zookeeper
|
d13236e0e4
|
Ported r9704 from zookeeper branch: Added scripting function for drawing filled and unfilled arcs and made drawCircle able to draw unfilled circles.
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10211 387891d4-d844-0410-90c0-e4c51a9137d3
|
2013-12-11 18:52:14 +10:00 |
|
Goober5000
|
4bd10888ff
|
make localization more robust with additional checks on string length, more consting, and stronger typing and make XSTR const, since we don't want to modify the strings it translates and then CONST ALL THE THINGS
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9809 387891d4-d844-0410-90c0-e4c51a9137d3
|
2013-09-26 18:51:34 +10:00 |
|
Goober5000
|
2e779e8bef
|
MOAR const!
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9805 387891d4-d844-0410-90c0-e4c51a9137d3
|
2013-09-26 18:51:33 +10:00 |
|
Zacam
|
755d7326b3
|
From Valathil, glCleanup to reduce the amount of calls.
First post here: http://www.hard-light.net/forums/index.php?topic=82886.0
Mantis Here: http://scp.indiegames.us/mantis/view.php?id=2728
|
2012-11-18 10:05:44 +00:00 |
|
The_E
|
c69f00d90e
|
Fixes issue with Team Colors accidentally causing a null pointer dereference. Thanks to mjn.mixael for prodding at this.
|
2012-09-11 22:24:45 +00:00 |
|
Swifty
|
87436e4eec
|
Added OpenGL color masking functions to the graphics code.
|
2012-09-10 05:06:36 +00:00 |
|
Swifty
|
de89915514
|
Added OpenGL alpha testing functions to the graphics code.
|
2012-09-10 05:05:14 +00:00 |
|
Swifty
|
0ef190c33a
|
Added basic OpenGL stencil support. Valathil, feel free to alter this implementation if you need to get things working with deferred shading.
|
2012-09-10 05:00:26 +00:00 |
|
Valathil
|
48e0517e0d
|
Allow generic_anim's to reuse bmpman and texture_cache slots and implement eff streaming. Changed talking heads to use generic_anim. Fixes Mantis 2417
|
2012-08-14 23:48:23 +00:00 |
|
Swifty
|
6ba0da6020
|
go_even_faster: Improved rendering performance of particles by sending vertex data via buffer object.
|
2012-08-11 21:01:13 +00:00 |
|
Swifty
|
638ff917a1
|
go_even_faster: Added framework to improve rendering performance by reducing OpenGL state changes between vertex data binds.
|
2012-08-11 20:20:24 +00:00 |
|
The_E
|
3b1a94b751
|
After a long time being tested in TAP, Team Colors are now stable. Please refer to http://www.hard-light.net/forums/index.php?topic=79743.0 for details.
|
2012-07-28 20:53:57 +00:00 |
|
Echelon9
|
52b421c56b
|
Documentation: Remove redundant #includes
|
2012-04-22 13:36:31 +00:00 |
|
The_E
|
ae084d47e0
|
Do shader compilation during modelload, in order to avoid having to compile shaders during gameplay as much as possible
|
2012-04-09 12:43:20 +00:00 |
|
The_E
|
bff9ebae74
|
Fix for 8515: Need to init Use_GLSL earlier
|
2012-02-19 18:04:15 +00:00 |
|
The_E
|
7284622f4a
|
Fixes GLSL detection to switch off GLSL support if reported GLSL version is below 1.2
|
2012-02-16 13:00:18 +00:00 |
|
Valathil
|
d637e02f30
|
Fix for Mantis 2556: Check if the mouse cursor is really there before drawing it.
|
2012-01-24 04:11:13 +00:00 |
|
The_E
|
41d68f3aca
|
From m|m: Fix for Mantis 2400 (RTT rendering broken in current builds). Also changes GL_rendering_to_framebuffer to the more aptly named GL_rendering_to_texture.
|
2011-12-23 13:09:39 +00:00 |
|
The_E
|
ac82e45cd5
|
Removing dbugfile.cpp/.h from the project, since it doesn't seem to be useful.
|
2011-09-30 14:52:33 +00:00 |
|
Goober5000
|
70a1873c86
|
a bunch of small PVS-Studio fixes (mostly duplicate assignments)
|
2011-09-03 02:25:39 +00:00 |
|
Valathil
|
a67f2d4f29
|
Enable alpha channel on render to texture targets and provide scripting functions with alpha capabilities
|
2011-09-01 16:16:03 +00:00 |
|
Swifty
|
fe605149c4
|
Soft sphere sprite rendering for particles, explosions, shockwaves, and thrusters.
|
2011-08-20 22:14:52 +00:00 |
|
Zacam
|
9d212a5f07
|
From Plombo: sets "force_s3tc_enable" for some linux drivers to be able to render DDS textures.
