chief1983
4e5d3e2e57
Fix all the 'no newline at end of file' warnings I saw thrown by gcc on FreeBSD.
2012-11-02 17:30:17 +00:00
Swifty
0a4f6b332d
Added "$Radar Color Image 2D:" to ships.tbl. Adds full color radar image blips on top of IFF-colored image blips.
2012-09-10 04:22:07 +00:00
Echelon9
e20a418c94
PVS-Studio fix: The 'false' value is implicitly casted to the integer type.
2012-05-28 13:35:39 +00:00
Echelon9
7c41319714
GCC warning: missing curly brackets (braces) around initialiser for 'vec3d::<anonymous union>::<anonymous struct>'
2012-05-27 14:07:34 +00:00
Swifty
3affb86b52
Removed configOverride from HudGauge class since we don't even use it.
2012-02-05 03:41:31 +00:00
Zacam
09fad95070
Antipodes 7 Merge: HUD Overhaul, by Swifty.
2010-12-12 20:34:15 +00:00
Goober5000
0c945c210d
revert Echelon9's commit 6754 which needs to be discussed first
2010-11-23 08:27:18 +00:00
Echelon9
5bf9697227
Fix a range of potential NULL dereferences
2010-11-20 12:22:03 +00:00
The_E
1ae587f819
Fix for null vec3d error mentioned in Mantis 1888 by Woolie Wool
2010-06-22 00:51:12 +00:00
Wanderer
f7d04a9311
weapon info flags: targetable weapon, show weapon on radar, show friendly weapon on radar
2010-01-17 13:52:34 +00:00
Wanderer
0dc516368a
commit of target highlighting options mostly for radar icons
2009-07-31 17:25:29 +00:00
portej05
719825f80d
The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
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I've tested this through compiling and through hand checking.
Normalises line endings in ALL files to \n.
2009-06-20 08:08:20 +00:00
Wanderer
9c7b1a1292
merge from wanderer branch - alt iff colors
2009-05-19 21:17:48 +00:00
Wanderer
cabc75bfe5
merge from wanderer branch. 2d and 3d radar images support
2009-05-18 22:08:13 +00:00
Wanderer
ab316e895f
initial merge from wanderer branch - fixes to corkscrew missile effects
2009-05-18 20:36:11 +00:00
Wanderer
fe352da2a2
tweak to keep all 3d radar dots inside the retail radar bitmap area - Mantis 1908
2009-05-13 22:03:30 +00:00
phreak
485a98ac3e
Fix radar orb rendering (It was using the incorrect rotation matrix). Also enable alpha blending on the orb axes.
2008-09-18 00:30:54 +00:00
phreak
0fff5c7da0
Fix mantis #1710
2008-06-23 22:09:04 +00:00
phreak
43407479d5
Alpha blending and line widths for radar orb rings when in HTL mode.
2008-06-03 00:18:58 +00:00
phreak
cdffd39097
Render the radar orb using HTL. It still wasn't doing that after all these years. The original rendering method is still in place.
2008-06-01 17:54:02 +00:00
phreak
08f606d6fa
minor bugfix, readability.
2008-05-30 17:05:11 +00:00
Goober5000
12bd14e579
we all got led down the garden path there! revert all radar range modifications
2008-01-19 00:27:43 +00:00
Goober5000
9894a9a5e0
generalize the way radar ranges are handled (inspired by Shade's fix)
2007-08-17 03:29:51 +00:00
taylor
0727a5dd5c
little bit of cleanup
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more fixage for hidden jumpnodes (Mantis #1149 )
2007-02-11 09:12:12 +00:00
taylor
a279d55d58
phreak missed fixing this here when he fixed it in unstable
2007-02-10 00:16:57 +00:00
taylor
7828fc7e6f
compiler warning fixes to make GCC 4.1 shut the hell up
2006-04-12 22:23:41 +00:00
wmcoolmon
abf75dd133
Various warning fixes, scripting globals fix; added "plr" and "slf" global variables for in-game hooks; various lua functions; GCC fixes for scripting.
