/* * Copyright (C) Volition, Inc. 1999. All rights reserved. * * All source code herein is the property of Volition, Inc. You may not sell * or otherwise commercially exploit the source or things you created based on the * source. * */ #include "cfile/cfile.h" #include "gamesequence/gamesequence.h" #include "globalincs/alphacolors.h" #include "globalincs/utility.h" #include "hud/hudmessage.h" #include "io/timer.h" #include "mission/missiongoals.h" #include "mission/missionmessage.h" #include "mission/missionparse.h" #include "mission/missiontraining.h" #include "mod_table/mod_table.h" #include "network/multi.h" #include "parse/parselo.h" #include "parse/sexp.h" #include "parse/sexp_container.h" #include "playerman/player.h" #include "popup/popup.h" #include "ship/ship.h" #include "sound/audiostr.h" #include "sound/fsspeech.h" #include "sound/sound.h" #include "weapon/emp.h" #include "utils/string_utils.h" #define MAX_TRAINING_MESSAGE_LINES 10 #define TRAINING_MESSAGE_WINDOW_WIDTH 266 #define TRAINING_LINE_WIDTH 250 // width in pixels of actual text #define TRAINING_TIMING 150 // milliseconds per character to display messages #define TRAINING_TIMING_BASE 1000 // Minimum milliseconds to display any message #define TRAINING_OBJ_LINES 50 // number of lines to track in objective list #define TRAINING_OBJ_DISPLAY_LINES 5 // only display this many lines on screen max #define MAX_TRAINING_MESSAGE_MODS 20 #define TRAINING_MESSAGE_QUEUE_MAX 40 #define TRAINING_OBJ_STATUS_UNKNOWN (1 << 28) // directive status is unknown #define TRAINING_OBJ_STATUS_KNOWN (1 << 29) // directive status is known (satisfied or failed) #define TRAINING_OBJ_LINES_KEY (1 << 30) // flag indicating line describes the key associated with objective #define TRAINING_OBJ_LINES_EVENT_STATUS_MASK (TRAINING_OBJ_STATUS_KNOWN | TRAINING_OBJ_STATUS_UNKNOWN) #define TRAINING_OBJ_LINES_MASK(n) (Training_obj_lines[n] & 0xffff) #define TMMOD_NORMAL 0 #define TMMOD_BOLD 1 typedef struct { size_t pos; int mode; // what function to perform at given position (TMMOD_*) } training_message_mods; // training message modifiers typedef struct { int num; TIMESTAMP timestamp; int length; std::unique_ptr special_message; } training_message_queue; SCP_string Training_buf; const char *Training_lines[MAX_TRAINING_MESSAGE_LINES]; // Training message split into lines int Training_line_lengths[MAX_TRAINING_MESSAGE_LINES]; char Training_voice_filename[NAME_LENGTH]; int Max_directives = TRAINING_OBJ_DISPLAY_LINES; TIMESTAMP Training_message_timestamp; int Training_message_method = 1; int Training_num_lines = 0; int Training_voice = -1; int Training_voice_type; int Training_voice_soundstream; sound_handle Training_voice_snd_handle; int Training_flag = 0; int Training_failure = 0; int Training_message_queue_count = 0; int Training_bind_warning = -1; // Missiontime at which we last gave warning int Training_message_visible; training_message_queue Training_message_queue[TRAINING_MESSAGE_QUEUE_MAX]; int Training_context = 0; int Training_context_speed_set; int Training_context_speed_min; int Training_context_speed_max; TIMESTAMP Training_context_speed_timestamp; int Training_context_waypoint_path; int Training_context_goal_waypoint; int Training_context_at_waypoint; float Training_context_distance; int Players_target = UNINITIALIZED; int Players_mlocked = UNINITIALIZED; // for is-missile-locked - Sesquipedalian ship_subsys *Players_targeted_subsys; TIMESTAMP Players_target_timestamp; TIMESTAMP