Commit Graph
696 Commits
Author SHA1 Message Date
Goober5000 ffed86e8a0 typesafe oswpt_type 2022-12-09 13:47:23 -05:00
Goober5000 7f22137bc3 exposes wing formation via scripting
A rework of #4980, adding a wing formation type and a way to access them via `tb.WingFormations`.
2022-12-08 12:02:33 -05:00
Goober5000 fd77eba855 Merge pull request #4975 from Goober5000/sendMessage_enhancement
enhance sendMessage to allow messages sent from ships
2022-12-07 20:46:06 -05:00
BMagnu 57f529e902 Fix edge case bugs with moveables in combination with special polymodels being animated (#4981) 2022-12-07 20:43:36 +00:00
wookieejedi 3f21ba4d17 Expose decal options useful for modders (#4957)
* Fixes CTD with decals on dying ships

If a ship was getting shot with weapons that used decals, the decal code would hit an assertation, because the invalid decals were not being all removed.

This PR updates the decal cleanup loop, to ensure that no decals are missed and all invalid ones are removed. Tests confirm this fixes the issue.

Also cleaned up some comments and moved another assertation before setting of variables.

* Exposes modder useful options to decals

Now that decals are very stable, this PR exposes two options that are very useful for using decals, a random range for the radius along with the option to have a random rotation when the decal is created.

Tested and everything works as expected.

* add script ability to toggle decals

* properly use set arg not func

* fix two minor things in decal shader

* one more cleanup line

* fixes
2022-12-07 07:23:57 -05:00
Goober5000 7ac37d45c3 enhance sendMessage to allow messages sent from ships
Allow `mn.sendMessage` to send from a ship source, not only a string source, by allowing the ship object to be specified as the first argument.  Also add `ship:sendMessage` which is a more streamlined version of the same thing.
2022-12-06 16:40:00 -05:00
BMagnu 5bb869953e Animate More Things (#4936)
* Add Cockpit AnimSet

* Add Skybox Animset

* Add cockpit model instanc

* Render ship cockpit with instance

* Finish scripting API

* Add moveables

* Fix Typo

* Fix moveable table value get

* Fix copy paste error

* Add Cockpit AnimSet

* Add Skybox Animset

* Add cockpit model instanc

* Render ship cockpit with instance

* Finish scripting API

* Add moveables

* Fix Typo

* Fix moveable table value get

* Fix copy paste error

* Add Animation Scripting Handle

* Add proper saving of skybox anim triggers

* Properly step non-obj animations

* Incorporate feedback

* Incorporate feedback

* Fix comparison
2022-12-05 10:00:29 +09:00
Goober5000 398cf2f8c3 add flushMouse 2022-11-30 23:36:14 -05:00
Goober5000 028ee9ec23 deprecate isMouseButtonDown and add mouseButtonDownCount
Implements #4429.
2022-11-30 22:04:48 -05:00
Taylor Richards 0be895d8bd add proper support of subfolders to lua listFiles (#4940)
Also updates function description to be more accurate and
document filter format for subfolder searches.

fixes #4939
2022-11-27 11:53:10 -05:00
BMagnu 5034855d4d Check if Texture is valid first (#4937) 2022-11-27 02:28:46 +09:00
Asteroth 219bcca23a Implement gravity (#4803)
Adds gravity! Applies on a per-mission basis, and weapons, ships, debris, and asteroids now have a configurable "gravity const" which multiplies the effect of gravity on them, by default everything except debris is 0 (meaning no effect even when the mission has gravity). AI and the lead indicator will also lead for ballistic trajectories as well, given a gravity-affected weapon. No FRED support or gravity direction control yet, to come in later PRs.
2022-11-21 20:13:35 -05:00
John Fernandez d29ead20f6 optional feedback 2022-11-20 17:03:20 -05:00
John Fernandez 760a91376c Fix a warning
We shouldn't be checking that the `cci_h` is valid by seeing if it is greater than -1 because by that point it never will be.  Instead, we should be checking that the incoming id is valid and setting to the invalid state if it is not.
2022-11-20 17:03:20 -05:00
Goober5000 98a3c64cc8 fix campaign loading in FRED
Load campaigns using the full path provided by the user, not just from the configured mod paths.

Also tweaks initialization based on the campaign having already been cleared in `mission_campaign_clear()`.
2022-11-15 20:40:33 -05:00
BMagnu bd2c50aa1d Refactor Lua Enums (#4867)
* Refactor bitfield enums

* Add default case for lua switch

* Add default case for more lua switches

* Fix Warnings

* constexpr
2022-11-14 17:31:50 +09:00
Goober5000 b2f5ea9065 Merge pull request #4764 from MjnMixael/3d_select_settings
3d select settings
2022-11-13 16:13:17 -05:00
Asteroth e85fabf671 bugfix arg order (#4882) 2022-11-11 23:06:42 -05:00
mjn-mixael 35e6bc9df0 setup overhead style as a type enum 2022-11-09 09:16:57 -06:00
Goober5000 7c26c19671 add numDocked and isDocked
Two useful script functions.
2022-11-06 16:19:45 -05:00
Asteroth 2777e45a95 Add isMultipart and getModelFlag functions on subsystems (#4846)
* add `getModelFlag` function

