// HUDNavigation.cpp // Derek Meek // 4-30-2004 #include "autopilot/autopilot.h" #include "hud/hud.h" #include "hud/hudbrackets.h" #include "hud/hudnavigation.h" #include "hud/hudtarget.h" #include "hud/hudtargetbox.h" #include "object/object.h" #include "render/3d.h" #include "ship/ship.h" extern void hud_target_show_dist_on_bracket(int x, int y, float distance, int font_num); extern void draw_brackets_square_quick(int x1, int y1, int x2, int y2, int thick); /** * Draws the Navigation stuff on the HUD */ void hud_draw_navigation() { if (CurrentNav != -1 && Navs[CurrentNav].flags & NP_VALIDTYPE && !(Navs[CurrentNav].flags & NP_NOSELECT)) { int in_cockpit; if (!(Viewer_mode & (VM_EXTERNAL | VM_DEAD_VIEW | VM_WARP_CHASE | VM_PADLOCK_ANY)) ) in_cockpit = 1; else in_cockpit = 0; vertex target_point; // temp vertex used to find screen position for 3-D object; auto target_pos = Navs[CurrentNav].GetPosition(); color NavColor; memset(&target_point, 0, sizeof(target_point)); unsigned int alpha = HUD_COLOR_ALPHA_MAX * 16; auto rgb = (Navs[CurrentNav].flags & NP_VISITED) ? Navs[CurrentNav].visited_color : Navs[CurrentNav].normal_color; gr_init_alphacolor( &NavColor, rgb[0], rgb[1], rgb[2], alpha ); g3_rotate_vertex(&target_point, target_pos); g3_project_vertex(&target_point); if ( in_cockpit ) hud_target_add_display_list(NULL, &target_point, target_pos, 0, &NavColor, Navs[CurrentNav].m_NavName, TARGET_DISPLAY_DIST); } }