#pragma once void photo_mode_set_active(bool active); void photo_mode_do_frame(float frame_time); void photo_mode_maybe_render_hud(); void photo_mode_clear_screenshot_queued_flag(); void photo_mode_set_screenshot_queued_flag(); // mission-level permission to allow/disallow Photo Mode void game_toggle_photo_mode(); void game_set_photo_mode_allowed(bool allowed); bool game_get_photo_mode_allowed(); bool game_is_photo_mode_active(); void game_cycle_photo_mode_filter(int direction); void game_reset_photo_mode_filters(); void game_adjust_photo_mode_filter_parameter(int delta);