/* * Copyright (C) Volition, Inc. 1999. All rights reserved. * * All source code herein is the property of Volition, Inc. You may not sell * or otherwise commercially exploit the source or things you created based on the * source. * */ #ifndef _MOUSE_H #define _MOUSE_H #include "controlconfig/controlsconfig.h" #include "globalincs/pstypes.h" #include "scripting/hook_api.h" extern int Mouse_sensitivity; extern bool Use_mouse_to_fly; extern const std::shared_ptr> OnMouseWheelHook; // call once to init the mouse void mouse_init(); extern void mouse_mark_button( uint flags, int set ); // Fills in xpos & ypos if not NULL. // Returns Button states // Always returns coordinates clipped to screen coordinates. extern int mouse_get_pos( int *xpos, int *ypos ); // same as above but gets an unscaled reading (ie. the 1024x768/640x480 equivalent) extern int mouse_get_pos_unscaled( int *xpos, int *ypos ); // get_real_pos could be negative. extern void mouse_get_real_pos(int *mx, int *my); extern void mouse_set_pos(int xpos,int ypos); #define MOUSE_LEFT_BUTTON (1<<0) #define MOUSE_RIGHT_BUTTON (1<<1) #define MOUSE_MIDDLE_BUTTON (1<<2) #define MOUSE_X1_BUTTON (1<<3) #define MOUSE_X2_BUTTON (1<<4) #define MOUSE_WHEEL_UP (1<<5) // Wheel is treated like a pair of buttons, but they don't have a down nor up count #define MOUSE_WHEEL_DOWN (1<<6) #define MOUSE_WHEEL_LEFT (1<<7) #define MOUSE_WHEEL_RIGHT (1<<8) #define MOUSE_NUM_BUTTONS 9 // keep the following #defines up to date with the #defines above // These mouse_button defines are a quick check to verify the input button is a mouse button // Likewise, the mouse_wheel defines quickly check against the mousewheel directions #define LOWEST_MOUSE_BUTTON MOUSE_LEFT_BUTTON #define HIGHEST_MOUSE_BUTTON MOUSE_X2_BUTTON #define LOWEST_MOUSE_WHEEL MOUSE_WHEEL_UP #define HIGHEST_MOUSE_WHEEL MOUSE_WHEEL_RIGHT /** * Checks how many times the given mouse button went down since last check * * @returns 0 if the CC_bind is not CID_MOUSE when Use_mouse_to_fly == false, or * @returns 0 if the CC_bind is not CID_JOY0 when Use_mouse_to_fly == true, or * @returns 0 if the button id >= NUM_MOUSE_BUTTONS, or * @returns 0 if the button did not go down, or * * @returns the number of times the button went down */ int mouse_down_count(const CC_bind &bind, int reset_count = 1); int mouse_down_count(int n, int reset_count = 1); /** * @brief Returns the number of times button n went from down to up since last call */ int mouse_up_count(const CC_bind &bind); int mouse_up_count(int n); /** * @brief Flushes the mouse's states clean. Called whenever it gains/loses focus */ void mouse_flush(); /** * Checks if the given mouse button is down * * @returns 0 if the CC_bind is not CID_MOUSE when Use_mouse_to_fly == false, or * @returns 0 if the CC_bind is not CID_JOY0 when Use_mouse_to_fly == true, or * @returns 0 if the button id >= NUM_MOUSE_BUTTONS, or * @returns 0 if the button is not down, or * * @returns 1 if the given button is down * * @note Calls mousewheel_decay() if the mousewheel direction is "down". * Please ensure mouse_down() is called only once per frame. */ int mouse_down(const CC_bind& bind, bool must_be_wheel = false); /** * Returns 1 if any of the given mouse buttons are down. 0 otherwise */ int mouse_down(int btn, bool must_be_wheel = false); void mouse_reset_deltas(); void mouse_get_delta(int* dx = nullptr, int* dy = nullptr, int* dz = nullptr); void mouse_get_wheel_delta(int* dx = nullptr, int* dy = nullptr); void mouse_event(float x, float y, float dx, float dy); /** * Called when there is motion on the mouse wheel(s). Supports 2 axes */ void mousewheel_motion(float x, float y, bool reversed); extern void mouse_force_pos(float x, float y); /** * Get the closest distance of a bit mask to 0 * @note use this to translate mouse button masks to button id's */ short bit_distance(short x); #endif