Commit Graph
86 Commits
Author SHA1 Message Date
Goober5000 f3c902c39b add wing_bash_ship_name, which handles the hash symbol thing, accommodates Blue Planet's capship trick, and works in FRED and while we're at it, do a little bit of const'ing
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10198 387891d4-d844-0410-90c0-e4c51a9137d3
2013-12-08 19:52:57 +10:00
Goober5000 afe08580c0 make cmission and campaign into full-fledged classes since they contain non-POD types remove a memset which hoses the multi campaign class
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10050 387891d4-d844-0410-90c0-e4c51a9137d3
2013-11-17 20:24:41 +10:00
Goober5000 e0fa46a185 more memset refactoring... turn texture_replace back into a POD struct
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10048 387891d4-d844-0410-90c0-e4c51a9137d3
2013-11-17 20:24:41 +10:00
Goober5000 39024965b8 promptly change the icon type when the wing checkbox is checked load icons.tbl earlier in FRED so that briefing icons work correctly
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10013 387891d4-d844-0410-90c0-e4c51a9137d3
2013-11-10 18:28:57 +10:00
Goober5000 686088fa90 store briefing icons in a master list rather than in species_def allow ship classes to specify their own briefing icon to override normal icon
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10011 387891d4-d844-0410-90c0-e4c51a9137d3
2013-11-10 18:28:56 +10:00
Goober5000 8dc043ae23 WMC has a screwy way of destroying his jumpnode class, so we need a screwy workaround to avoid hitting an Assert...
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9911 387891d4-d844-0410-90c0-e4c51a9137d3
2013-10-16 19:46:00 +10:00
Goober5000 4bd10888ff make localization more robust with additional checks on string length, more consting, and stronger typing and make XSTR const, since we don't want to modify the strings it translates and then CONST ALL THE THINGS
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9809 387891d4-d844-0410-90c0-e4c51a9137d3
2013-09-26 18:51:34 +10:00
karajorma 2691085f9f Add support for other languages beyond French, German and Polish. Any non-unicode language should work now.
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9761 387891d4-d844-0410-90c0-e4c51a9137d3
2013-09-03 21:01:26 +10:00
Goober5000 9b589d3005 MSVC6 compatibility 2013-01-08 01:44:48 +00:00
Goober5000 bdb40e07e9 strncpy_s wasn't specified quite right (Mantis #2765) 2013-01-07 04:07:28 +00:00
Goober5000 f33c101224 clean up some of the CString code in FRED 2012-07-30 01:49:57 +00:00
The_E 3b1a94b751 After a long time being tested in TAP, Team Colors are now stable. Please refer to http://www.hard-light.net/forums/index.php?topic=79743.0 for details. 2012-07-28 20:53:57 +00:00
Goober5000 3eeb334d77 allow skyboxes to be rendered at a custom orientation 2012-07-24 03:53:25 +00:00
Echelon9 a0e59defd6 CJumpNode class code convention; convert to UpperCamelCase for class and function name; ensure all private variables adopt m_ prefix 2012-04-07 11:07:30 +00:00
Goober5000 b146b10403 MOAR const-correctness! 2012-03-08 08:12:56 +00:00
Goober5000 d4adf75ffa change command briefing text to use SCP_string 2012-03-06 04:58:45 +00:00
Goober5000 f03eb16119 mjn.mixael's required weapon feature 2012-03-05 02:37:09 +00:00
Valathil 9d1659aba9 Fix for Mantis 2523: Actually add the jump node to the vector after creating it and fix some new renaming code checks to work when you're trying to rename a node to the same name it had before. 2012-01-30 14:47:43 +00:00
The_E 90982854b2 Fix for Mantis 2545: Default ship in FRED is not the ship defined by #Default Player Ship 2011-12-18 16:35:10 +00:00
Echelon9 fc9fbdd8f7 Fourth part of fixing jump_nodes refactor, clearing FRED compile errors. 2011-11-19 05:59:41 +00:00
Echelon9 5bf63e8c8d Third part of fixing jump_nodes refactor, remove the union approach to linking Jump_nodes into Objects[]. First go at clearing the FRED errors. 2011-11-19 04:07:30 +00:00
The_E ac82e45cd5 Removing dbugfile.cpp/.h from the project, since it doesn't seem to be useful. 2011-09-30 14:52:33 +00:00
The_E 834e383c26 Marking a bunch of PVS Studio warnings as false alarms. While the warnings are technically correct, none of these are in places where performance matters. 2011-09-04 12:31:33 +00:00
Goober5000 3ce69f150a waypoints and waypoint paths now have dynamic limits 2011-08-30 03:35:42 +00:00
Goober5000 9ef2aac09a return special exp values to ints, per discussion with Zacam awhile ago
while we're at it, change kamikaze damage to int since it's treated as such
2011-08-27 05:08:39 +00:00
Zacam 608880bae5 Fred2 Open debug log now records build version data, just like fs2_open.log.