Players_mlocked_timestamp; // coordinates for training messages int Training_message_window_coords[GR_NUM_RESOLUTIONS][2] = { { 174, 40 }, { 379, 125 } }; // coordinates for "directives" window on hud int Training_obj_window_coords[GR_NUM_RESOLUTIONS][2] = { { 0, 187 }, { 0, 287 } }; // training objectives global vars. int Training_obj_num_lines = 0; int Training_obj_num_display_lines = 0; int Training_obj_lines[TRAINING_OBJ_LINES]; training_message_mods Training_message_mods[MAX_TRAINING_MESSAGE_MODS]; // local module prototypes void training_process_message(); HudGaugeDirectives::HudGaugeDirectives(): HudGauge(HUD_OBJECT_DIRECTIVES, HUD_DIRECTIVES_VIEW, false, true, (VM_EXTERNAL | VM_DEAD_VIEW | VM_WARP_CHASE | VM_PADLOCK_ANY | VM_OTHER_SHIP), 255, 255, 255) { } void HudGaugeDirectives::initHeaderOffsets(int x, int y) { header_offsets[0] = x; header_offsets[1] = y; } void HudGaugeDirectives::initMiddleFrameOffsetY(int y) { middle_frame_offset_y = y; } void HudGaugeDirectives::initTextStartOffsets(int x, int y) { text_start_offsets[0] = x; text_start_offsets[1] = y; } void HudGaugeDirectives::initTextHeight(int h) { text_h = h; } void HudGaugeDirectives::initMaxLineWidth(int w) { max_line_width = w; } void HudGaugeDirectives::initKeyLineXOffset(int offset) { key_line_x_offset = offset; } void HudGaugeDirectives::initBottomBgOffset(int offset) { bottom_bg_offset = offset; } void HudGaugeDirectives::initBitmaps(char *fname_top, char *fname_middle, char *fname_bottom) { directives_top.first_frame = bm_load_animation(fname_top, &directives_top.num_frames); if ( directives_top.first_frame < 0 ) { Warning(LOCATION,"Cannot load hud ani: %s\n", fname_top); } directives_middle.first_frame = bm_load_animation(fname_middle, &directives_middle.num_frames); if ( directives_middle.first_frame < 0 ) { Warning(LOCATION,"Cannot load hud ani: %s\n", fname_middle); } directives_bottom.first_frame = bm_load_animation(fname_bottom, &directives_bottom.num_frames); if ( directives_bottom.first_frame < 0 ) { Warning(LOCATION,"Cannot load hud ani: %s\n", fname_bottom); } } bool HudGaugeDirectives::canRender() const { if (sexp_override) { return false; } if(hud_disabled_except_messages()) { return false; } if (hud_disabled() && !hud_disabled_except_messages()) { return false; } // force the directives list to display in training missions even if this gauge isn't active. if(!active && !(The_mission.game_type & MISSION_TYPE_TRAINING)) return false; if ( !(Game_detail_flags & DETAIL_FLAG_HUD) ) { return false; } if ((Viewer_mode & disabled_views)) { return false; } if ((Viewer_mode & (VM_CHASE)) == 0 && only_render_in_chase_view) { return false; } if (render_for_cockpit_toggle > 0) { bool cockpit_active = ship_render_player_cockpit_active(); if (cockpit_active && (render_for_cockpit_toggle == 2)) { return false; } else if (!cockpit_active && (render_for_cockpit_toggle == 1)) { return false; } } if(pop_up) { if(!popUpActive()) { return false; } } if (gauge_type == HUD_ETS_GAUGE) { if (Ships[Player_obj->instance].flags[Ship::Ship_Flags::No_ets]) { return false; } } return true; } void HudGaugeDirectives::pageIn() { bm_page_in_aabitmap(directives_top.first_frame, directives_top.num_frames); bm_page_in_aabitmap(directives_middle.first_frame, directives_middle.num_frames); bm_page_in_aabitmap(directives_bottom.first_frame, directives_bottom.num_frames); } void HudGaugeDirectives::render(float /*frametime*/, bool config) { Training_obj_num_display_lines = 0; if (!config && !Training_obj_num_lines){ return; } int offset = 0; int end = config ? 