zookeeper
6f906561bb
Fixed oversight in r10430: the $Weapon class hook condition didn't work on $Weapon Collision hooks if the other object was an asteroid.
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10474 387891d4-d844-0410-90c0-e4c51a9137d3
2014-02-23 13:41:02 +10:00
zookeeper
a72f0f9d62
Allowed the $Weapon class hook condition to work on $Weapon Collision hooks.
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10430 387891d4-d844-0410-90c0-e4c51a9137d3
2014-02-20 18:27:34 +10:00
Echelon9
3b19fab1c1
Fix Coverity 1093446 Dereference after null check: In obj_snd_stop_all(): Pointer is checked against null but then dereferenced anyway (CWE-476). From Flaming_Sword.
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10390 387891d4-d844-0410-90c0-e4c51a9137d3
2014-02-02 10:52:50 +10:00
Echelon9
0288075eb0
Fix Coverity 1093392 Logically dead code: In obj_snd_assign(int, int, vec3d *, int, int, ship_subsys *): Code can never be reached because of a logical contradiction (CWE-561). From Flaming_Sword.
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10388 387891d4-d844-0410-90c0-e4c51a9137d3
2014-02-02 10:52:50 +10:00
Echelon9
cf0928ab8c
Fix Coverity 1129278 Uninitialized scalar field: In object::object(): A scalar field is not initialized by the constructor (CWE-457). From Flaming_Sword.
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10387 387891d4-d844-0410-90c0-e4c51a9137d3
2014-02-02 10:52:50 +10:00
Echelon9
b2231f28d1
Fix Coverity 1102734 Uninitialized scalar field: In collider_pair::collider_pair(): A scalar field is not initialized by the constructor (CWE-457). From Flaming_Sword.
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10386 387891d4-d844-0410-90c0-e4c51a9137d3
2014-02-02 10:52:50 +10:00
Echelon9
846cdad098
Fix Coverity 1107319 Copy-paste error: In collide_weapon_weapon(obj_pair *): A copied piece of code is inconsistent with the original (CWE-398). From Flaming_Sword.
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10385 387891d4-d844-0410-90c0-e4c51a9137d3
2014-02-02 10:52:50 +10:00
zookeeper
7f74ce48a6
Fixed +Spread From LOD not working.
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10290 387891d4-d844-0410-90c0-e4c51a9137d3
2014-01-14 20:24:46 +10:00
Echelon9
396afcacf8
Ensure compliance with the usual form of test in the FS2_Open codebase for running in Debug mode
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10164 387891d4-d844-0410-90c0-e4c51a9137d3
2013-11-25 20:12:54 +10:00
zookeeper
8cd19aa588
Merged model point shields from zookeeper branch.
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10135 387891d4-d844-0410-90c0-e4c51a9137d3
2013-11-25 19:29:36 +10:00
Goober5000
fcb31d94c1
change p_dock_function_info to a class as well
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10075 387891d4-d844-0410-90c0-e4c51a9137d3
2013-11-17 20:24:42 +10:00
Goober5000
b7db596f12
change dock_function_info to a class
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10074 387891d4-d844-0410-90c0-e4c51a9137d3
2013-11-17 20:24:42 +10:00
Goober5000
13513588df
turn p_object into a class ensure that p_object dock instances are cleared between missions, not just when the game exits handle Player_start_pobject in a saner way the p_object Reset method is nice, but it turns out we don't need it
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10060 387891d4-d844-0410-90c0-e4c51a9137d3
2013-11-17 20:24:42 +10:00
Goober5000
6b97f368e8
sync functions for freeing dock instances
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10059 387891d4-d844-0410-90c0-e4c51a9137d3
2013-11-17 20:24:42 +10:00
Goober5000
d310647bfe
clear dock lists when objects are deleted, and redundantly clear them between missions and when object instances are destroyed (Mantis #2952 )
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10058 387891d4-d844-0410-90c0-e4c51a9137d3
2013-11-17 20:24:42 +10:00
Goober5000
6836199eeb
ship_subsys is now a class
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10021 387891d4-d844-0410-90c0-e4c51a9137d3
2013-11-10 18:28:58 +10:00
Goober5000
522299eadf
the game doesn't like it when you do an Assertion while it's shutting down
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9996 387891d4-d844-0410-90c0-e4c51a9137d3
2013-11-10 18:28:55 +10:00
Goober5000
5aa3bddf70
change object from a struct to a class, since it contains the objsnd_num field :-/
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9995 387891d4-d844-0410-90c0-e4c51a9137d3
2013-11-10 18:28:55 +10:00
zookeeper
3df8818635
Fixed subtle breakage I caused to surface shields in r9794.
