Commit Graph
254 Commits
Author SHA1 Message Date
zookeeper d13236e0e4 Ported r9704 from zookeeper branch: Added scripting function for drawing filled and unfilled arcs and made drawCircle able to draw unfilled circles.
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10211 387891d4-d844-0410-90c0-e4c51a9137d3
2013-12-11 18:52:14 +10:00
Goober5000 4bd10888ff make localization more robust with additional checks on string length, more consting, and stronger typing and make XSTR const, since we don't want to modify the strings it translates and then CONST ALL THE THINGS
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9809 387891d4-d844-0410-90c0-e4c51a9137d3
2013-09-26 18:51:34 +10:00
Goober5000 2e779e8bef MOAR const!
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9805 387891d4-d844-0410-90c0-e4c51a9137d3
2013-09-26 18:51:33 +10:00
Zacam 755d7326b3 From Valathil, glCleanup to reduce the amount of calls.
First post here: http://www.hard-light.net/forums/index.php?topic=82886.0
Mantis Here: http://scp.indiegames.us/mantis/view.php?id=2728
2012-11-18 10:05:44 +00:00
The_E c69f00d90e Fixes issue with Team Colors accidentally causing a null pointer dereference. Thanks to mjn.mixael for prodding at this. 2012-09-11 22:24:45 +00:00
Swifty 87436e4eec Added OpenGL color masking functions to the graphics code. 2012-09-10 05:06:36 +00:00
Swifty de89915514 Added OpenGL alpha testing functions to the graphics code. 2012-09-10 05:05:14 +00:00
Swifty 0ef190c33a Added basic OpenGL stencil support. Valathil, feel free to alter this implementation if you need to get things working with deferred shading. 2012-09-10 05:00:26 +00:00
Valathil 48e0517e0d Allow generic_anim's to reuse bmpman and texture_cache slots and implement eff streaming. Changed talking heads to use generic_anim. Fixes Mantis 2417 2012-08-14 23:48:23 +00:00
Swifty 6ba0da6020 go_even_faster: Improved rendering performance of particles by sending vertex data via buffer object. 2012-08-11 21:01:13 +00:00
Swifty 638ff917a1 go_even_faster: Added framework to improve rendering performance by reducing OpenGL state changes between vertex data binds. 2012-08-11 20:20:24 +00:00
The_E 3b1a94b751 After a long time being tested in TAP, Team Colors are now stable. Please refer to http://www.hard-light.net/forums/index.php?topic=79743.0 for details. 2012-07-28 20:53:57 +00:00
Echelon9 52b421c56b Documentation: Remove redundant #includes 2012-04-22 13:36:31 +00:00
The_E ae084d47e0 Do shader compilation during modelload, in order to avoid having to compile shaders during gameplay as much as possible 2012-04-09 12:43:20 +00:00
The_E bff9ebae74 Fix for 8515: Need to init Use_GLSL earlier 2012-02-19 18:04:15 +00:00
The_E 7284622f4a Fixes GLSL detection to switch off GLSL support if reported GLSL version is below 1.2 2012-02-16 13:00:18 +00:00
Valathil d637e02f30 Fix for Mantis 2556: Check if the mouse cursor is really there before drawing it. 2012-01-24 04:11:13 +00:00
The_E 41d68f3aca From m|m: Fix for Mantis 2400 (RTT rendering broken in current builds). Also changes GL_rendering_to_framebuffer to the more aptly named GL_rendering_to_texture. 2011-12-23 13:09:39 +00:00
The_E ac82e45cd5 Removing dbugfile.cpp/.h from the project, since it doesn't seem to be useful. 2011-09-30 14:52:33 +00:00
Goober5000 70a1873c86 a bunch of small PVS-Studio fixes (mostly duplicate assignments) 2011-09-03 02:25:39 +00:00
Valathil a67f2d4f29 Enable alpha channel on render to texture targets and provide scripting functions with alpha capabilities 2011-09-01 16:16:03 +00:00
Swifty fe605149c4 Soft sphere sprite rendering for particles, explosions, shockwaves, and thrusters. 2011-08-20 22:14:52 +00:00
Zacam 9d212a5f07 From Plombo: sets "force_s3tc_enable" for some linux drivers to be able to render DDS textures.
