randomtiger
9e60b3ee26
Added the D3D particle code, its not bugfree but works perfectly on my card and helps with the framerate.
...
Its optional and off by default, use -d3d_particle to activiate.
Also bumped up D3D ambient light setting, it was way too dark.
Its now set to something similar to the original game.
2004-01-24 14:31:27 +00:00
randomtiger
9991bd0f9d
Some more small changes for Fred OGL
2004-01-19 00:56:10 +00:00
fryday
772de2a9d2
Got lasers to work in HT&L OpenGL
...
Messed a bit with opengl_tmapper_internal3d, draw_laser functions, and added draw_laser_htl
2003-11-25 15:04:46 +00:00
bobboau
5a2ec84253
made the poly list dynamicly alocated,
...
started work on fixing the node model not rendering,
but most of that got commented out so I wouldn't have to deal with it
while mucking about with the polylist
2003-11-17 04:25:58 +00:00
Goober5000
4c165d76ef
language
2003-11-16 04:09:27 +00:00
bobboau
df0bab0bcf
shit load of bug fixing, much of it in nebula and bitmap drawing
2003-11-11 03:56:13 +00:00
randomtiger
b1553e3202
D3D particle flicker fix, also fixes explosions and thruster glows
2003-10-29 18:18:52 +00:00
randomtiger
d86faac276
Bobs changes (take 2)
2003-10-23 18:03:25 +00:00
phreak
f4a6b33906
fixed some random specular lighting bugs
2003-08-30 14:49:01 +00:00
phreak
4035c1d69e
zeroed out the specular fields since they caused some flickering
2003-08-21 15:04:17 +00:00
unknownplayer
3a7cc9cc63
The big DX/main line merge. This has been uploaded to the main CVS since I can't manage to get it to upload to the DX branch. Apologies to all who may be affected adversely, but I'll work to debug it as fast as I can.
2003-03-18 10:07:06 +00:00
penguin
42177e22ba
Renamed ccode members to cc_or and cc_and
2002-08-06 01:49:08 +00:00
penguin
0c503be8d1
The big include file move
2002-08-01 01:41:11 +00:00
penguin
8f92eebd34
Warpcore CVS sync
2002-06-03 04:10:40 +00:00
penguin
663b3471b9
Volition sources -- warpcore CVS import
2002-06-03 03:26:03 +00:00