* add ismultipartturret function

* fix

* fix link
2022-11-06 23:59:54 +09:00
Asteroth 924013b521 add burst shots and delay to scripts (#4847) 2022-11-06 23:59:34 +09:00
Asteroth 18d3c01576 Allow overriding gvec in fireWeapon on subsystems (#4852)
* allow for overriding of gvec

* update docs

* fix docs
2022-11-05 14:13:01 -04:00
MjnMixael bff3d433e2 properly get badge name (#4853) 2022-11-05 10:01:44 -04:00
BMagnu d85c1431a4 libRocket Texture Passthrough (#4822)
* Properly handle lua texture refcounting

* Add linkTexture ui method

* Incorporate feedback
2022-11-02 18:25:22 +09:00
Goober5000 5f54188e5b add a few scripting dock functions (#4839)
* add a few scripting dock functions

Add setDocked, setUndocked, and jettison.

* address feedback
2022-11-01 21:45:49 +09:00
Asteroth a29378d245 Clearable Ship/Subsystem Targets via script (#4842)
* make sure Targets can be cleared with `nil`

* move `set_targeted_subsys` calls
2022-11-01 21:43:26 +09:00
MjnMixael 346817f3d0 Further limit what built-in UI elements can be setup when using SCPUI (#4824)
* Further limit what built-in UI elements can be setup when using SCPUI

* remove superfluous declaration
2022-11-01 21:43:14 +09:00
Goober5000 11b37bbeae Merge pull request #4787 from Goober5000/createdebris
create debris using script functions
2022-10-21 23:24:47 -04:00
Goober5000 41074956a8 more fixes 2022-10-21 12:01:25 -04:00
MjnMixael c63ce5de8c Allow writing to player mission specific stats (#4801)
* Allow writing to player mission specific stats

* Documentation

* return false
2022-10-21 20:25:35 +09:00
Goober5000 debedf26ef partial fix 2022-10-20 23:32:30 -04:00
MjnMixael 90c4316a5e Update scpui documentation (#4802)
* Update documentation

* Typo
2022-10-20 19:13:03 +09:00
Goober5000 9782f191b9 Merge pull request #4789 from Goober5000/timestamps_3
music and training message timestamp conversion
2022-10-19 20:02:47 -04:00
Goober5000 49fb2f07c0 refactor per feedback, tweak to fix circular #include, use accessor, reorder, fix namespaces, fix API documentation 2022-10-19 14:44:57 -04:00
Goober5000 f24277c39e make clang happy 2022-10-19 14:22:10 -04:00
Goober5000 77179dc183 add mn.createDebris
This is a new Lua API function that allows creation of arbitrary debris pieces, whether chunks of a ship's hull or shards of shrapnel.  All of the parameters are optional, and a wide variety of situations are possible ranging from vaporized bits to static chunks to chunks propelled by an explosion.
2022-10-19 14:22:10 -04:00
Goober5000 d37a446894 music and training message timestamp conversion 2022-10-19 14:11:23 -04:00
MjnMixael 50cd91bd86 Damage, swarm, corkscrew info virtvars (#4798)
* Add access to damage type, swarm, and corkscrew data

* Also return if the weapons have the appropriate flags

* Return nil for invalid handle and clarify documentation
2022-10-19 21:51:22 +09:00
Asteroth 4c6f043274 Add a bunch of movement stats to ship class script api (#4797)
* add a bunch of script physics values

* fix

* small doc fix (its just called "damp" barely worth mentioning)
2022-10-18 20:54:30 -04:00
Fabian Woltermann 9e56ba43a5 Merge pull request #4783 from MjnMixael/render_no_lighting
Allow option to choose to render with no lighting
2022-10-17 19:30:40 +02:00
mjn-mixael 64bd233c49 API to access the new 3d select settings in game_settings.tbl 2022-10-17 09:58:15 -05:00
mjn-mixael 2d4d886a6a Add Game Settings options for 3d ship and weapon select 2022-10-17 09:58:15 -05:00
mjn-mixael 32b059ae07 fix documentation 2022-10-17 08:09:26 -05:00
mjn-mixael 1af0a1082b int to bool 2022-10-17 08:04:02 -05:00
MjnMixael 09a307b17d Virtvar to access the energy a weapon consumes (#4784)
* Virtvar to access the energy a weapon consumes

* quick fix
2022-10-15 09:54:44 -04:00
Goober5000 848d133fe3 Merge pull request #4767 from Goober5000/enhanced_print
enhance ba.print and add ba.println
2022-10-14 21:40:11 -04:00
Goober5000 8f8a6ca527 warning tweak 2022-10-14 21:08:47 -04:00
mjn-mixael 7a5a54d009 Allow option to choose to render with no lighting 2022-10-14 09:00:35 -05:00
Goober5000 da7228cedb model.Submodels fix
Guard against the indexer being invalid, e.g. if the model isn't loaded yet.
2022-10-14 02:07:35 -04:00