http://www.hard-light.net/forums/index.php?topic=77196.0
2011-07-25 22:10:32 +00:00
The_E 28bbbdab09 Reverting, due to unforeseen consequences 2011-07-04 14:55:07 +00:00
The_E 48610b1de5 Small update to the FXAA shaders. Also adds a function for shader uniform access that was previously missing. 2011-07-04 13:59:02 +00:00
The_E e23da70624 Removing several deprecated/unused cmdline options. Victims this round are: -cell, -timerbar and -d3d_bad_tsys 2011-07-02 19:33:23 +00:00
Zacam 75043ff5b1 go_faster from Antipodes 6. Everybody, say "Thank you, taylor!" 2010-10-18 18:32:37 +00:00
Zacam 93c819e215 Warning Fix: in "opengl_make_gamma_ramp"
'int' to 'ushort' conversion addressed.
2010-10-08 23:32:54 +00:00
Swifty b9baca78ed Fix frame buffer objects from rendering upside down after calling gr_opengl_set_clip and gr_opengl_set_projection_matrix. 2010-03-03 12:47:08 +00:00
portej05 cf3a4975da Antipodes #4 - Post Processing from Hery 2009-12-14 13:57:33 +00:00
portej05 49ce1e23a5 Fullscreen window request from QuantumDelta 2009-09-07 11:39:32 +00:00
Echelon9 3810491748 Modified version of blowfish's FSAA implementation for OS X. Enabled in ~/Library/FS2_Open/fs2_open.ini with OGL_AntiAliasSamples 2009-08-13 12:41:47 +00:00
Echelon9 35a8b8bb08 Proposed change for a OpenGL GLint fix in Snow Leopard 2009-08-08 06:02:00 +00:00
portej05 98f337f701 safe_strings - from Antipodes build #1 2009-07-27 16:06:24 +00:00
portej05 719825f80d The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
I've tested this through compiling and through hand checking. 
Normalises line endings in ALL files to \n.
2009-06-20 08:08:20 +00:00
karajorma a4e623db23 Portej05's preFAST warning fixes. 2009-05-17 11:50:48 +00:00
Goober5000 6e4021888d add apostrophes to contractions, lol 2009-04-10 07:49:12 +00:00
chief1983 51a6901dae OpenGL tweaks from Taylor's 3610 patch and a big fix for OS X graphics - Thanks Echelon9! 2009-01-03 02:39:11 +00:00
phreak 38abe31509 Possible fix for Mantis #1669 2008-09-01 03:09:00 +00:00
taylor 9231692e48 basic commit of a few Xt tree changes
- updated OpenGL code (basic shader support, etc.)
 - new ships lab code
 - scripting RTT fixes
 - don't let FRED hog CPU time
2008-07-16 02:49:19 +00:00
phreak 43407479d5 Alpha blending and line widths for radar orb rings when in HTL mode. 2008-06-03 00:18:58 +00:00
taylor c040093c68 disable PBO support for the time being (causes hangs under OS X for some reason) 2008-04-03 22:01:47 +00:00
taylor 75baeadbed crap, that did need to be a float to work properly (fixes wobbly hud from r4561)
also be sure to handle the overflow case in HUD_get_nose_coordinates()
2008-03-30 08:53:50 +00:00
taylor 94d2357dd4 some minor optimization and cleanup 2008-03-29 05:22:28 +00:00
taylor 29f8a54cd9 change gr_set_cull() so that it works better (mainly part of the RTT fix) 2008-03-20 20:18:49 +00:00
taylor a22f065ea1 add Murleen's prospective fix and revert r4421 (should cover Mantis #83, #1248, and everything loosely based on them) 2008-02-22 02:35:22 +00:00
Kazan 0f84bc8c55 recommiting keldor's cutscene bars fix without busting line endings 2008-02-08 04:33:07 +00:00
Kazan 1d2d2bce10 revert all my commits from today [revert codebase back to r4410] 2008-02-08 02:29:47 +00:00
Kazan 2edf72bf47 Keldor's Cutscene Bars temporary fix (until 3.7) - Approved by Kazan and Taylor 2008-02-07 16:46:33 +00:00
phreak 9d96935ab3 Change the device context variable name. 2007-11-22 17:51:35 +00:00