4 : Training_obj_num_lines; if (end > Max_directives) { end = Max_directives; offset = Training_obj_num_lines - end; } int x = position[0]; int y = position[1]; float scale = 1.0; if (config) { std::tie(x, y, scale) = hud_config_convert_coord_sys(position[0], position[1], base_w, base_h); } // draw top of objective display setGaugeColor(HUD_C_NONE, config); if (directives_top.first_frame >= 0) renderBitmap(directives_top.first_frame, x, y, scale, config); // print out title renderPrintfWithGauge(x + fl2i(header_offsets[0] * scale), y + fl2i(header_offsets[1] * scale), EG_OBJ_TITLE, scale, config, "%s", XSTR( "directives", 422)); int bx = x; int by = y + fl2i(middle_frame_offset_y * scale); char* second_line; for (int i=0; ip_info.team != Mission_events[z].team)){ continue; } } switch (mission_get_event_status(z)) { case EventStatus::CURRENT: c = &Color_bright_white; break; case EventStatus::FAILED: c = &Color_bright_red; break; case EventStatus::SATISFIED: { TIMESTAMP t = Mission_events[z].satisfied_time; Assertion(t.isValid(), "Since event %s was satisfied, satisfied_time must be valid here", Mission_events[z].name.c_str()); if (timestamp_since(t) < 2 * MILLISECONDS_PER_SECOND) { if (Missiontime % fl2f(.4f) < fl2f(.2f)) { c = &Color_bright_blue; } else { c = &Color_bright_white; } } else { c = &Color_bright_blue; } break; } default: // stick with Color_normal break; } } // maybe split the directives line second_line = split_str_once(buf, fl2i(max_line_width * scale), scale); // if we are unable to split the line, just print it once if (second_line == buf) { second_line = nullptr; } // blit the background frames setGaugeColor(HUD_C_NONE, config); if (directives_middle.first_frame >= 0) renderBitmap(directives_middle.first_frame, bx, by, scale, config); by += fl2i(text_h * scale); if ( second_line ) { if (directives_middle.first_frame >= 0) renderBitmap(directives_middle.first_frame, bx, by, scale, config); by += fl2i(text_h * scale); } // blit the text gr_set_color_fast(c); renderString(ox + line_x_offset, oy, EG_OBJ1 + i, buf, scale, config); Training_obj_num_display_lines++; if ( second_line ) { oy = y + fl2i(text_start_offsets[1] * scale) + Training_obj_num_display_lines * fl2i(text_h * scale); renderString(ox+12, oy, EG_OBJ1 + i + 1, second_line, scale, config); Training_obj_num_display_lines++; } } // draw the bottom of objective display setGaugeColor(HUD_C_NONE, config); if (directives_bottom.first_frame >= 0) renderBitmap(directives_bottom.first_frame, bx, by + fl2i(bottom_bg_offset * scale), scale, config); if (config) { int bmw, bmh; bm_get_info(directives_bottom.first_frame, &bmw, &bmh); hud_config_set_mouse_coords(gauge_config_id, x, bx + fl2i(bmw * scale), y, by + fl2i(bmh * scale)); } } /** * Mission initializations (called once before a new mission is started) */ void training_mission_init() { int i; Assert(!Training_num_lines); Training_obj_num_lines = 0; Training_message_queue_count = 0; Training_failure = 0; if (Max_directives > TRAINING_OBJ_LINES) { Max_directives = TRAINING_OBJ_LINES; } for (i=0; iflags &= ~(PLAYER_FLAGS_MATCH_TARGET | PLAYER_FLAGS_MSG_MODE | PLAYER_FLAGS_AUTO_TARGETING | PLAYER_FLAGS_AUTO_MATCH_SPEED | PLAYER_FLAGS_LINK_PRIMARY | PLAYER_FLAGS_LINK_SECONDARY ); } Training_context = 0; Training_context_speed_set = 0; Training_context_speed_timestamp = TIMESTAMP::invalid(); Training_context_waypoint_path = -1; Players_target = UNINITIALIZED; Players_mlocked = UNINITIALIZED; Players_targeted_subsys = nullptr; Players_target_timestamp = TIMESTAMP::invalid(); Players_mlocked_timestamp = TIMESTAMP::invalid(); } int comp_training_lines_by_born_on_date(const int *e1, const int *e2) { return timestamp_compare(Mission_events[*e1 & 0xffff].born_on_date, Mission_events[*e2 & 0xffff].born_on_date); } /** * Sort list of training events * * Sort on EVENT_CURRENT and born on date, for other events (EVENT_SATISFIED, EVENT_FAILED) sort on born on date */ #define MIN_SATISFIED_TIME 5 * MILLISECONDS_PER_SECOND #define MIN_FAILED_TIME 7 * MILLISECONDS_PER_SECOND void sort_training_objectives() { int i, offset; // start by sorting on born on date insertion_sort(Training_obj_lines, Training_obj_num_lines, comp_training_lines_by_born_on_date); // get the index of the first directive that will be displayed // if less than 0, display all lines offset = Training_obj_num_lines - Max_directives; if (offset <= 0) { return; } // go through lines 0 to offset-1 and check if there are any CURRENT or RECENTLY_KNOWN events that should be shown int num_offset_events = 0; for (i=0; ip_info.team != Mission_events[event_num].team)){ continue ; } } if (event_status == EventStatus::CURRENT) { Training_obj_lines[i] |= TRAINING_OBJ_STATUS_UNKNOWN; num_offset_events++; } else if (event_status == EventStatus::SATISFIED) { Assertion(Mission_events[event_num].satisfied_time.isValid(), "Since event %s was satisfied, satisfied_time must be valid here", Mission_events[event_num].name.c_str()); if (timestamp_since(Mission_events[event_num].satisfied_time) < MIN_SATISFIED_TIME) { Training_obj_lines[i] |= TRAINING_OBJ_STATUS_UNKNOWN; num_offset_events++; } else { Training_obj_lines[i] |= TRAINING_OBJ_STATUS_KNOWN; } } else if (event_status == EventStatus::FAILED) { Assertion(Mission_events[event_num].satisfied_time.isValid(), "Since event %s failed, satisfied_time must be valid here", Mission_events[event_num].name.c_str()); if (timestamp_since(Mission_events[event_num].satisfied_time) < MIN_FAILED_TIME) { Training_obj_lines[i] |= TRAINING_OBJ_STATUS_UNKNOWN; num_offset_events++; } else { Training_obj_lines[i] |= TRAINING_OBJ_STATUS_KNOWN; } } } // if there are no directives which should be moved, we're done if (num_offset_events == 0) { return; } // go through lines offset to Training_obj_num_lines to check which should be shown, since some will need to be bumped for (i=offset; ip_info.team != Mission_events[event_num].team)){ Training_obj_lines[i] |= TRAINING_OBJ_STATUS_KNOWN; continue ; } } if (event_status == EventStatus::CURRENT) { Training_obj_lines[i] |= TRAINING_OBJ_STATUS_UNKNOWN; } else if (event_status == EventStatus::SATISFIED) { Assertion(Mission_events[event_num].satisfied_time.isValid(), "Since event %s was satisfied, satisfied_time must be valid here", Mission_events[event_num].name.c_str()); if (timestamp_since(Mission_events[event_num].satisfied_time) < MIN_SATISFIED_TIME) { Training_obj_lines[i] |= TRAINING_OBJ_STATUS_UNKNOWN; } else { Training_obj_lines[i] |= TRAINING_OBJ_STATUS_KNOWN; } } else if (event_status == EventStatus::FAILED) { Assertion(Mission_events[event_num].satisfied_time.isValid(), "Since event %s failed, satisfied_time must be valid here", Mission_events[event_num].name.c_str()); if (timestamp_since(Mission_events[event_num].satisfied_time) < MIN_FAILED_TIME) { Training_obj_lines[i] |= TRAINING_OBJ_STATUS_UNKNOWN; } else { Training_obj_lines[i] |= TRAINING_OBJ_STATUS_KNOWN; } } } // go through list and bump as needed for (i=0; i=0; unkn_vis--) { if (Training_obj_lines[unkn_vis] & TRAINING_OBJ_STATUS_UNKNOWN) { break; } } // find first slot that can be bumped // look at the last (N-4 to N) positions for (slot_idx=0; slot_idx0; j--) { Training_obj_lines[j+offset] = Training_obj_lines[j+offset-1]; } //Place directive to be shown in the topmost slot Training_obj_lines[offset] = Training_obj_lines[unkn_vis]; //Restore bumped directive on the non-rendered slot Training_obj_lines[unkn_vis] = slot_directive; Assertion((Training_obj_lines[unkn_vis] & TRAINING_OBJ_LINES_EVENT_STATUS_MASK) == TRAINING_OBJ_STATUS_KNOWN, "Objective bumped was not known"); } // remove event status for (i=0; i Directive_wait_time) ) { if (!Training_failure || !strnicmp(Mission_events[event_idx].name.c_str(), XSTR( "Training failed", 423), 15)) { // check for the actual objective for (i=0; i= 0) { if (Training_voice_type) { audiostream_close_file(Training_voice_soundstream, false); } else { snd_stop(Training_voice_snd_handle); } } // Goober5000 for (i = 0; i < TRAINING_MESSAGE_QUEUE_MAX; i++) Training_message_queue[i].special_message.reset(); Training_voice = -1; Training_num_lines = Training_obj_num_lines = 0; Training_buf.clear(); } /** * Translates special tokens. Handles one token only. */ char *translate_message_token(char *str) { if (!stricmp(str, NOX("wp"))) { sprintf(str, "%d", Training_context_goal_waypoint + 1); return str; } return NULL; } void message_translate_tokens(SCP_string &text) { text = message_translate_tokens(text.c_str()); } /** * Translates all special tokens in a message, producing the new finalized message to be displayed */ SCP_string message_translate_tokens(const char *text) { char temp[40]; const char *ptr, *toke1, *toke2; int r; SCP_string buf; toke1 = strchr(text, '$'); toke2 = strchr(text, '#'); while (toke1 || toke2) { // is either token types present? if (!toke2 || (toke1 && (toke1 < toke2))) { // found $ before # buf.append(text, toke1 - text + 1); // copy text up to token text = toke1 + 1; // advance pointers past processed data toke2 = strchr(text, '$'); if (!toke2 || ((toke2 - text) == 0)) // No second one, or possibly a double? break; // make sure we aren't going to have any type of out-of-bounds issues if ( (toke2 > text) && ((toke2 - text) < (ptr_s)sizeof(temp)) ) { strncpy(temp, text, toke2 - text); // isolate token into seperate buffer temp[toke2 - text] = 0; // null terminate string ptr = translate_key(temp); // try and translate key if (ptr != nullptr) { // was key translated properly? if (!stricmp(ptr, NOX("none")) && (Training_bind_warning != Missiontime)) { // check if a warning message should be displayed if the key is unbound if ( (The_mission.game_type & MISSION_TYPE_TRAINING) || (Always_warn_player_about_unbound_keys && (The_mission.game_type & MISSION_TYPE_SINGLE)) ) { int xstr_index; if (Control_config[Failed_key_index].indexXSTR > 1) { xstr_index = Control_config[Failed_key_index].indexXSTR; } else if (Control_config[Failed_key_index].indexXSTR == 1) { xstr_index = CONTROL_CONFIG_XSTR + Failed_key_index; } else { xstr_index = -1; } r = popup(PF_TITLE_BIG | PF_TITLE_RED, 2, XSTR( "&Bind Control", 424), XSTR( "&Abort mission", 425), XSTR( "Warning\nYou have no control bound to the action \"%s\". You must do so before you can continue with your training.", 426), XSTR(Control_config[Failed_key_index].text.c_str(), xstr_index)); if (r) { // do they want to abort the mission? gameseq_post_event(GS_EVENT_END_GAME); return buf; } gameseq_post_event(GS_EVENT_CONTROL_CONFIG); // goto control config screen to bind the control } } buf.pop_back(); // erase the $ buf += ptr; // put translated key in place of token text = toke2 + 1; } } } else { buf.append(text, toke2 - text + 1); // copy text up to token text = toke2 + 1; // advance pointers past processed data toke1 = strchr(text, '#'); if (!toke1 || ((toke1 - text) == 0)) // No second one, or possibly a double? break; // make sure we aren't going to have any type of out-of-bounds issues if ( (toke1 > text) && ((toke1 - text) < (ptr_s)sizeof(temp)) ) { strncpy(temp, text, toke1 - text); // isolate token into seperate buffer temp[toke1 - text] = 0; // null terminate string ptr = translate_message_token(temp); // try and translate key if (ptr) { // was key translated properly? buf.pop_back(); // erase the # buf += ptr; // put translated key in place of token text = toke1 + 1; } } } toke1 = strchr(text, '$'); toke2 = strchr(text, '#'); } buf += text; return buf; } /** * Plays the voice file associated with a training message. * * Automatically streams the file from disk if it's over 100k, otherwise plays it as * a normal file in memory. Returns -1 if it didn't play, otherwise index of voice */ int message_play_training_voice(int index) { int len; CFILE *fp; if (index < 0) { if (Training_voice >= 0) { if (Training_voice_type) { audiostream_close_file(Training_voice_soundstream, false); } else { snd_stop(Training_voice_snd_handle); } } Training_voice = -1; return -1; } if (!Message_waves[index].num.isValid()) { fp = cfopen(Message_waves[index].name, "rb"); if (!fp) return -1; len = cfilelength(fp); cfclose(fp); if (len > 100000) { if ((Training_voice < 0) || !Training_voice_type || (Training_voice != index)) { if (Training_voice >= 0) { if (Training_voice_type) { if (Training_voice == index) audiostream_stop(Training_voice_soundstream, 1, 0); else audiostream_close_file(Training_voice_soundstream, false); } else { snd_stop(Training_voice_snd_handle); } } if (strnicmp(Message_waves[index].name, NOX("none.wav"), 4) != 0) { Training_voice_soundstream = audiostream_open(Message_waves[index].name, ASF_VOICE); if (Training_voice_soundstream < 0) { nprintf(("Warning", "Unable to load voice file %s\n", Message_waves[index].name)); } } } // Training_voice should be valid and loaded now Training_voice_type = 1; if (Training_voice_soundstream >= 0) audiostream_play(Training_voice_soundstream, (Master_voice_volume * aav_voice_volume), 0); Training_voice = index; return Training_voice; } else { game_snd_entry tmp_gse; strcpy_s(tmp_gse.filename, Message_waves[index].name); Message_waves[index].num = snd_load(&tmp_gse, nullptr, 0); if (!Message_waves[index].num.isValid()) { nprintf(("Warning", "Cannot load message wave: %s. Will not play\n", Message_waves[index].name)); return -1; } } } if (Training_voice >= 0) { if (Training_voice_type) { audiostream_close_file(Training_voice_soundstream, false); } else { snd_stop(Training_voice_snd_handle); } } Training_voice = index; if (Message_waves[index].num.isValid()) Training_voice_snd_handle = snd_play_raw(Message_waves[index].num, 0.0f); else Training_voice_snd_handle = sound_handle::invalid(); Training_voice_type = 0; return Training_voice; } /** * One time initializations done when we want to display a new training mission. * * This does all the processing and setup