Commit Graph
36 Commits
Author SHA1 Message Date
Goober5000 551ba6ba1a ugh, neither the constructor nor the memsets are actually needed here
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10076 387891d4-d844-0410-90c0-e4c51a9137d3
2013-11-17 20:24:42 +10:00
Echelon9 9fc2a7c908 GCC: warning: converting to non-pointer type 'char' from NULL 2012-05-17 17:36:55 +00:00
Goober5000 9683410dbb const-correctness and SCP_string which is useful for sexp string conversion 2012-03-08 06:46:25 +00:00
Zacam d15c9259cd Standalone execution now creates it's own log file (fs2_standalone.log) 2011-06-21 19:23:56 +00:00
Echelon9 08eeeedff3 A further two spots where the MSVC 2008 compiler doesn't like SAFE_STRINGS changes 2010-12-20 07:50:23 +00:00
Echelon9 eb129200a1 Fix: Convert a further subset of strcpy() to the SAFE_STRINGS strcpy_s() version 2010-12-20 04:28:01 +00:00
portej05 35aaf68496 FRED Learns to write in its own log file! 2009-11-14 04:11:16 +00:00
portej05 98f337f701 safe_strings - from Antipodes build #1 2009-07-27 16:06:24 +00:00
portej05 6a8d45c93d Replace most instances of std::vector with SCP_vector. Memory is now all run through vm_malloc and vm_free.
Watch it go up AND down in mission.
2009-07-11 07:07:57 +00:00
portej05 85eab173d2 Removed more memset(this ... ) statements. 2009-07-04 14:48:16 +00:00
portej05 719825f80d The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
I've tested this through compiling and through hand checking. 
Normalises line endings in ALL files to \n.
2009-06-20 08:08:20 +00:00
Goober5000 6e4021888d add apostrophes to contractions, lol 2009-04-10 07:49:12 +00:00
WMCoolmon ddf75fc7e0 Final scripting, camera code updates. 2008-08-30 11:05:48 +00:00
wmcoolmon 42481ce816 Various minor sign/casting fixes 2007-11-24 04:33:50 +00:00
Kazan 5093020316 Autopilot updates, minor misc fixes, working MSVC2005 project files 2007-07-23 16:08:36 +00:00
taylor c4133d937d add session open/close times to debug log 2007-05-11 03:16:01 +00:00
taylor 96c1fc5df2 some minor performance improvements
remove NO_SOUND
2007-02-11 09:39:09 +00:00
taylor d1ee1f55b7 updated outwnd code for both Windows and non-Windows:
- make print filters dynamic
 - fix various little bugs and issues
 - cleanup some non-used variables (non-Windows)
 - put everything under NDEBUG like it was, or should be
 - change to using data/fs2_open.log for log file (Windows)
 - change to using data/debug_filter.cfg (Windows)
 - make the extra debug window optional, and disabled by default (Windows)
 - fix some possible NULL references
 - clean up the SAFEPOINT() crap
2006-11-15 00:54:33 +00:00
Goober5000 7e41877b7b proper capitalization according to Volition 2006-04-20 06:32:30 +00:00
Goober5000 64e86452d0 pare down the pragmas some more
--Goober5000
2006-01-26 03:23:30 +00:00
phreak 83e4d6bde3 NMONO should not interfere with the debug window 2005-04-20 04:34:42 +00:00
wmcoolmon 02e75ddd49 Merge of WMC's codebase. "Features and bugs, making Goober say "Grr!", as release would be stalled now for two months for sure" 2005-03-03 06:05:32 +00:00
Kazan 864e1b5922 remove MCD complete 2004-07-26 20:47:56 +00:00
Kazan 428b3dcbc9 MCD - define _MCD_CHECK to use memory tracking 2004-07-12 16:33:09 +00:00
Goober5000 c7e9c9934d got rid of all those nasty warnings from xlocale and so forth; also added comments
for #pragma warning disable to indicate the message being disabled
--Goober5000
2004-03-31 05:42:29 +00:00
bobboau 07a789e9dc fixed motion debris
animated laser textures
and added a new error check called a safepoint, mostly for tracking the 'Y bug'
2004-03-06 23:28:24 +00:00
Goober5000 7ef2ab2e39 Uber pass at reducing #includes
--Goober5000
2004-03-05 09:02:13 +00:00
randomtiger 19bef23d16 Please note that from now on OGL will only run with a registry set by Launcher v4. See forum for details.
OK, these changes effect a lot of file, I suggest everyone updates ASAP:
Removal of many files from project.
Removal of meanless Gr_bitmap_poly variable.
Removal of glide, directdraw, software modules all links to them, and all code specific to those paths.
Removal of redundant Fred paths that arent needed for Fred OGL.
Have seriously tidied the graphics initialisation code and added generic non standard mode functionality.
Fixed many D3D non standard mode bugs and brought OGL up to the same level.
Removed texture section support for D3D8, voodoo 2 and 3 cards will no longer run under fs2_open in D3D, same goes for any card with a maximum texture size less than 1024.
2004-02-14 00:18:37 +00:00
Goober5000 c89af3a84a got rid of unnecessary double semicolons
--Goober5000
2004-02-04 09:02:45 +00:00
unknownplayer 3a7cc9cc63 The big DX/main line merge. This has been uploaded to the main CVS since I can't manage to get it to upload to the DX branch. Apologies to all who may be affected adversely, but I'll work to debug it as fast as I can. 2003-03-18 10:07:06 +00:00
penguin 91eb23c859 Added versions of _outp() and _inp() for gcc.
- penguin
2003-03-02 06:04:00 +00:00
bobboau 0a93058abc added warp model and type 1 glow points
and well as made the new glow file type,
some general improvement to fighter beams,
2002-11-14 04:18:17 +00:00
bobboau c4c099ac0b inital commit, trying to get most of my stuff into FSO, there should be most of my fighter beam, beam rendering, beam sheild hit, ABtrails, and ssm stuff. one thing you should be happy to know is the beam texture tileing is now set in the beam section section of the weapon table entry 2002-10-19 19:29:29 +00:00
penguin 0c503be8d1 The big include file move 2002-08-01 01:41:11 +00:00
penguin 8f92eebd34 Warpcore CVS sync 2002-06-03 04:10:40 +00:00
penguin 663b3471b9 Volition sources -- warpcore CVS import 2002-06-03 03:26:03 +00:00