#include "lab/labv2.h" #include "lab/labv2_internal.h" #include "lab/manager/lab_manager.h" #include "gamesequence/gamesequence.h" static std::unique_ptr LMGR; const std::unique_ptr &getLabManager() { if (LMGR == nullptr) { LMGR.reset(new LabManager()); } return LMGR; } void lab_init() { gr_set_clear_color(0, 0, 0); } void lab_close(bool reset) { if (reset) { LMGR.reset(); } gameseq_post_event(GS_EVENT_PREVIOUS_STATE); } void lab_do_frame(float frametime) { getLabManager()->onFrame(frametime); }