zookeeper
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8cd19aa588
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Merged model point shields from zookeeper branch.
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10135 387891d4-d844-0410-90c0-e4c51a9137d3
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2013-11-25 19:29:36 +10:00 |
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Goober5000
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5aa3bddf70
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change object from a struct to a class, since it contains the objsnd_num field :-/
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9995 387891d4-d844-0410-90c0-e4c51a9137d3
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2013-11-10 18:28:55 +10:00 |
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karajorma
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54f6d864a0
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alter-ship-flag SEXP. Now does AI flags too.
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2012-10-23 12:02:28 +00:00 |
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Swifty
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c6c12fc251
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go_even_faster: Improved collision detection performance by rewriting broadphase and narrowphase testing.
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2012-08-11 21:14:53 +00:00 |
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Echelon9
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164581168d
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Fix Mantis 2632: Sounds assigned to objects get dropped when limit hardcoded gets reached. Patch from m_m
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2012-04-02 21:32:47 +00:00 |
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Echelon9
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5bf63e8c8d
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Third part of fixing jump_nodes refactor, remove the union approach to linking Jump_nodes into Objects[]. First go at clearing the FRED errors.
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2011-11-19 04:07:30 +00:00 |
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Echelon9
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d340f7ec2e
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Documentation: Take out some old commented out code
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2011-11-19 03:25:52 +00:00 |
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The_E
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59cbde3d9e
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Adds sexps to manipulate a ships' collision groups. If two objects are members of the same collision group, they will not collide with each other.
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2011-06-28 08:36:54 +00:00 |
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Goober5000
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eae11de29b
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commit the "immobile" flag, requested by Black Wolf, Diaspora, etc. This is just the infrastructure; the flag doesn't actually do anything yet.
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2011-01-30 08:19:17 +00:00 |
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Goober5000
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110cd3bccc
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add turret-protect-ship and turret-unprotect-ship
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2011-01-21 08:55:26 +00:00 |
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Echelon9
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7fa59778c5
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Fix a comment typo
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2010-12-27 06:47:03 +00:00 |
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The_E
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044df34584
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Adding the "force-glide" sexp by request of Axem
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2010-10-01 00:38:58 +00:00 |
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karajorma
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abd020529d
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Ironically OF_REFERENCED isn't referenced anywhere in the code.
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2010-02-28 14:07:49 +00:00 |
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Goober5000
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4efaaf4523
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clarify difference between knossos warpin and warpout in the code -- this should fix Mantis #2128
"mabye" -> "maybe"
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2010-02-15 11:01:29 +00:00 |
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Wanderer
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cd15f39847
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lua handled collision groups and lua bitwise ops library
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2010-01-05 18:00:01 +00:00 |
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portej05
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719825f80d
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The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
I've tested this through compiling and through hand checking.
Normalises line endings in ALL files to \n.
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2009-06-20 08:08:20 +00:00 |
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WMCoolmon
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c9e3d746d4
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Added object_get_model; moved object_h to object.h
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2008-08-30 11:02:36 +00:00 |
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WMCoolmon
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7e7d77c8d7
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*Drumroll* The official scripting system commit to the stable branch!
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2008-03-15 08:56:43 +00:00 |
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turey
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d5aa9ccba8
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Bunch of stuff already in HEAD. Shouldn't break anything.
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2007-12-20 01:57:45 +00:00 |
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Goober5000
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b73b258942
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another patch by razorjack -- remove something that never worked
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2007-09-30 22:28:29 +00:00 |
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Goober5000
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bd7be99c55
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this should really be capitalized
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2007-07-28 21:31:11 +00:00 |
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taylor
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f09c7e2d03
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fix things that strict compiling balked at (from compiling with -ansi and -pedantic)
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2006-09-08 06:14:44 +00:00 |
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Goober5000
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3fe06349cc
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handle docked objects during death roll
--Goober5000
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2006-06-27 04:10:48 +00:00 |
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Goober5000
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7e41877b7b
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proper capitalization according to Volition
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2006-04-20 06:32:30 +00:00 |
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wmcoolmon
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0f47fb3dd2
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Targetable as bomb SEXPs and dialog stuff; made invulnerable an object flag in both FRED and FS2.
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2006-02-26 23:23:31 +00:00 |
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wmcoolmon
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9efb98785e
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Removed #ifdef around Object_type_names extern
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2006-01-17 04:11:26 +00:00 |
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wmcoolmon
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746b0724b9
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Even more scripting stuff.
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2006-01-12 17:42:56 +00:00 |
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wmcoolmon
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15b30e3177
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Final commit of codebase
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2005-12-04 19:07:49 +00:00 |
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wmcoolmon
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e18977d6db
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Gliding
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2005-10-11 05:24:34 +00:00 |
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Goober5000
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2394e9801b
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remove PreProcDefine #includes in FS2
--Goober5000
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2005-07-13 03:35:36 +00:00 |
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wmcoolmon
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c73e870650
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subsystem sounds
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2005-04-25 00:28:58 +00:00 |
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taylor
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7f786136a6
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s/vector/vec3d/g, better support for different compilers (Jens Granseuer)
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2005-04-05 05:53:25 +00:00 |
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Goober5000
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6c17ef09ab
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clarified max hull/shield strength names and added ship guardian thresholds
--Goober5000
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2005-03-27 12:28:35 +00:00 |
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wmcoolmon
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2c2a6334db
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Big, massive, codebase commit. I have not removed the old ai files as the ones I uploaded aren't up-to-date (But should work with the rest of the codebase)
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2005-03-25 06:57:38 +00:00 |
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wmcoolmon
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02e75ddd49
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Merge of WMC's codebase. "Features and bugs, making Goober say "Grr!", as release would be stalled now for two months for sure"
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2005-03-03 06:05:32 +00:00 |
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taylor
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a2232be0c7
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merge with Linux/OSX tree - p0204
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2005-02-04 10:12:33 +00:00 |
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Goober5000
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099d2700d0
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multiple ship docking :)
don't tell anyone yet... check the SCP internal
--Goober500
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2005-01-11 21:38:51 +00:00 |
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Kazan
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7d1c8b185d
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added preprocdefines.h to prevent what happened with fred -- make sure to make all fred2 headers include this file as the _first_ include -- i have already modified fs2 files to do this
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2004-08-11 05:06:36 +00:00 |
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Goober5000
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6458c81d39
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fixored the handling of no lasers and no engines... the tests should check the ship,
not the object
--Goober5000
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2004-05-10 08:03:31 +00:00 |
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Goober5000
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7ef2ab2e39
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Uber pass at reducing #includes
--Goober5000
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2004-03-05 09:02:13 +00:00 |
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Goober5000
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1f27a82d03
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made code more uniform and simplified some things,
specifically shield percentage and quadrant stuff
--Goober5000
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2004-02-04 08:41:04 +00:00 |
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Goober5000
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458634292a
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implemented the custom hitpoints mod
--Goober5000
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2003-04-29 01:03:24 +00:00 |
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Goober5000
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e2a757bbbe
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Full-fledged ballistic primary support added! Try it and see! :)
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2002-12-10 05:43:35 +00:00 |
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penguin
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0c503be8d1
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The big include file move
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2002-08-01 01:41:11 +00:00 |
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penguin
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8f92eebd34
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Warpcore CVS sync
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2002-06-03 04:10:40 +00:00 |
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penguin
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663b3471b9
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Volition sources -- warpcore CVS import
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2002-06-03 03:26:03 +00:00 |
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