000
2006-06-27 02:38:49 +00:00
Goober5000 7e41877b7b proper capitalization according to Volition 2006-04-20 06:32:30 +00:00
Goober5000 c27ccf94c4 added ai-ignore-new which hopefully should fix the ignore bug
--Goober5000
2006-02-20 02:13:08 +00:00
taylor 603feaaa4c dynamic starfield bitmaps 2006-01-30 06:30:03 +00:00
Goober5000 ba8691181c spelling 2006-01-26 04:01:58 +00:00
Goober5000 6876f5ca60 remove unreferenced variable 2006-01-20 07:50:25 +00:00
Goober5000 82302a0aba import FRED2 back into fs2_open module
--Goober5000
2006-01-19 02:27:38 +00:00