/* * Copyright (C) Volition, Inc. 1999. All rights reserved. * * All source code herein is the property of Volition, Inc. You may not sell * or otherwise commercially exploit the source or things you created based on the * source. * */ #ifndef _MULTIPLAYER_PING_HEADER_FILE #define _MULTIPLAYER_PING_HEADER_FILE // ------------------------------------------------------------------------------------ // MULTIPLAYER PING DEFINES/VARS // struct header; struct net_addr; struct net_player; // the max ping we'll store to calculate the average #define MAX_PINGS 10 typedef struct ping_struct { fix ping_start; // time the current ping was sent out, or -1 if none. using fix for higher precision fix ping_times[MAX_PINGS]; // ping times for calculating the average, using precision of timer_get_fixed_seconds() int num_pings; // # of pings in the ping_times array int ping_add; // where to add the next ping int ping_avg; // in ms, this is the only thing we should be concerned with } ping_struct; // ------------------------------------------------------------------------------------ // MULTIPLAYER PING FUNCTIONS // // initialize all player ping times void multi_ping_reset_players(); // initialize the given ping struct void multi_ping_reset(ping_struct *ps); // start a ping - call this when sending a ping packet void multi_ping_start(ping_struct *ps); // evaluate a pong return on the given struct void multi_ping_eval_pong(ping_struct *ps, fix pong_time); // send a ping to a specific player void multi_ping_send(net_player *p); // send a ping to the specified address void multi_ping_send(net_addr *addr,ping_struct *ps); // send a ping to all players void multi_ping_send_all(); #endif