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9993 387891d4-d844-0410-90c0-e4c51a9137d3
2013-10-31 19:25:03 +10:00
The_E
ea6edd3f8c
Catch a rare error condition where shield_hit_tri was -1 for some reason
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9927 387891d4-d844-0410-90c0-e4c51a9137d3
2013-10-16 19:46:02 +10:00
Goober5000
26f8b5fed1
make collider_pair an actual class since its constructor is called by hash_map
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9891 387891d4-d844-0410-90c0-e4c51a9137d3
2013-10-07 20:02:31 +10:00
niffiwan
910d4bd293
Coverity: fix some out-of-bounds access issues
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9874 387891d4-d844-0410-90c0-e4c51a9137d3
2013-10-07 20:02:30 +10:00
Goober5000
67b171612d
proper class/struct distinction and use of vector over list are A-1 SUPAR
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9851 387891d4-d844-0410-90c0-e4c51a9137d3
2013-09-29 22:12:22 +10:00
Goober5000
7e5b2aee52
turn mc_info into a plain data struct, part 2
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9822 387891d4-d844-0410-90c0-e4c51a9137d3
2013-09-26 18:51:36 +10:00
Goober5000
b4cc5d72f4
use an index rather than an iterator into the waypoint list so that ai_info is again a plain old data object
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9816 387891d4-d844-0410-90c0-e4c51a9137d3
2013-09-26 18:51:35 +10:00
The_E
e2281c39cb
Adds Swifty's frame profiling code. In order to activate it, use the -profile_frame_time commandline parameter. ATTENTION PLATFORM MAINTAINERS:
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This adds a new file to the source tree named profiling.cpp, add this to the respective project files (I've already done it for the various MSVS projects)
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9806 387891d4-d844-0410-90c0-e4c51a9137d3
2013-09-26 18:51:33 +10:00
zookeeper
d993c3e1f5
Merge auto spread shields from zookeeper branch.
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9794 387891d4-d844-0410-90c0-e4c51a9137d3
2013-09-20 19:23:19 +10:00
Goober5000
f5f42f65fa
this is required for strict const-correctness
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9715 387891d4-d844-0410-90c0-e4c51a9137d3
2013-07-26 08:14:30 +10:00
Goober5000
ce118c232c
add a missing #include
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9714 387891d4-d844-0410-90c0-e4c51a9137d3
2013-07-26 08:14:30 +10:00
Goober5000
b5f278c91c
a modified version of Echelon9's fix for Mantis #2897 (heap corruption due to object indexes being too large for the object dock bitstring)
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9708 387891d4-d844-0410-90c0-e4c51a9137d3
2013-07-26 08:14:30 +10:00
Echelon9
17c7d0be26
Documentation cleanup of object.cpp pursuant to Mantis 2897 bug-hunting.
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9706 387891d4-d844-0410-90c0-e4c51a9137d3
2013-07-26 08:14:30 +10:00
The_E
b7cd4e3c67
oops, broke something
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9693 387891d4-d844-0410-90c0-e4c51a9137d3
2013-06-11 19:22:17 +10:00
The_E
f860e040b2
Fix for Mantis 2882: "None" team color setting causes errors. Also fixes a few other oversights.
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9692 387891d4-d844-0410-90c0-e4c51a9137d3
2013-06-11 19:22:17 +10:00
karajorma
856c593a2c
Better error reporting for this issue (in order to help track down a Diaspora bug).
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9685 387891d4-d844-0410-90c0-e4c51a9137d3
2013-06-11 19:22:17 +10:00
Echelon9
690460df8e
Fix Mantis 2824: AddressSanitizer: global-buffer-overflow in obj_snd_delete_all()
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9644 387891d4-d844-0410-90c0-e4c51a9137d3
2013-06-11 19:22:14 +10:00
Goober5000
a916633b46
onlyjob's spelling fixes, per Mantis #2777
2013-01-13 09:50:08 +00:00
Valathil
c8eceec482
Followup to 9454. Only check in the one instance where the crash happened. Ticket 2757
2012-12-25 18:44:09 +00:00
Zacam
0502b4d648
Revert of 9410. Apparently not ready for prime time, what with older compilers that don't seem to understand C++0x types (and complaints about upgrades to enable it), and it apparently (under said compilers) isn't any faster than stdext::hash_set anyway.
2012-12-10 08:23:19 +00:00
Zacam
e43f9dcc83
Fixes Mantis 2706: Weapons not colliding
2012-12-09 06:28:56 +00:00
Zacam
5f998ff345
Mantis 2746: Fix for geometry batcher, from Valathil. Update for Mac by Echelon9.
2012-12-09 02:59:02 +00:00
The_E
01e45dc8e8
Patch for Mantis 2188 by Admiral MS
2012-12-08 20:23:09 +00:00
Valathil
01cb063bd4
Fix for Mantis 2693: Fix rotating submodels still colliding even if $no_collision or $no_collision_this_only is set. Also fix ships that have $no_collision on detail0 set colliding with bigger ships.
2012-12-06 20:44:29 +00:00
Valathil
6ad5a937a9
Fix for Mantis 2736: abs is int in Linux and Mac; change to fl_abs in all instances where floats were used in the codebase.
2012-12-03 00:59:45 +00:00
Goober5000
2014ee4bab
update comment
2012-11-28 06:56:08 +00:00
The_E
f98e75dde6
A few updates to Team Colors:
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-Team Colors can now be applied to player ships
-change-team-color sexp for on the fly changes
-New F3 lab controls: T and Y can now be used to cycle team color presets
2012-10-26 18:39:43 +00:00
karajorma
54f6d864a0
alter-ship-flag SEXP. Now does AI flags too.
2012-10-23 12:02:28 +00:00
Echelon9
c1121a56bb
Fix: Format string is not a string literal (potentially insecure)
2012-10-08 15:17:43 +00:00
Swifty
6dfa635811
Added better object and weapon cleanup code for the new collision detection code when max object and weapon counts are reached.
2012-09-10 05:08:16 +00:00
Swifty
d8d6e86fd6
Collision caching properly resets between missions.
2012-09-10 03:58:14 +00:00
Echelon9
9abd596b72
Fix LLVM warning: Declaration shadows a field of 'waypoint_list'
2012-09-06 16:40:18 +00:00