m_m
638ad77a21
Add a scripting hook variable that specifies the mouse buttons. This variable is named MouseButton and is a bit field which uses the MOUSE_* defines (index 0 for right, 1 for left, 2 for middle).
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10477 387891d4-d844-0410-90c0-e4c51a9137d3
2014-03-14 19:50:31 +10:00
Echelon9
b6b3a24e05
General clean up of commented out #ifndef NDEBUG blocks
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10166 387891d4-d844-0410-90c0-e4c51a9137d3
2013-12-03 21:12:49 +10:00
zookeeper
8cd19aa588
Merged model point shields from zookeeper branch.
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10135 387891d4-d844-0410-90c0-e4c51a9137d3
2013-11-25 19:29:36 +10:00
Goober5000
6a8bc0a5ed
make support ship deployment more robust, and prevent an edge case where too many support ships could be in the mission at one time
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10000 387891d4-d844-0410-90c0-e4c51a9137d3
2013-11-10 18:28:55 +10:00
karajorma
0b0b3fdf70
Allow event.log to snapshot all events that are checked this frame. Allow event.log to record the status of the event the previous time it was checked in addition to its status this frame.
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9762 387891d4-d844-0410-90c0-e4c51a9137d3
2013-09-03 21:01:26 +10:00
The_E
3664486cdb
If the player ships' sensors are out, we need to exit button_function earlier.
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git-svn-id: svn://svn.icculus.org/fs2open/trunk@9611 387891d4-d844-0410-90c0-e4c51a9137d3
2013-03-30 15:36:49 +10:00
karajorma
ac6796f5af
Add all the strings that had no translation.
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git-svn-id: svn://svn.icculus.org/fs2open/trunk@9600 387891d4-d844-0410-90c0-e4c51a9137d3
2013-03-30 15:36:18 +10:00
zookeeper
b4f721c253
Fixed dual fire being available even for secondary banks with only one firepoint.
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git-svn-id: svn://svn.icculus.org/fs2open/trunk@9599 387891d4-d844-0410-90c0-e4c51a9137d3
2013-03-30 15:36:18 +10:00
zookeeper
2490764c1b
Fixed a syntax error.
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git-svn-id: svn://svn.icculus.org/fs2open/trunk@9562 387891d4-d844-0410-90c0-e4c51a9137d3
2013-03-18 20:26:06 +10:00
Zacam
593be42e66
*drum roll* Pilot Code! Originated by taylor. Additional direct work by: The E, niffiwan, CommanderDJ, Pyro3D, Echelon9 (PVS-Studio), Karajorma and Eli2. (If I missed you, don't kill me.)
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MASSIVE thanks to Mjn.Mixael and Blue Planet for tireless constant testing.
(It's still not perfect, but it probably wouldn't be where it is at without them)
Spans a lot from initial commit to AP Branch in r6835.
git-svn-id: svn://svn.icculus.org/fs2open/trunk@9561 387891d4-d844-0410-90c0-e4c51a9137d3
2013-03-18 20:26:06 +10:00
Zacam
759b080814
pre-Antipodes Staging Merge: "Inferno" build options go away, INF_BUILD settings now "default" settings. Fixed and made consistent across all projects the Build Output names ("Debug" used for Debug builds at the very end of the file name before the extension and after other options such as SSE, where applicable) Other unused #defines or #ifdefs removed: DEMO build Related, STANDALONE_ONLY_BUILD (already covered by -standalone command line flag)
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git-svn-id: svn://svn.icculus.org/fs2open/trunk@9549 387891d4-d844-0410-90c0-e4c51a9137d3
2013-03-18 20:24:46 +10:00
Goober5000
6fe3e087a9
FUBAR's fix for #2779 -- don't crash when launching asteroids
2013-01-12 22:34:30 +00:00
Echelon9
c6691dc721
PVS-Studio fix: Resolve bug introduced in r201 (9 years, 11 months ago) in relation to an if statement without encompassing curly brackets.
2012-11-12 14:32:57 +00:00
chief1983
4e5d3e2e57
Fix all the 'no newline at end of file' warnings I saw thrown by gcc on FreeBSD.
2012-11-02 17:30:17 +00:00
zookeeper
83871b3aa3
Added support for hiding/disabling keybinds in controlconfigdefaults.tbl. Patch from http://www.hard-light.net/forums/index.php?topic=81727.0
2012-08-30 06:45:22 +00:00
The_E
f0254524db
From CommanderDJ: Fix for Mantis 2657 (Alt-Shift-E does not clear escort list)
2012-06-22 15:55:43 +00:00
Echelon9
dcbe91136b
GCC warning: variable set but not used (further)
2012-06-13 14:07:05 +00:00
IssMneur
218ce9ed3f
From Mastadon: "Target closest attacker" cycles through all attackers; misc code cleanup.
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- Changed "target closest attacker" command to cycle through the other baddies gunning for you by pressing the "target closest attacker" command repeatedly.
- The new functionality behaves similarly to the "target closest hostile" key.
- Moved the esct (or, the "Evaluate Ship as Closest Target" struct) to hudtarget.h, where a type declaration belongs.
- Moved the documenting comments for hud_target_closest() to be just above the function definition.
-- Also, converted these comments to doxygen format.