required to actually display it, including * starting the voice file playing */ void message_training_setup(int m, int length, char *special_message) { if ((m < 0) || !Messages[m].message[0]) { // remove current message from the screen Training_num_lines = 0; return; } // translate tokens in message to the real things Training_buf = message_translate_tokens(special_message ? special_message : Messages[m].message); HUD_add_to_scrollback(Training_buf.c_str(), HUD_SOURCE_TRAINING); // moved from message_training_display() because we got rid of an extra buffer and we have to determine // the number of lines earlier to avoid inadvertant modification of Training_buf. - taylor training_process_message(); Training_num_lines = split_str(Training_buf.c_str(), TRAINING_LINE_WIDTH, Training_line_lengths, Training_lines, MAX_TRAINING_MESSAGE_LINES); Assert(Training_num_lines >= 0); if ((message_play_training_voice(Messages[m].wave_info.index) < 0) || (Master_voice_volume <= 0)) { if (length > 0) Training_message_timestamp = _timestamp(length * MILLISECONDS_PER_SECOND); else Training_message_timestamp = _timestamp(TRAINING_TIMING_BASE + (int)strlen(Messages[m].message) * TRAINING_TIMING); // no voice file playing } else Training_message_timestamp = TIMESTAMP::invalid(); } /** * Add a message to the queue to be sent later */ void message_training_queue(const char *text, TIMESTAMP timestamp, int length) { int m; SCP_string temp_buf; Assert(Training_message_queue_count < TRAINING_MESSAGE_QUEUE_MAX); if (Training_message_queue_count < TRAINING_MESSAGE_QUEUE_MAX) { if (!stricmp(text, NOX("none"))) { m = -1; } else { for (m=0; m= Num_messages) return; } Training_message_queue[Training_message_queue_count].num = m; Training_message_queue[Training_message_queue_count].timestamp = timestamp; Training_message_queue[Training_message_queue_count].length = length; // Goober5000 - this should already be freed here, but let's be safe Training_message_queue[Training_message_queue_count].special_message.reset(); // Goober5000 - replace variables if necessary // karajorma/jg18 - replace container references if necessary temp_buf = Messages[m].message; const bool replace_var = sexp_replace_variable_names_with_values(temp_buf); const bool replace_con = sexp_container_replace_refs_with_values(temp_buf); if (replace_var || replace_con) Training_message_queue[Training_message_queue_count].special_message = util::unique_copy(temp_buf.c_str(), false); Training_message_queue_count++; } } /** * Removes current message from the queue */ void message_training_remove_from_queue(int idx) { // we're overwriting all messages with the next message, but to // avoid memory leaks, we should free the special message entry Training_message_queue[idx].special_message.reset(); // replace current message with the one above it, etc. for (int j=idx+1; jhas_shipp()) { // if the instructor is dying or departing, do nothing if (ship_entry->shipp()->is_dying_or_departing()) return; } else { // if the instructor has left the mission, or hasn't arrived yet, do nothing return; } } if (Training_failure) return; if (Dont_preempt_training_voice) { // don't pre-empt any voice files that are playing if (Training_voice >= 0) { auto z = (Training_voice_type) ? audiostream_is_playing(Training_voice_soundstream) : snd_is_playing(Training_voice_snd_handle); if (z) return; } if (fsspeech_playing()) return; } for (int i=0; i= 0) && (Training_num_lines > 0) && !