Updated the fs2_open.log output to declare "FreeSpace 2 Open version" instead of just "FreeSpace version"
2011-08-14 16:42:47 +00:00
karajorma d4e8bd4bf3 Fix Mantis 2278 (Adding a variable can mess up team loadout variables) 2010-09-15 00:50:28 +00:00
taylor b287ecfef9 new sound code
- Mantis #58
 - Mantis #1769
 - many other fixes and improvements
2010-05-29 15:53:18 +00:00
Goober5000 0d75839a9d fix rounding formula (Mantis #2194) 2010-04-30 04:03:24 +00:00
karajorma 35ac7d6afa Fix Mantis 2194 (FRED incorrectly calculates the wrong number used in wings). 2010-04-30 03:24:30 +00:00
Goober5000 2e58278eba make sure Fred knows its base directory before loading the command line... this will allow it to load cmdline_fso.cfg which will allow Fred to recognize mods (Mantis #2185) 2010-04-20 05:37:34 +00:00
karajorma ca90928e08 Refactoring the Special Explosion and Special Hitpoints/Shield code and saving methods. 2010-03-10 08:50:28 +00:00
karajorma 32f4c944e6 FUBAR's bump for the number of docks a ship can have in FRED. 2010-02-01 04:35:29 +00:00
Goober5000 1b7863f1d3 clean out some old font stuff 2009-12-24 04:52:56 +00:00
karajorma 38682babc3 Fix Max Respawn Delay properly. 2009-11-02 02:21:42 +00:00
portej05 98f337f701 safe_strings - from Antipodes build #1 2009-07-27 16:06:24 +00:00
karajorma c9631721c5 This should only have caused problems with corrupt missions but given that it does that with the final FS2 mission it should be fixed. 2009-06-27 08:15:40 +00:00
portej05 719825f80d The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
I've tested this through compiling and through hand checking. 
Normalises line endings in ALL files to \n.
2009-06-20 08:08:20 +00:00
karajorma 24de2cb225 Bobboau's Skybox flags code (via Wanderer then me) 2009-05-21 14:57:33 +00:00
karajorma a4e623db23 Portej05's preFAST warning fixes. 2009-05-17 11:50:48 +00:00
karajorma 3ac6b9aa80 WMC's shipFX changes. Some other minor fixes. 2009-05-16 18:01:08 +00:00
karajorma 251285cacc Add support for cutscenes before the various briefing and debriefing sections (FRED support for this feature will come later, but it will load and save correctly for now). 2009-05-14 16:27:36 +00:00
karajorma 616b19772e Changes to allow more data to be used from exited_ship. Make ship_exited dynamic too.
Get-Damage-Caused SEXP and a couple of functions for counting the number of variables of a certain type. 
Commit the new team loadout code and FRED changes to support it.
2009-05-14 15:06:52 +00:00
karajorma 9e61bb1df9 On reflection Mantis 1861 is also going to affect creating a new mission as well. Might as well fix that too. 2009-03-06 20:53:26 +00:00
Goober5000 eb862504f4 preserve texture replacement upon name change (Mantis #1695) 2009-01-20 00:35:58 +00:00
Goober5000 f0e53971f6 redo the callsign feature to be independent of the alt name
(fixes Mantis #1785)
2008-09-28 23:05:03 +00:00
WMCoolmon 699ac0f2bd FRED support for new camera code and texture replacement of all texture types 2008-08-30 10:49:22 +00:00
taylor 9231692e48 basic commit of a few Xt tree changes
- updated OpenGL code (basic shader support, etc.)
 - new ships lab code
 - scripting RTT fixes
 - don't let FRED hog CPU time
2008-07-16 02:49:19 +00:00
Goober5000 dfa4206d02 merge the selectable Command feature (from 1/2007) into the stable branch
rearrange the Mission Specs dialog while we're at it
2008-04-06 23:26:33 +00:00
taylor 7f7e82f820 changes for Fred_texture_replacements to get that crap off of the stack and stop wasting memory (it was about 2.3meg wasted on non-Fred!!) 2008-03-29 02:11:19 +00:00