2012-06-01 02:05:14 +00:00
zookeeper
c87c2cbd63
Added a "collide submodel" subsystem flag, which makes the subsystem take local damage only from shots which actually impacted its submodel.
2012-03-17 17:40:53 +00:00
The_E
1a9b5aa980
Hellzed's french keyboard layout stuff
2011-12-03 14:18:14 +00:00
karajorma
5dbb9c3295
Make it possible to localise a couple of extra sentences.
2011-11-30 03:12:06 +00:00
Echelon9
21c2449f0b
Documentation: Changes such that the Doxygen log reports clean, in anticipation of 3.6.14 release
2011-11-28 13:03:38 +00:00
Echelon9
19ae6528e0
Cases of commented out Int3() indicate areas of old, redundant code.
2011-11-17 11:07:53 +00:00
Goober5000
6dff3d4179
fix compilation on MSVC 6
2011-11-13 03:52:01 +00:00
IssMneur
29b4a6c922
From m!m: patch to add support for customizable cockpit sounds. See: http://www.hard-light.net/forums/index.php?topic=78675.0
2011-10-22 22:11:31 +00:00
Echelon9
61791b01cc
Fixing Eli2's commit in r7905. Where the -keyboard_layout commandline hasn't been used, the code was causing a CTD rather than handling gracefully the fallback option
2011-10-16 04:23:42 +00:00
The_E
76923c1613
From Eli2: Allows adjustment of the keyboard layout on Linux/MacOS. Right now, only german layout is added in, use "-keyboard_layout qwertz" to activate it.
2011-10-14 13:58:50 +00:00
Zacam
5b7883128c
From zookeeper: [FotG] makes hyperspace warp type use a longer distance for the collision check
2011-10-08 15:15:46 +00:00
Echelon9
7d9ea6b21c
Documenation: Code cleanup of keycontrol.cpp
2011-09-24 01:34:25 +00:00
Echelon9
911025d835
A small code cleanup patch from Eli2. Thanks.
2011-09-24 01:19:29 +00:00
Zacam
c88660eca9
Also from Eli2: Code cleanup
2011-09-18 01:03:23 +00:00
Valathil
7a810e1dde
From Eli2_: Change cheat codes to not use that useless crypto function anymore
2011-09-17 23:00:58 +00:00
The_E
704908f74e
Since this header and cpp define a single function used in a single place, let's move the function to where it's used, and get rid of these files
2011-09-17 20:25:49 +00:00
Zacam
a63dbe572c
Part Two: Synchronization pass of Trunk and Antipodes Differences.
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Removes all extraneous ifdefs (Demo, E3, Multi Beta, etc).
Leaves Debug and Inferno.
2011-09-09 10:23:53 +00:00
Zacam
9678d18bc3
Part One: Synchronization pass of Trunk and Antipodes Differences.
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Whitespace/tab mostly.
aicode does have a change of an Int3 to an Assertion.
bmpman has an update to bm_next_handle.
2011-09-09 09:37:45 +00:00
Echelon9
5386b9da7c
PVS-Studio fix: V555 The expression '(now - bi->last_down_check) > 0' will work as 'now != bi->last_down_check'.
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Due to unsigned int type wrapping the former code would have always returned true.
2011-08-28 09:41:54 +00:00
karajorma
04348d856d
Ignore-key SEXP and the changes needed to support it.
2011-07-30 18:54:02 +00:00
The_E
2eab7d90f2
From m!m: Patch for Mantis 2446: Scripts not pausing when game is paused.
2011-05-30 18:47:27 +00:00
Goober5000
315bd423dc
rename subsystem type fields so as to better distinguish them
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some consistency checks
add "no aggregate" flag to exclude a subsystem from aggregate hitpoint calculations
2011-02-14 08:33:23 +00:00
The_E
76e7f656d1
Adds "no ets" ships.tbl flag.
2011-01-23 16:03:04 +00:00
Echelon9
7d7ca9eb15
Fix: warning C6246: Local declaration of 'i' hides declaration of the same name in outer scope.
2011-01-23 12:47:08 +00:00
chief1983
34d11f1295
Fix the DirectInput commit r6902 breaking compiling on nix
2010-12-29 18:18:44 +00:00
Sushi
9a71e9b080
Add -disable_di_mouse command-line option to force the game to use Windows mouse input instead of DirectInput. For some people, this results in more reliable mouse input.
2010-12-27 16:17:54 +00:00
Echelon9
f3359d1547
MSVC compiler doesn't like some of these SAFE_STRINGS changes, GCC does...
2010-12-20 06:14:08 +00:00
Echelon9
eb129200a1
Fix: Convert a further subset of strcpy() to the SAFE_STRINGS strcpy_s() version
2010-12-20 04:28:01 +00:00
Echelon9
178963e78a
Clear out commented #IFDEF INTERPLAYQA section
2010-12-15 12:39:11 +00:00
chief1983
19319a4835
Whoops hangovers and VNC don't go well together, did not mean to commit this at all.
2010-08-04 19:38:29 +00:00
chief1983
f5e236e408
2010-08-04 19:33:54 +00:00
chief1983
cbe541598e
IssMneur's autopilot fixes (hooray\!)
2010-07-13 22:45:54 +00:00
The_E
854ff6cff9
If lock-perspective is active, the perspective should stay locked.
2010-07-07 02:19:06 +00:00