#pragma once #include "network/multi.h" #include "scripting/api/objs/rpc.h" #include constexpr uint16_t lua_net_bitmask_rpchash = 0b0001111111111111U; constexpr uint16_t lua_net_bitmask_ordered = 1U << 13U; constexpr uint16_t lua_net_bitmask_server = 1U << 14U; constexpr uint16_t lua_net_bitmask_client = 1U << 15U; enum class lua_net_mode : uint8_t { RELIABLE, ORDERED, UNRELIABLE }; enum class lua_net_reciever : uint8_t { CLIENTS, SERVER, BOTH }; void process_lua_packet(ubyte* data, header* hinfo, bool reliable); bool send_lua_packet(const luacpp::LuaValue& value, ushort target, lua_net_mode mode, lua_net_reciever reciever); bool add_rpc(scripting::api::rpc_h_ref ref); void clean_rpc_refs();