2006-01-16 11:02:23 +00:00
wmcoolmon
eba6d1dff9
Special shockwave and moving capship bugfix, (even more) scripting stuff, slight rearrangement of level management functions to facilitate scripting access.
2006-01-14 19:54:55 +00:00
phreak
1ccaa6bdcb
Tried to make the sphere size more uniform on opposite ends of the orb
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Modified the radar disruption angle scale a bit. Went from 200 degree to 20 degree disruption. Otherwise, it was very confusing to find hidden objects.
2006-01-14 04:44:29 +00:00
phreak
438a20e0d4
Make orb radar mode drawing again.
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Clarify "fudge" variable used for viewing transformations
2006-01-14 03:28:29 +00:00
Goober5000
4d5a477f71
übercommit of custom IFF stuff :)
2006-01-13 03:31:20 +00:00
taylor
d3481714d0
remove NO_NETWORK
2005-10-10 17:21:11 +00:00
phreak
7a2c4e2a0d
radar bitmap should render the correct color using -orbradar
2005-09-17 19:12:37 +00:00
Goober5000
5fb5c7faf7
various code cleanups, tweaks, and fixes; most notably the MISSION_FLAG_USE_NEW_AI
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should now be added to all places where it is needed (except the turret code, which I still
have to to review)
--Goober5000
2005-07-25 03:13:26 +00:00
Goober5000
2a307d099a
CVS header tweaks
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--Goober5000
2005-07-22 10:18:41 +00:00
Goober5000
2394e9801b
remove PreProcDefine #includes in FS2
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--Goober5000
2005-07-13 03:35:36 +00:00
taylor
92b8c2d6ed
various compiler warning fixes (some of these from dizzy)
2005-07-07 16:36:58 +00:00
taylor
a11e6910ae
really are too many changes here:
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- remove all bitmap section support and fix problems with previous attempt
( code/bmpman/bmpman.cpp, code/bmpman/bmpman.h, code/globalincs/pstypes.h,
code/graphics/2d.cpp, code/graphics/2d.h code/graphics/grd3dbmpman.cpp,
code/graphics/grd3dinternal.h, code/graphics/grd3drender.cpp, code/graphics/grd3dtexture.cpp,
code/graphics/grinternal.h, code/graphics/gropengl.cpp, code/graphics/gropengl.h,
code/graphics/gropengllight.cpp, code/graphics/gropengltexture.cpp, code/graphics/gropengltexture.h,
code/graphics/tmapper.h, code/network/multi_pinfo.cpp, code/radar/radarorb.cpp
code/render/3ddraw.cpp )
- use CLAMP() define in gropengl.h for gropengllight instead of single clamp() function
- remove some old/outdated code from gropengl.cpp and gropengltexture.cpp
2005-04-24 12:56:43 +00:00
taylor
7f786136a6
s/vector/vec3d/g, better support for different compilers (Jens Granseuer)
2005-04-05 05:53:25 +00:00
wmcoolmon
2c2a6334db
Big, massive, codebase commit. I have not removed the old ai files as the ones I uploaded aren't up-to-date (But should work with the rest of the codebase)
2005-03-25 06:57:38 +00:00
taylor
476a96e47e
(re)move some uneeded variables to fix compiler warnings
2005-03-24 23:29:33 +00:00
phreak
ad698f1810
Orb correctly displays in 640x480
2005-03-21 23:19:55 +00:00
taylor
666cd6349b
gotta use MIN/MAX and not min/max now
2005-03-13 08:33:55 +00:00
phreak
84b5a5f0b2
Fixed a bug where the orb would incorrectly render under alternate FOVs.
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Updated the functions that scramble the contacts so the blips show up
somewhat near where they should be.
2005-03-12 06:03:07 +00:00
taylor
91e9fb4433
more NO_NETWORK/INF_BUILD goodness for Windows, takes care of a few warnings too
2005-03-02 21:24:48 +00:00
taylor
09167fa382
merge with Linux/OSX tree - p0204-2
2005-02-04 20:06:10 +00:00
Goober5000
7afc414357
fix0red some warnings
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--Goober5000
2004-08-23 07:48:09 +00:00
phreak
01b0dec472
orb radar rendering style
2004-08-02 22:43:03 +00:00