http://www.hard-light.net/forums/index.php?topic=77196.0
|
2011-07-25 22:10:32 +00:00 |
|
The_E
|
28bbbdab09
|
Reverting, due to unforeseen consequences
|
2011-07-04 14:55:07 +00:00 |
|
The_E
|
48610b1de5
|
Small update to the FXAA shaders. Also adds a function for shader uniform access that was previously missing.
|
2011-07-04 13:59:02 +00:00 |
|
The_E
|
e23da70624
|
Removing several deprecated/unused cmdline options. Victims this round are: -cell, -timerbar and -d3d_bad_tsys
|
2011-07-02 19:33:23 +00:00 |
|
Zacam
|
75043ff5b1
|
go_faster from Antipodes 6. Everybody, say "Thank you, taylor!"
|
2010-10-18 18:32:37 +00:00 |
|
Zacam
|
93c819e215
|
Warning Fix: in "opengl_make_gamma_ramp"
'int' to 'ushort' conversion addressed.
|
2010-10-08 23:32:54 +00:00 |
|
Swifty
|
b9baca78ed
|
Fix frame buffer objects from rendering upside down after calling gr_opengl_set_clip and gr_opengl_set_projection_matrix.
|
2010-03-03 12:47:08 +00:00 |
|
portej05
|
cf3a4975da
|
Antipodes #4 - Post Processing from Hery
|
2009-12-14 13:57:33 +00:00 |
|
portej05
|
49ce1e23a5
|
Fullscreen window request from QuantumDelta
|
2009-09-07 11:39:32 +00:00 |
|
Echelon9
|
3810491748
|
Modified version of blowfish's FSAA implementation for OS X. Enabled in ~/Library/FS2_Open/fs2_open.ini with OGL_AntiAliasSamples
|
2009-08-13 12:41:47 +00:00 |
|
Echelon9
|
35a8b8bb08
|
Proposed change for a OpenGL GLint fix in Snow Leopard
|
2009-08-08 06:02:00 +00:00 |
|
portej05
|
98f337f701
|
safe_strings - from Antipodes build #1
|
2009-07-27 16:06:24 +00:00 |
|
portej05
|
719825f80d
|
The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
I've tested this through compiling and through hand checking.
Normalises line endings in ALL files to \n.
|
2009-06-20 08:08:20 +00:00 |
|
karajorma
|
a4e623db23
|
Portej05's preFAST warning fixes.
|
2009-05-17 11:50:48 +00:00 |
|
Goober5000
|
6e4021888d
|
add apostrophes to contractions, lol
|
2009-04-10 07:49:12 +00:00 |
|
chief1983
|
51a6901dae
|
OpenGL tweaks from Taylor's 3610 patch and a big fix for OS X graphics - Thanks Echelon9!
|
2009-01-03 02:39:11 +00:00 |
|
phreak
|
38abe31509
|
Possible fix for Mantis #1669
|
2008-09-01 03:09:00 +00:00 |
|
taylor
|
9231692e48
|
basic commit of a few Xt tree changes
- updated OpenGL code (basic shader support, etc.)
- new ships lab code
- scripting RTT fixes
- don't let FRED hog CPU time
|
2008-07-16 02:49:19 +00:00 |
|
phreak
|
43407479d5
|
Alpha blending and line widths for radar orb rings when in HTL mode.
|
2008-06-03 00:18:58 +00:00 |
|
taylor
|
c040093c68
|
disable PBO support for the time being (causes hangs under OS X for some reason)
|
2008-04-03 22:01:47 +00:00 |
|
taylor
|
75baeadbed
|
crap, that did need to be a float to work properly (fixes wobbly hud from r4561)
also be sure to handle the overflow case in HUD_get_nose_coordinates()
|
2008-03-30 08:53:50 +00:00 |
|
taylor
|
94d2357dd4
|
some minor optimization and cleanup
|
2008-03-29 05:22:28 +00:00 |
|
taylor
|
29f8a54cd9
|
change gr_set_cull() so that it works better (mainly part of the RTT fix)
|
2008-03-20 20:18:49 +00:00 |
|
taylor
|
a22f065ea1
|
add Murleen's prospective fix and revert r4421 (should cover Mantis #83, #1248, and everything loosely based on them)
|
2008-02-22 02:35:22 +00:00 |
|
Kazan
|
0f84bc8c55
|
recommiting keldor's cutscene bars fix without busting line endings
|
2008-02-08 04:33:07 +00:00 |
|
Kazan
|
1d2d2bce10
|
revert all my commits from today [revert codebase back to r4410]
|
2008-02-08 02:29:47 +00:00 |
|
Kazan
|
2edf72bf47
|
Keldor's Cutscene Bars temporary fix (until 3.7) - Approved by Kazan and Taylor
|
2008-02-07 16:46:33 +00:00 |
|
phreak
|
9d96935ab3
|
Change the device context variable name.
|
2007-11-22 17:51:35 +00:00 |
|