(Training_message_timestamp.isValid())) { if (Training_voice_type) z = audiostream_is_playing(Training_voice_soundstream); else z = snd_is_playing(Training_voice_snd_handle); if (!z) Training_message_timestamp = _timestamp(2 * MILLISECONDS_PER_SECOND); // 2 second delay } Training_message_method = 0; } HudGaugeTrainingMessages::HudGaugeTrainingMessages(): HudGauge(HUD_OBJECT_TRAINING_MESSAGES, HUD_DIRECTIVES_VIEW, false, true, VM_EXTERNAL | VM_DEAD_VIEW | VM_WARP_CHASE | VM_PADLOCK_ANY | VM_OTHER_SHIP, 255, 255, 255) { } bool HudGaugeTrainingMessages::canRender() const { if (hud_disabled() && !hud_disabled_except_messages()) { return false; } if ( !(Game_detail_flags & DETAIL_FLAG_HUD) ) { return false; } if ((Viewer_mode & disabled_views)) { return false; } if(pop_up) { if(!popUpActive()) { return false; } } return true; } void HudGaugeTrainingMessages::pageIn() { } /** * Displays (renders) the training message to the screen */ void HudGaugeTrainingMessages::render(float /*frametime*/, bool config) { if (Training_failure) { return; } // Training messages don't get rendered in Config (for now?) if (config){ return; } if (timestamp_elapsed(Training_message_timestamp) || Training_buf.empty()){ return; } if (Training_num_lines <= 0){ return; } gr_set_screen_scale(base_w, base_h); int height = gr_get_font_height(); gr_set_shader(&Training_msg_glass); int nx = 0; int ny = 0; if (reticle_follow) { nx = HUD_nose_x; ny = HUD_nose_y; gr_reset_screen_scale(); gr_resize_screen_pos(&nx, &ny); gr_set_screen_scale(base_w, base_h); gr_unsize_screen_pos(&nx, &ny); } gr_shade(position[0] + nx, position[1] + ny, TRAINING_MESSAGE_WINDOW_WIDTH, Training_num_lines * height + height); gr_reset_screen_scale(); gr_set_color_fast(&Color_bright_blue); int mode = 0, count = 0; for (int i=0; i(str - Training_lines[i]) == Training_message_mods[count].pos)) { buf[z] = 0; renderPrintf(x, y, 1.0, config, "%s", buf); gr_get_string_size(&z, NULL, buf); x += z; z = 0; mode = Training_message_mods[count++].mode; switch (mode) { case TMMOD_NORMAL: gr_set_color_fast(&Color_bright_blue); break; case TMMOD_BOLD: gr_set_color_fast(&Color_white); break; } } buf[z++] = *str++; } if (z) { buf[z] = 0; renderPrintf(x, y, 1.0, config, "%s", buf); } } } /** * Processes a new training message to get hilighting information and store it in internal structures. */ void training_process_message() { int count = 0; SCP_string orig = Training_buf; Training_buf.clear(); auto src = orig.c_str(); // basically what this is doing is re-copying the training message, marking out the points where it is bolded or un-bolded // (it does the re-copying in case it has to skip over the bold tags) while (*src) { if (!strnicmp(src, NOX(""), 3)) { Assert(count < MAX_TRAINING_MESSAGE_MODS); src += 3; Training_message_mods[count].pos = Training_buf.size(); Training_message_mods[count].mode = TMMOD_BOLD; count++; } if (!strnicmp(src, NOX(""), 4)) { Assert(count < MAX_TRAINING_MESSAGE_MODS); src += 4; Training_message_mods[count].pos = Training_buf.size(); Training_message_mods[count].mode = TMMOD_NORMAL; count++; } Training_buf += *src++; } if (count < MAX_TRAINING_MESSAGE_MODS) Training_message_mods[count].pos = 0; } void training_fail() { Training_failure = 1; // JasonH: Add code here to suspend training and display a directive to warp out. // Suspend training. // Give directive to warp out. // Also ensure that a special failure debriefing is given. Must mention firing at instructor. // Ask Sandeep to write it (or you can). }